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Sekiro will run at 60fps on PS5 via a Patch Update

It is automatic

Do you think they patched those top 100 games to work with the boost mode? No. They were already being boosted at system level and they just picked the top 100 games to test how they'd run


Because of this, Sony engineers are having to work on a case-by-case basis to make select PS4 titles work with PS5's boost spec, deciding to do this by focusing on the top 100 PS4 titles as decided by total playtime. This means while you can probably expect lots of first-party exclusives such as Days Gone, God of War and Gran Turismo Sport to be supported alongside the likes of Call of Duty, Grand Theft Auto V and Red Dead Redemption 2, many superb (but less played) titles will unfortunately not benefit from the enhanced treatment
 
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They should give us a option, if they don't want, at least they should let boost mode on firmware updates, so at least if the game could run well and developer don't want release a patch.
 
Seems like, unless patched, PS5 BC games will run exactly as the PS4/Pro.

Looking back it's clear why MS kept harping about their BC games not needing to be "boosted" and automatically use the full power of the system without any developer intervention.

Arkham knight running at 900p on XSX says your talking rubbish.

Ps5 Arhkham will be capped at 1080p, same deal, but better but who cares.

Boost mode is if the game logic can take 2.23 Ghz GPU clock and speed.

All old games have some caps that need to be removed by developers.

Next.
 
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Because of this, Sony engineers are having to work on a case-by-case basis to make select PS4 titles work with PS5's boost spec, deciding to do this by focusing on the top 100 PS4 titles as decided by total playtime. This means while you can probably expect lots of first-party exclusives such as Days Gone, God of War and Gran Turismo Sport to be supported alongside the likes of Call of Duty, Grand Theft Auto V and Red Dead Redemption 2, many superb (but less played) titles will unfortunately not benefit from the enhanced treatment

Cerny said in the Road to PS5 that because the boost is so massive they have to test on a title by title basis. At that point they tested the top 100 and more testing followed after.

That means all games by default will use boodt mode, and games that dont play nice with boost mode will either not work or get flagged.

Saying select tiles is too ambiguous to even draw any conclusions from. That can mean anything from 1% of games to 99% of them
 
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SSM put out a tweet saying something like that following a patch (which we know it received) the game will now be able to run up to 60fps via performance mode.

If the PS5 boosted automatically, why would they have needed to do that?

They were telling you your ps4 game save would work if you actually read it, and play god war at 60 FPS now.

Sony have patched God of War, I am sure it will be explained soon what changes have been made for ps5.
 
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SSM put out a tweet saying something like that following a patch (which we know it received) the game will now be able to run up to 60fps via performance mode.

If the PS5 boosted automatically, why would they have needed to do that?

Yeah they never said that.

All they did was state that you can play God of War at 60fps in performance mode.

Theres no indication that it cant be done without a patch
 
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Doesn't look like PS5 BC games are automatically boosted (as in running with higher fps/resolution, but within the already defined game constraints) like XS games.

Too many current gen games getting patches at the moment, and I would hazard a guess purely to enable boost mode.

It wouldn't surprise me if when the game embargo is lifted for the released PS5s, it will be limited to new games, and to showcase BC, those we have just seen patched.
 
lol at your obfuscating.

Surely you can't tell me an engineer like yourself doesn't know the difference between locked resolution and hitting frame rate targets

Exactly.

With no intervention the framerates of Xbox one games that never got an Xbox One X patch will be boosted if they fell under their cap. Plus auto HDR 😎
 
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Doesn't look like PS5 BC games are automatically boosted (as in running with higher fps/resolution, but within the already defined game constraints) like XS games.

Too many current gen games getting patches at the moment, and I would hazard a guess purely to enable boost mode.

It wouldn't surprise me if when the game embargo is lifted for the released PS5s, it will be limited to new games, and to showcase BC, those we have just seen patched.

And Batman arkham running on XSX at 900p says your completely wrong.

All games need patches to remove any software caps on ps5 and XSX BC.

Next,
 

Because of this, Sony engineers are having to work on a case-by-case basis to make select PS4 titles work with PS5's boost spec, deciding to do this by focusing on the top 100 PS4 titles as decided by total playtime. This means while you can probably expect lots of first-party exclusives such as Days Gone, God of War and Gran Turismo Sport to be supported alongside the likes of Call of Duty, Grand Theft Auto V and Red Dead Redemption 2, many superb (but less played) titles will unfortunately not benefit from the enhanced treatment

Boost mode is an OS level feature, either games need a patch or not due to it running too fast or something like that is another question.

Frame rate =/= Resolution

You're just making yourself look stupid

Framerates are also locked on XSX.
 
And Batman arkham running on XSX at 900p says your completely wrong.

All games need patches to remove any software caps on ps5 and XSX BC.

Next,

Are you being deliberately obtuse?

Did you see the bit on my post about boosted WITHIN the games existing parameters?

Batman is fixed at a max 900p on the Xbox one, so of course the XSX isn't going to exceed that.

Seeming defensive here, Geordie. Merely pointing out what looks like an obvious observation.

Try again.
 
Boost mode is an OS level feature, either games need a patch or not due to it running too fast or something like that is another question.



Framerates are also locked on XSX.

On the first point, that's not what the link says, or what Lance implied, but it won't be long to find out for sure.

Framerates are locked but frame rate targets weren't always hit. This is a thread about getting Sekiro, and other BC games, to hit 60fps if they allow it.

Mentioning Arkham Knight being locked to 900p is irrelevant.
 
Doesn't look like PS5 BC games are automatically boosted (as in running with higher fps/resolution, but within the already defined game constraints) like XS games.

Too many current gen games getting patches at the moment, and I would hazard a guess purely to enable boost mode.

It wouldn't surprise me if when the game embargo is lifted for the released PS5s, it will be limited to new games, and to showcase BC, those we have just seen patched.

Talk about assumptions. FYI PS4 PRO boost mode was always an OS level feature that boosted PS4 games that didn't receive a PS4 PRO patch.
It was a small boost compared to what will be available on PS5.

On the first point, that's not what the link says, or what Lance implied, but it won't be long to find out for sure.

Framerates are locked but frame rate targets weren't always hit. This is a thread about getting Sekiro, and other BC games, to hit 60fps if they allow it.

Mentioning Arkham Knight being locked to 900p is irrelevant.

The link says they're testing games on boost mode to see if the code can handle it since the boost is massive this time around. It's nothing new, it was talked about on the road to PS5 talk.

Mentioning AK It's not irrelevant, it's making the point that unless games are unlocked through patches they will run native configuration. XSX is not doing magical work with games that don't see improvements by the developer, that's why you have MS saying "SELECT TITLES" will have improvements.

It's pretty easy to understand how PS5 BC works:

PS4 games up until PS4 PRO released (did not receive PS4 PROFILES) -> Native PS4 mode with boost mode = more steady frame rates/resolution (if dynamic)
PS4 games that received PS4 PRO PROFILES -> runs PS4 PRO mode ALSO with boost mode.
Some games like Ghost of Tsushima will received updates (SELECT TITLES).
 
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Are you being deliberately obtuse?

Did you see the bit on my post about boosted WITHIN the games existing parameters?

Batman is fixed at a max 900p on the Xbox one, so of course the XSX isn't going to exceed that.

Seeming defensive here, Geordie. Merely pointing out what looks like an obvious observation.

Try again.

Allot of big ps4 games getting patches, there is a massive table doing rounds on twitter with almost 3500 games listed.

12 key first party ps4 games are free to download for ps plus, all have been patched to remove load screens and stuff and who knows what else.......

Your jumping the gun too early and guessing, and assuming the worst with no facts lol.....Sony have more to show.

Getting closer.
 
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On the first point, that's not what the link says, or what Lance implied, but it won't be long to find out for sure.

Framerates are locked but frame rate targets weren't always hit. This is a thread about getting Sekiro, and other BC games, to hit 60fps if they allow it.

Mentioning Arkham Knight being locked to 900p is irrelevant.

Your article is complete conjecture from the writer just fyi
 
Talk about assumptions. FYI PS4 PRO boost mode was always an OS level feature that boosted PS4 games that didn't receive a PS4 PRO patch.
It was a small boost compared to what will be available on PS5.

Ill take my assumption over yours, as there must be some reason why all these patches coming out now.

Either way, we will find out the BC truth soon enough.
 
Thats a good news and a bad news. Good news, sekiro will run at 60fps after the update, bad news, ps5 cannot run unlocked game at 60fps which means the bc is rubbish. I hope i am wrong.
Or instead of using ps5 boost mode they asked the devs to patch it instead
 
Allot of big ps4 games getting patches, there is a massive table doing rounds on twitter with almost 3500 games listed.

12 key first party ps4 games are free to download for ps plus, all have been patched to remove load screens and stuff and who knows what else.......

Your jumping the gun too early and guessing, and assuming the worst with no facts lol.....Sony have more to show.

Getting closer.

The fact that you say 3500 PS4 games are getting patches would indicate PS5 cannot automatically boost a game (for disclosure, within existing game config parameters), correct?

Not an elegant solution like MS, that's for sure. Having said that, there would be score to patch in updated framerate caps and resolutions if true.

On a side note, I find 3500 patches hard to believe. No way all of those devs still exist, have ready access to old source code etc.
 
Ill take my assumption over yours, as there must be some reason why all these patches coming out now.

Either way, we will find out the BC truth soon enough.

Whatever you say bud. The patches could be for faster I/O, unlocking framerates or resolution, etc, etc.

There's nothing magical about BC on both consoles.
 
Hmmm... so this will be "up to 60fps" like on Series X. Therefor still dropping lots of frames when there's foliage for example.

Not a "true" patch, which is unfortunate.
 
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The fact that you say 3500 PS4 games are getting patches would indicate PS5 cannot automatically boost a game (for disclosure, within existing game config parameters), correct?

Not an elegant solution like MS, that's for sure. Having said that, there would be score to patch in updated framerate caps and resolutions if true.

On a side note, I find 3500 patches hard to believe. No way all of those devs still exist, have ready access to old source code etc.

He's not saying 3500 games are getting patches, there's a list appearing online with games/apps that are compatible, some are receiving patches (a minority).

At this point you're just spreading FUD.
 
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Hmmm... so this will be "up to 60fps" like on Series X. Therefor still dropping lots of frames when there's foliage for example.

Not a "true" patch, which is unfortunate.

Why do you think that?

I think we went through this yesterday with the assassins creed 60 fps thing as well. Were people tried to make it sound like ps5 would not be hitting 4k 60 fps.
 
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Why should Sony fix 4000 something games to work beyond what they were developed for. Heck why should those devs even?

Because MS have shown that it can easily be done on the hardware side. You do realise games with unlocked framerates like Sekrio will automatically run at 60 FPS on XSX? You're right, why should devs have to do it.
 
The fact that you say 3500 PS4 games are getting patches would indicate PS5 cannot automatically boost a game (for disclosure, within existing game config parameters), correct?

Not an elegant solution like MS, that's for sure. Having said that, there would be score to patch in updated framerate caps and resolutions if true.

On a side note, I find 3500 patches hard to believe. No way all of those devs still exist, have ready access to old source code etc.

I said allot of ps4 games are getting patches, and there is a list detailing whats going on for 3500 ps4 games doing rounds on twitter.

I did not say 3500 games are getting patches. As long as the top 100 played games get attention, like bloodborne and Sekiro get enhancements Playstation players will be happy.

I for one would love to play both Sekiro and Bloodborne at 60 FPS, but not all BC games are of interest, even God war I have platinumed and played to death so....

If Sony are paying some devs for patches of key games ......thats a big bonus.
 
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Because MS have shown that it can easily be done on the hardware side. You do realise games with unlocked framerates like Sekrio will automatically run at 60 FPS on XSX? You're right, why should devs have to do it.
Different hardware and also we know it does not automatically run at 60 FPS on Series X.
 
Why do you think that?

I think we went through this yesterday with the assassins creed 60 fps thing as well. Were people tried to make it sound like ps5 would not be hitting 4k 60 fps.

I think that because Xbox Series X BC shows that it didn't hit a consistent 60fps (even timestamped it for you):




PS5 isn't more powerful GPU-wise than the Series X, so why would BC on PS5 suddenly deliver 60fps steady?
 
Hmmm... so this will be "up to 60fps" like on Series X. Therefor still dropping lots of frames when there's foliage for example.

Not a "true" patch, which is unfortunate.

Lets hope its better than XSX then, its foilage / combat and alpha drops.


c1py8d7.png
 
Nice. I have one more run to do before Platinum so this is perfect. Gonna try out the boss rush mode too. Owl, Saint Isshin and Corrupted Monk are some of the best bosses I've ever met.
 
That is a fair point. You just have to look at the OneX vs PS4Pro game patches from a lot of Japanese devs to see how very little effort seemed to be put into the OneX patches, conpared to western devs.
Its the reason why i wouldnt be at all surprised if the 4k/60 on PS5 Yakuza rumour ends up being true (the game is 1440p/60 on XSX).
Which truly stinks to be fair. Imagine how good the games would actually be if they'd put the effort in on the better system.
 
What was stated in the Tweet exactly, it says not available. Why are people suddenly assuming games must be patched to benefit from boost mode? I have always assumed it would work like PS4 Pro, boost mode is a system level option that you can enable for all games if you want, and those with unlocked framerates and dynamic resolutions will likely benefit without a patch.

Some studios are presumably going a step beyond that and making additional enhancements to existing games that further take advantage (e.g. adding uncapped framerate modes where they didn't exist previously). I imagine they also in the PS4 SDK now have a PS% profile they can specifically target (like the PS4 Pro) that would effectively run it in boost mode even if the default boost mode is off and the game is optimised for that profile.

Where is the controversy coming from?
 
I think that because Xbox Series X BC shows that it didn't hit a consistent 60fps (even timestamped it for you):




PS5 isn't more powerful GPU-wise than the Series X, so why would BC on PS5 suddenly deliver 60fps steady?


Using Xbox as a reference point, on how ps5 should do, that sounds just wrong or half baked in thought.

These surely are completely different machines and with potentially a large difference in variables.
 
Seems like, unless patched, PS5 BC games will run exactly as the PS4/Pro.

Looking back it's clear why MS kept harping about their BC games not needing to be "boosted" and automatically use the full power of the system without any developer intervention.
Depends how they are designed. They will automatically take advantage of PS5s additional hardware up to whatever cap is in place. Dynamic resolutions will go higher, uncapped frame rates will go higher

Games will need patching to remove limitations where they exist
 
Which truly stinks to be fair. Imagine how good the games would actually be if they'd put the effort in on the better system.

They are putting the effort into the better system, thats why there is a patch for ps5.

XSX was stuck at 1800p50, so we await ps5 efficiency to get the job done. :messenger_beaming:
 
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Hmmm... so this will be "up to 60fps" like on Series X. Therefor still dropping lots of frames when there's foliage for example.

Not a "true" patch, which is unfortunate.

DF also said the Pro version seemed to use some sort of reconstruction so the image quality was worse than X1X even at 1800p.

If it has no patch it will be interesting to see what the framerate results are, I'm sure DF will tell us at some point.
 
I said allot of ps4 games are getting patches, and there is a list detailing whats going on for 3500 ps4 games doing rounds on twitter.

I did not say 3500 games are getting patches.

Well, you need to be a bit clearer in what you type, because this is exactly what you implied...

Allot of big ps4 games getting patches, there is a massive table doing rounds on twitter with almost 3500 games listed.

Regardless, we will find out soon enough how PS5 handles BC.
 
Regardless, we will find out soon enough how PS5 handles BC.

Well now you have the correct opinion, people can guess, you have to wait.

Next up is AMD, showing us what full GPU RDNA2 is all about later today - lets hope both consoles have some of it eh ?

The mystery of 2.4 Ghz, infinity cache, L1 shared cache, and GE optimisations will become clearer. Then the wars begin.
 
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I think that because Xbox Series X BC shows that it didn't hit a consistent 60fps (even timestamped it for you):




PS5 isn't more powerful GPU-wise than the Series X, so why would BC on PS5 suddenly deliver 60fps steady?


Because PS5 GPU frequency is 2.23 GHz while running on the exact same setup as PS4 PRO (36 CUs).
 
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