ArtHands
Thinks buying more servers can fix a bad patch
A couple of folks have claimed that you can improve load time for Ratchet and Clank Rift Apart on PC. And depending on your ssd speed I guess, could potentially make it load faster than PS5 as shown in the videos below
I guess this require more testing from more people to see what we missed. There has to be a catch somewhere. All you need to do is just delete (or rename) 1 file? Maybe it only work on gen 4 m.2 ssd?
I have already completed the game on PC since its a terribly short game, so I don’t think I’ll go back and reinstall it to test myself. For folks who are playing it right now, you can try this trick to see if load time improves
On a 980 Pro pcie gen 4 ssd
I guess this require more testing from more people to see what we missed. There has to be a catch somewhere. All you need to do is just delete (or rename) 1 file? Maybe it only work on gen 4 m.2 ssd?
I have already completed the game on PC since its a terribly short game, so I don’t think I’ll go back and reinstall it to test myself. For folks who are playing it right now, you can try this trick to see if load time improves
It turns out that the reason for the slower portal sequences completion on PC compared to the PS5 was due to the presence of a file in the game folder. If you remove the cache.pso file, the loading times improve. Without this file, PC takes the lead.Keep in mind that first you have to run the game with cache.pso file in the game folder, and then you will have compiled shaders in AppData\Local\NVIDIA\DXCache. After doing so, you can delete the cache.pso file, and you should not be seeing any shader compilation stutter.
On a 980 Pro pcie gen 4 ssd
Last edited: