If the demo is any indication, it's exactly that -- decent.dark10x said:I hope Berserk turns out to be decent...
If the demo is any indication, it's exactly that -- decent.dark10x said:I hope Berserk turns out to be decent...
sonic4ever said:I think people expect too much from Sega. This is how I see it, Sega has done real well this generation. They have made alot of Great games after going 3rd party. The problem was these Games were all Spread out on 3 systems, and you had to own all 3 sytems to get the best. So not every person got to experiecbce all the games. This never happened when it was just the Sega console. Sega should have gone with one machine when they went 3rd party, be it PS2, GC, or x-box, so all the Fans would know were to get thier games, though with some "fans" I am sure that wouldn't have been enough.
yes this list is small. Thier could be more on the list later, at the actual show. Also,I don't expect all the games to come to America ( mainly sakura wars games ).
Shining Tears (PS2)
- Shining Force (PS2)
- Shining Force: Kuroki Ryuu no Fukkatsu (GBA, aka 'Resurrection of the Dark Dragon')
- Altered Beast (PS2)
- Dororo (PS2)
All of these games I see coming to america or have already been announced. Heck, Shining Force has always been popular here. I don't understand why anyone is not excited about that.
Like I Said earlier, People expect too much From Sega. "where is Nights 2, Monkey Ball 3, scud racer, a new daytona, ect... " Sega is in a no lose situation with thier past fans, lets say they release Monkey Ball 3. Instead of going, wow, this is great, more likely they will go this is just more of the same. It happened when Sega made the Crazy Taxi sequels, and with Monkey Ball itself I remember when some here said that Monkey Ball 2 wasn't as good as one. At this Point in time, a new monkey Ball game would de-rail the franchise. It is best to save it for next generation. Games like Nights2, are probaly not coming, I want a new Burning Rangers, heck even a remake would be Great. If Sonic Team had made THAT game on the Gamecube at launch I would have bought the system for that game alone, but I knnow it not coming. You can't force certain games. Games like nights were created by inspiration and to try and force them to come about would just bring disaster. Also Many Fans for Years have been wanting certian games, and Sega doesn't listen. Can we say Scud Racer and Daytona 2. Being a Sega fan is hard, but it is worth it to me in the end
i
Yah, how could they be supporting the biggest fanbase right now? It makes no sense! Just goes to show how some people will complain about Sega no matter what
TheGreenGiant said:come here and let me smack you. SEGA's classics are all they have to bank on now. Sonic (ahem) is their no.1 cash cow and everything else they touch/produce turns to shit. (see AI BH PSO ports shenmue GV SGT xbox titles) For the sega fan; its as much about their existing lineage as it is about their new stuff. The DC had way more classic/classy SEGA titles than their output post DC.
damn.. I need that VFCG WTF image because it saves everything about SEGA now.
Not on the list but Astro Boy really should've been a GC title. Sega's lack of GCN support is a bit perplexing though, as it's been the best performing platform for the majority of games developed by their internal Japanese studios.SolidSnakex said:"The Dreamcast days were Sega's best and now they're catering to the PS2 crowd with watered down shit."
Yah, how could they be supporting the biggest fanbase right now? It makes no sense! Just goes to show how some people will complain about Sega no matter what. They go and support the PS2 mostly, which is a very good decision, and yet they're still somehow doing something wrong. Tell me, what game on that list would fit better on the GC (in terms of sales) than it would on the PS2? Because i'm not seeing any.
Yep. If Sonic Team doesn't want to port Sonic Adventure 1-2 to PS2/XBox, just hire Traveler's Tales to do it. If AM2 doesn't want to port VF4/Evo to GC/XBox, just let Genki do it... Sega's really missed out this generation by throwing exclusives at hardware makers and spreading their fanbase thin...snapty00 said:Get someone else to do it.
BlackClouds said:Stupid Sega fanboys. Too late for Gamecube support...it's all about the next gen anyways. Been saying that for a long time now. I still believe only a few companies can compete with Sega pound for pound, and that will be seen best when they have to deal with a Sega on the ground floor with the next gen systems (as opposed to being 2 years behind playing catchup).
The same idiots are going to be the same ones sucking Sega's cock when they reveal their next gen plans. Whatever, have your fun dogging Sega at ever turn, like you can brow beat a multi billion dollar corporation to satisfy your every fanboy need. Obvious you do give a shit, as you're here telling us all about how you don't give a shit with a pissed off tone.
jarrod said:Anyway, there's plenty of confirmed Sega Sammy releases missing from this list...
-Advance Guardian Heroes (GBA)
-Cool Cool: Blue Stinger Premium (XBox)
-Cool Cool: Dynamite Dekka 2 (XBox)
-Cool Cool: Illbleed (XBox)
-Derby Owner's Club Online (PC)
-Eternal Arcadia (PC)
-Guilty Gear Isuka (Xbox)
-Jissen Pachislo Hisshopou! Fist of the North Star (NDS)
-Kouma (PS2)
-Neverwinter Nights (PC)
-Outrun 2 (XBox)
-Project Rub (NDS)
-Project S (PSP)
-Puyo Puyo Fever (PC/PSP)
-Sakura Himenishiki Emaki (PS2)
-Sakura Taisen 3: Hometown Paris is Burning (PS2)
-Sakura Taisen 4: When Maidens Desire (PC)
-Sega Ages 2500 Series: Alex Nid in Miracle World (PS2)
-Sega Ages 2500 Series: Bare Knuckle (PS2)
-Sega Ages 2500 Series: Last Bronx: Tokyo Underground (PS2)
-Sega Ages 2500 Series: Phantasy Star II: To the end of no Return (PS2)
-Sega Ages 2500 Series: Phantasy Star: At the End of the Millenium (PS2)
-Sega Ages 2500 Series Vol 16: Virtua Fighter 2 (PS2)
-Sega Sports Jam (PC)
-Sega Superstars (PS2)
-Sonic DS (NDS)
-Sonic Heroes (PC)
-SpikeOut: Battle Street (XBox)
-Strugarden (PC)
-The House of the Dead III (PC)
-Warrior Kings: Battles (PC)
...and about 4 PS2 love/adventure games Sega's picked up via Sammy.
evilromero said:Ass-kisser if I've ever seen one. The point isn't what is ON that list. It's what ISN'T. I think first and foremost we're all upset that Sega's line-up just plain sucks. Then, secondly, why isn't there a Super Monkey Ball 3, NiGHTS 2, etc, etc, etc. Instead Sega's doing exactly what they shouldn't be, making the games that pretty much hold to the Japanese market exclusively. What does Sega plan to do when they bring those games over here?
Actually NiGHTS sold 600k in Japan alone, and managed decent sales eveywhere else considering it's platform. And Sakura Taisen hasn't "pulled down" 500k on PS2 so far, despite a full remake and adventure spinoff...SolidSnakex said:You bring up NiGHTS and then criticize games that only sell in Japan. You do know NiGHTS wasn't exactly popular anywhere, right? It's got a cult following but it didn't sell all that well. Sakura Taisen is extremely popular in Japan and will pull down a quick 500k easily.
So the US and Japan are all there is? Care to provide those unremarkable Euro MonkeyBall sales?SolidSnakex said:But I guess if you want to go by that, why bother with games that are only popular in the US (Super Monkey Ball)? That game doesn't sell at all in Japan.
Again, how about providing said sales?SolidSnakex said:Sega's biggest market is the PS2. Go look at their worldwide sales. It's very clearly PS2 > GC > Xbox in terms of how well their games sell on a worldwide sales. Alot of Nintendo fans only like to look at US numbers, but that's not how it works.
See Billy Hatcher/Sonic Heroes.SolidSnakex said:Sure it should've been, but it's not like it'd helped much considering the game just isn't good.
Then why the continued XBox/PC support, with literally no GameCube support? Like I said, perplexing...SolidSnakex said:As I pointed out above, the PS2 is still their best platform worldwide, that's what Sammy is looking at.
I repeat myself, NiGHTS did pretty well everywhere considering it's platform. It was one of the better selling Saturn games... probably one of the few to pass a million. It only did huge numbers in Japan because that's the only region where the platform could manage those sales... I'd like to see how NiGHTS would do on a healthy platform in the west.SolidSnakex said:That's only 1 territory though, according to evilromero, you shouldn't focus on games that can only sell alot in 1 terriotory.
Well, I agree with that (I'm expecting probably around 400k for ST5, dunno about the Samurai Girl slash 'em up though). The remake was a little bit of a letdown sales wise however... people really expected the franchise to grow in moving from DC to PS2, not remain consistant. Same can be said for Soccer Club or Virtua Fighter, all Sega's PS2 sellers (besides Shinobi arguably) were guaranteed performers beforehand really.SolidSnakex said:Wait till it's first real sequel hits the PS2. If the remake could sell half of 500k, then a real sequel should be able to reach it. Or atleast close.
So you can't really say it's only sold in the US then, correct? Sega admitted it's moved 1.2M copies though, and only around 500k is from the US...SolidSnakex said:We don't really get Euro numbers so it's too hard to judge.
About 150k in USA alone for Billy... likely around 250k worldwide. Which is hardly bad for a new franchise, in fact it's better than any other new Sega franchise this (3rd party) gen besides MonkeyBall.... Astro Boy probably will be lucky to manage a third those numbers.SolidSnakex said:How much has Billy actually sold? I'm looking at Shrine of Data's numbers and the lowest selling GC game they have in the US is a game at 199k, so Billy has to be under that. As for Sonic...The name assures it alot of copies alone.
There's also various Sammy games (Guilty Gear, Iron Poenix, The Sheild, etc)... why doesn't Sega Sammy port Guilty Gear Isuka, Astro Boy or Key of Avalon to GameCube? There's certainly a healthy market for these types of games, so why ignore it?SolidSnakex said:The Xbox is getting an arcade port that Sega didn't even do themself, a Sonic collection port, and a game that's been announced for the Xbox for years now. They're getting more support for some odd reason, but it's not like they're putting alot of their dev team resources into them. I'd be surprised if atleast 1 new GC game wasn't announced at TGS.
Shipped... though at that time Monkey Ball had only sold about 300k in the US. They've undoubtedly shipped more with the Player's Choice rerelease... I really don't doubt the game has sold over a million copies to consumers so far.SolidSnakex said:Is this one of those "sold to gamers" or "sold to retailers" comments? Alot of developers now release shipped numbers.
Quality is subjective, but AB fits the GameCube userbase (kids and nostalgics) almost perfectly. They could always improve on it though with a potential port...SolidSnakex said:Billy's an average game overall which helped it. At GR it averages a 73% while Astro Boy averages a 54.2%. That's a big dropoff in quality. I do think Astro Boy should've been on the GC, i'm just not sure how much good it'd done even if it was.
They aren't going to port AB just because of its quality.
Cudecept has done well on Saturn/PS1/DC/PS2 as has Yu-Gi-Oh almost everywhere. Besides, KOA is hugely popular in arcades, there's some guaranteed market for it at home (like Initial D & VF4). And a GC port would be almost effortless (though interface would need a little retweaking).SolidSnakex said:Isn't KoA a card battle game. There's a healthy market for those in console gaming.
Sammy rereleased the PSO keyboard for GameCube actually.SolidSnakex said:GGI is Sammy's game who doesn't support the GC at all.
PSU should be saved for the next gen, it's really too late to make a huge return on a fee based game like online Phantasy Star this late in the game (hence TFLO's cancelation). It'd make a better impact as a launch game for Xenon in late 2005 anyway, with Revolution/PS3 ports following in 2006... porting Blue Burst to PS2 instead would make more sense financially.Izzy said:According to EGM, Phantasy Star Universe is a PS2 game, too. Being a long time SEGA fan, I must say this is a good move by the company. Concentrate on the fucking winner, SEGA.
nitewulf said:so, so many sega fans here and no one is excited by a new shining force? odd...
also, project "rub"?
nitewulf said:so, so many sega fans here and no one is excited by a new shining force? odd...
also, project "rub"?
The PS2 HDD market is about 500k worldwide... hardly the biggest RPG market out there. I think it'd be better for Sega to start from scratch and ride a high profile launch push (potentially three high profile launch pushes actually) than struggle in a fractured market on an overcrowded and highly competitive RPG platform, hoping backwards compatability will net them some cash after the first few months.SolidSnakex said:PSU would make sense on the PS2 because of the backwards compatiblity it'll have next gen. Plus it's it's going to take advantage of the harddrive (which it likely will since its a MMORPG) that'd be another plus since the harddrive will likely work with the PS3. Might as well get a bite out of the biggest RPG market this gen instead of starting from scratch.
Okay... Revolution launch. Problem solved, best of both worlds.SolidSnakex said:So instead you want them to scratch a PS2 version in favor of lauching on the Xenon, which won't have a harddrive, and the Xbox fan market hasn't been exactly kind to Japanese developed games with the exception of Team Ninja's games? I'm sure that BC will net them more sales than they'll get doing a Xenon launch.
Well, we don't actually know it's a MMORPG. Besides, if it is it doesn't stand much chance on PS2 either...SolidSnakex said:If Sammy really wants to take control of Sega and make sure they get back right, they wouldn't announce the game for the Xenon in the first place. They need to sit back and wait to see if the buying market on the Xenon is different from that on the Xbox (meaning that they're more accepting to Japanese games other than TN's). Because if it's not changed, then they're going to dig themself a pretty big hole with a MMORPG bombing on that system.
Problem with that thinking though though is that Naka's games have almost all successful in their chosen platforms and Sonic Team one of the few moneymakers on the consumer side of Sega (probably the biggest moneymaker in fact). Their only total notable failure seems to be a PS2 exclusive (Astro Boy), which was more a result of Mizuguchi's intentions and work than Naka's. Comparing Sonic Team to Smilebit is laughable financially.SolidSnakex said:Not having any PSO's on the PS2 at this point is just so wrong. Sammy should sit Naka down and tell him he no longer has any say where his games go. His hatred for the PS2 just isn't working in favor of Sega. Same for Smilebit.
When FF can't manage more than 500k, why bother years later? The PS2 market isn't a guarantee for anything, and limiting things to the HDD equipped sector would be a huge mistake for PSO. Sure bet isn't even close to applicable here.SolidSnakex said:There's always a risk with releasing expensive games like this. But when you're, doesn't it make more sense to take that risk on something that seems to be more of the sure bet (PS2)?
Actually FFXI PS2 hasn't outsold PSO1&2 GC (though it has in the singular regions it's released). Still comparaing a brand like FF to PS is disingenious... FFXI even had the advantage of being part of the main series and it's still under 500k on PS2. Other brands like Everybody Golf and Nobunga's Ambition can't even break 100k on the limited PS2 HDD market, what hope would Phantasy Star have?SolidSnakex said:FFXI's fanbase is pretty telling of the type of base you're going to get with a MMORPG. The cost, plus the amount of time you really have to put into it for it really to start moving is going to limit the amount of players that will actually play them quite a bit. It's still sold more than PSO on the GC has, and with FFXI you know everyone that's buying it is going online since that's the only way you can play it.
jarrod said:Actually FFXI PS2 hasn't outsold PSO1&2 GC (though it has in the singular regions it's released). Still comparaing a brand like FF to PS is disingenious... FFXI even had the advantage of being part of the main series and it's still under 500k on PS2. Other brands like Everybody Golf and Nobunga's Ambition can't even break 100k on the limited PS2 HDD market, what hope would Phantasy Star have?
Cerebral Palsy said:Sega died with the Dreamcast.
sonic4ever said:Please give this MS bitch fest a rest. If you were a "real" Sega fan you would own a machine just for the Sega games. I know I plan to buy a Gamecube just for the Sega games.
TheGreenGiant said:prettty much agree with this post.
I know I plan to buy a GAMECUBE just for Sega games .. then why haven't you already. Bit ironic when you're slagging me off on the xbox side of things.
You ask why I haven't gotten a Gamecube....
Becuase of one simple reason..Money. I only use at the most $70 dollars a month on video games and related products, and of late I tend to buy cheaper games on sale. I was also waiting to see if Nintendo would sweeten the deal with a pack in game around the Holiday season. So after I get outrun 2, I plan to get a Nintendo Gamcube this holiday seaosn. I just got an x-box in May and been busy tracking down all the Sega games on that system first.
MS bitch fest? Where exactly did I target MS or the xbox. Their focus on the xbox is an undeniable stupido move. Lost market share; lose mindshare - so what if they cover their losses with MS money. I also bought the XBOX at launch for JRGF and I own most of the SEGA titles released but to be honest; I sold them because they were crap/rubbish. Sega's output this gen just hasn't been that good. Virtua Tennis 2, SC5 , chu chu rocket, REZ, on the DC is better than their current gen releases.
"Ms Bitch fest" as in you ALWAYS complain about who is supporting who. While I agree Sega's games have not sold the best, I tend not worry about the sales.
As for losing mindshare, they have been losing it since the saturn. For example, I bet if Sega released a new Streets of Rage game on PS2, that no one would remeber it in this day and age, becuase it has been years since that series has been released. People cna say Nintenod has been milking thier Franchise and that they are Kiddie but aleast they keep thier franchises in thier mind of each generation.
BTW the Dreamcast games are this Generation.
DC3(urgh)
CT3
SEGA GT (blurry and slowish)
GV (control nightmare)
JGRF (didn't like the direction the game took)
SONIC (urgh).
this is were you and I disagree:
I liked Gunvalkryie..it is hard to control at first but once you understand it ( I discoverd how to play the game by watching the demo) it is great. It is like the shinobi for PS2, either it clicks with you or it doesn't
I own Sega GT but haven't played it alot but it no slower then any other car simulator. If you like more Arcade racers I can understand you not liking the slower Speed. I will say I thought the graphics were good, maybe not as good as Project Gotham Racer, but still good.
Jet set Radio future. THIS game i loved! everyting about it. how someone could complain about it i don't know.
Crazy Taxi 3 ..is Crazy taxi, one could say this should have stayed a one hit wounder. I actually found Crazy Taxi 3 better then Crazy taxi 2 on the Dreamcat.
Sonic..if you played the Dreamcast Sonic Adventure then you knew what to expect from Sonic Heroes.
I cna't recall what the game DC 3 stands for? I own most of the Sega games on PS2 and X-Box.
Nope, only those that require the HDD (less than that actually)... the best selling is FFXI and it's numbers are about 400-500k total. Most others haven't broken 100k however... Everybody's Golf Online was a huge flop consifering the franchises strength (it's one of SCEJ's 2 guaranteed million selling brands).sonic4ever said:2
so most of Sony's game that are online have only sold 100K?