Fantastic game, this and Chrono Trigger for me are as good as Square get. Probably never happen or if it did it wouldn't be handled well but I'd be very happy to pay SquareEnix prices for a HDified version of some of their better games on PSN.
If only it was co-op :/. I was shocked to hear it wasn't.
Yeah, I've not tried that version and I do keep thinking about it but ideally It would be a proper remaster and I'd be using my Hori fighting Commander on the PS3.
If only it was co-op :/. I was shocked to hear it wasn't.
Aw c'mon, it wasn't that bad.need to play this in english. the german translation was godawful!
This is a beautiful, beautiful picture...
Wow, amazing.Such a bummer that Dawn of Mana was so terrible... it was SOOoooooo pretty! like one of the best LOOKING ps2 games.
If only SE would make a new one using the art direction from SD2, SD3 and DoM... with the gameplay of Seiken Densetsu 2 and 3... with and engine like whatever Vanillaware is using for Dragons Crown... i would buy it... i would probably buy 10.
(but Dawn of Mana is still nice to look at... although it will make you sad too)
I would love a bugfixed version of this game with new sound programming. One of the most regrettable things about Secret of Mana is that the code for determining which sound channels are least important is messed up. It cuts out melody channels rather than less important channels to play combat sound efffects, and it has always bugged me immensely.
Higuchi: Hmm, of course I did think that to an extent, but you don't know that it will work out the way you expect. It's that gap that's really hard. Actually, we were hoping to make something where the monsters moved better, and you could move around a lot doing the smallest actions, so it would move the same way as an action game, but the Super Nintendo had its limits—the processing speed was slow, there's only so much V-RAM, and we took a lot of time dealing with things like that.
Chrono Trigger Development Team Special Talk". Gamest (Shinseisha): 211–215. March 1995.
Yet, Secret of Mana programmers achieved seamless battles with multiple enemies!
Also this game is a 16-bit cartridge, while SD3 and Chrono Trigger are 24-bit, hence the less palettes swaps and "better graphics" in those games.
We'd name our characters after soft drinks.
I hope I wasn't the only one who called the Sprite "Squirt".
This is a beautiful, beautiful picture...
I'm not sure why this is such an achievement. They achieved seamless battles with multiple enemies on the Gameboy, too.
Nor was SoM the first big action RPG for the system since Soul Blazer came out a few years before and Illusion of Gaia was released just 3 months later.I'm not sure why this is such an achievement. They achieved seamless battles with multiple enemies on the Gameboy, too.
Aw c'mon, it wasn't that bad.
Awright, I yield. It was.
At least we got the amazing guide and a humongous box instead of some shoddy manual and a standard-sized box. That counts for something.
The Japanese title screen is better, huh. I added all these gifs to the OP. Thanks!Yes, but I like this one better.
You know what I mean.
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More gifs:
Best game ever made.
Yeah, that is weird. I wonder if it's because they think Americans don't like feeling small and insignificant? It reminds me of the amazing Ico boxart from Japan and EU which America didn't get:I hate to nitpick over something that had such an impact when I was younger, but after looking at the comparisons....
...was there a reason why the US version got the equivalent of a low resolution image compared to the JPN title screen?
I'd say they just zoomed in a bit, but the JPN version has pixel detail not seen in the US version. It's like they zoomed in and softened up, making it look worse in comparison
US
JPN