DiipuSurotu
Banned
Absolutely, yes. Now, what's less discussed is that Secret of Mana, Final Fantasy IV, and Chrono Trigger were all originally planned to be the same game. That's right, two decades before Final Fantasy XV, Secret of Mana was originally going to be the first main-series Final Fantasy game to become an action RPG:
http://legendsoflocalization.com/final-fantasy-iv-secret-of-mana-and-chrono-trigger-had-a-connection/
This might explain why Square-recruited American Apple II programming guru Nasir Gebelli ("PROGRAMMED BY NASIR," you know what I'm talking about) programmed the bulk of the mathy parts of Famicom Final Fantasys I-III and Secret of Mana, but not the released Final Fantasy IV. It also goes without saying that Randi and Primm look and act a helluva lot like Crono and Marle.
Yup. Tanaka told more about the Secret of Mana/Chrono Trigger connection in the "Seiken Densetsu Music Complete Book" OST compilation. The project was originally titled Maru Island.
[...]upon getting word from Nintendo that they were developing a CD-ROM adapter for the Super Famicom, we decided to start a project in a different direction from Final Fantasy IV, which at the time was in the middle of development and was touted as a next-generation RPG fitting the large storage capacity the new cartridges had. The development codename for the new project was Maru Island, and we were making it as a collaboration work with Akira Toriyama-sensei after we established contact through Shueisha. I frequently ran back to the office just to receive and look at the screen mock-ups that Toriyama-sensei did in the initial stages of the project.
Despite that, the CD-ROM adapter was never completed. Once everyone learned that the CD-ROM adapter was never going to see a release, they decided to abandon everything that had been planned for development since the very start, including Toriyama-sensei's contributions, and decided to revise the project in order to make it release into a ROM cassette. We said that we would wait for the CD-ROM to make a collaboration project with Toriyama-sensei, but when it was revised, it actually became an entirely different project with an entirely different direction. That was what later on was completed into the game we know as Chrono Trigger.
Thanks to the high speed of the ROM, it was possible to seamlessly make the action visible in the field without the need to make a transition into a battle screen. But in the end, the new RPG I wanted to start making one that didn't have a command-style battle system (Motion Battle System) and tested the reflexes of the players wasn't a title that existed at the moment.
Upon seeing that my goal was to make an action RPG, and learning that an ARPG was the next game we were going to make, I decided to make it into a sequel for Seiken Densetsu, so we reestructured everything to use the world setting we had already from the previous game, and Seiken Densetsu 2 was finally completed.
The male and female heroes of both game really do look alike:
Additionally, the concept of the Mana Fortress and that of the Black Omen are similar, and Secret of Mana's producer/director/battle designer Hiromichi Tanaka went on to become the producer/battle designer of Chrono Cross, while the director of Chrono Cross Masato Kato went on to become the scenario writer of the World of Mana.