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SF3: Third Strike: Ive Found my Alternate

Yeah Alex is a good character to start out with, it worked for me.

And AI Akuma can be tough on full stars until you can parry well. Just remember that the AI Akuma tends to do exactly the right thing at the right time when you do a risky move (ie, he'd automaticaly activate his SAIII special if you tried to buttdrop him with Hugo, he dragon punches on wakeup UNLESS you're ready to block it, then he won't), so keep it quick and punish on his divekicks and missed hurricane kicks he always seems to send out for no reason.
 
I need some tips with urien, ive been practicing with him for 2 weeks now and i can do some advance juggles, but I cant seem to get his <charge> FK to come out multiple times for juggling. Does anyone have any advice? Also what is charge buffering?
 
Toonami 99 said:
I need some tips with urien, ive been practicing with him for 2 weeks now and i can do some advance juggles, but I cant seem to get his <charge> FK to come out multiple times for juggling. Does anyone have any advice? Also what is charge buffering?

Urien, is a glitch. Unblockables, huge damage combos from pseudo buffering charges. They at least fixed the unblockables in the DC version. then reverted back in SFAC. :/
 
Mr. Rellik said:
Urien, is a glitch. Unblockables, huge damage combos from pseudo buffering charges. They at least fixed the unblockables in the DC version. then reverted back in SFAC. :/
Unblockables aren't glitches. The people who made SF3 knew what they were doing. No way they didn't know that moves that go extremely slowly / stand still lead to unblockable situations. Besides, unblockables are the only thing that keeps Urien in the upper tier. Without them he's crap.
 
so you cant do multiple <charge> FK in DC or AC, damn! oh well at least I got a good juggle combo in those versions.

thanks for the info
 
Mr. Rellik said:
how does aegis after knockdown then doing an unblockable on wakeup = slow?
The Aegis is slow. Therefore it leads to unblockable situations. Same with the Oro's Yagyou and to a lesser degree his EX fireball. Besides, you can avoid the situations by quickstanding unless you were hit by a previous Aegis.
Toonami 99 said:
so you cant do multiple <charge> FK in DC or AC, damn! oh well at least I got a good juggle combo in those versions.

thanks for the info
Oh you can do that shit in AC, it's arcade perfect. Just practice I guess. I'm not an Urien player so I can't help on the actual execution of it. But it's been done to me (if you're talking to that corner tackle -> tackle -> ex tackle -> tackle combo)
 
Hey guys, I'm trying to start another SF3 Xbox Live tourney (No Hyper SF2 this time), check the Online forum to sign up, but please read the rules first.
 
robojimbo
Thanks for the help. Ill work on that tonight :D . If you go to combovideos.com theres a vid called "quick and dirty" it shows some cool stuff that urien can do.

gutter_trash:
whats the timing on multiple crouch FK juggles? The most I can do before being pushed back is 3-6.
 
Nikashi said:
Hey guys, I'm trying to start another SF3 Xbox Live tourney (No Hyper SF2 this time), check the Online forum to sign up, but please read the rules first.
Awesome, we just need 3 more people (if we're keeping it at 8 only), but they MUST be dedicated. Too many people who signed on and then dissapeared killed the last one.
 
Toonami 99 said:
Red Scarlet
check out combovideos.com for vids
No no, he wants to see GAFFERS fight. Just to watch it, see some non-professional vids going on, I think it's a sweet idea. I'd love to see myself fight and see what I do wrong without realising it (STOP JUMPING FUCKER!).

I hope someone can record some games. The only way I know how to record is to hook the RGB cables to the VCR :lol
 
If anyone can find the full Daigo vs Justin Wong EVO2k4 match (I think it was a Quicktime file when I had it last) and not the ending clip that everyone has, it would be greatly appreciated.

And I've always used charged characters like Balrog/M.Bison and Blanka so the game didn't exactly grow on me like the other Street Fighter games. "/
 
yudaan said:
If anyone can find the full Daigo vs Justin Wong EVO2k4 match (I think it was a Quicktime file when I had it last) and not the ending clip that everyone has, it would be greatly appreciated.
I have that vid, I'll put it up when I get home (~6pm), but if someone beats me to it that'll be fine by me.

yudaan said:
And I've always used charged characters like Balrog/M.Bison and Blanka so the game didn't exactly grow on me like the other Street Fighter games. "/
Urien?
 
LakeEarth said:
Awesome, we just need 3 more people (if we're keeping it at 8 only), but they MUST be dedicated. Too many people who signed on and then dissapeared killed the last one.

Guity as charged. Sucks being married with kids, at least from a competitive gaming stand point. My gameplay time is so random nowadays I can't even commit to finishing something as compelling as Metroid Prime--and I saved right at Metroid Prime!

I played a lot over the weekend--online and off. My only real highlight would be this:

On opponent wakeup, I got all of 2 people to fall for the buffered Gigas (hidden within a whiffed "Patty Cake" standing MP slap that fools them into a parry attempt or block). The key is to do the MP as "late" as possible as to trick them into thinking it's so meaty they need to block/parry. Of course, this was done against 2 different Makoto's, whose wake-up game isn't the best by nature. I can't see pulling this off against, say, a Shoto, not unless you really conditioned the shit outta them. And on that note, I am sick to death of my complete lack of consistent parrying. It just kills me. Assholes, particularly Dudley and his gimp-style jump-in's (or Akuma and his gay LK Hurricane Kick), rush me down with impunity, and sometimes, it just all feels so helpless. *Sigh*

Also, Lake and MAF, gimme some Remy tips. Been using him enough now to make him my alternate to Hugo (I gave Makoto up since my best friend "co-opted" her from me and now uses her to death, and I HATE "shadow" matches on top of that).
 
LakeEarth said:
I have that vid, I'll put it up when I get home (~6pm), but if someone beats me to it that'll be fine by me.

Awesomeness.



Now I need to get over my fear of man-thongs. :P
Also, does he have a charging headbutt/dash punch type move? I know Q has one but I never tried him.
 
stone128 said:
Just got Third Strike, and after a quick playtest of some of the new characters, my decision fell on Yun. Been practising his moves all day long.

I WANT TO BE GOOD DAMNIT

Why was this bumped??? It was almost a year old.

Maybe that is why he is banned...
 
bob_arctor said:
Also, Lake and MAF, gimme some Remy tips. Been using him enough now to make him my alternate to Hugo (I gave Makoto up since my best friend "co-opted" her from me and now uses her to death, and I HATE "shadow" matches on top of that).
I know it'll piss off your opponent, but play keep away. Remy has low health (like Twelve bad) which is his biggest disadvantage, but as long as you stay back (out of sweep range or so), and only get in when its a good option to take. I know you'll want to get in, but you have to resist. You want to go in and cause big damage, huge combos, supers, etc, but don't do it often (unless of course your opponent leaves himself wide open to it). Use the range you have to your advantage. Remy has great pokes and the best projectiles for a reason.

EDIT - I'm not saying never get in, at our level it really don't matter, but I belive Remy is designed for the 'keeping back' style.

Now I need to get over my fear of man-thongs. :P
Also, does he have a charging headbutt/dash punch type move? I know Q has one but I never tried him.
He has a shoulder tackle (back charge -> forward kick). If you're really good and know how to charge partition, you can pull off a juggle corner combo that goes that charge move like 4 times before they can hit the ground. Urien's game is all about charging and unblockable setups.
 
LakeEarth said:
I know it'll piss off your opponent, but play keep away. Remy has low health (like Twelve bad) which is his biggest disadvantage, but as long as you stay back (out of sweep range or so), and only get in when its a good option to take. I know you'll want to get in, but you have to resist. You want to go in and cause big damage, huge combos, supers, etc, but don't do it often (unless of course your opponent leaves himself wide open to it). Use the range you have to your advantage. Remy has great pokes and the best projectiles for a reason.

EDIT - I'm not saying never get in, at our level it really don't matter, but I belive Remy is designed for the 'keeping back' style.

Yeah, I've been using him "old school style" for the most part, like a patient Guile bitch really, but it kills me that I can't get partitioning down. Still, aside from the occasional rush down, it's surprising how the "old school style" still frustrates people--especially since many never parry at all. Of course, this is, as you mentioned, at "our level".
 
LakeEarth said:
He has a shoulder tackle (back charge -> forward kick). If you're really good and know how to charge partition, you can pull off a juggle corner combo that goes that charge move like 4 times before they can hit the ground. Urien's game is all about charging and unblockable setups.

I think know what you mean. I saw a vid a while back where a Urien player knocks out Chun Li in a 2 player battle in barely 20 second shortly after he charged up his combo meter. If I remember correclty it involved the opponent in the corner, his shield Super Art and various other attacks that knock opponents back into the air. And by the time the move vanishes the combo meter would be full again so another shield can be used.

Watching that vid gave me arthritis.
 
To be clear, when I say 'keep away' I don't mean turtle. Keep pressuring him, just at a distance (like just out of sweep range). His EX projectiles don't do much damage but it keeps the pressure on. You know he wants to get in so be ready to punish a dash or jump-in something.

yudaan said:
I think know what you mean. I saw a vid a while back where a Urien player knocks out Chun Li in a 2 player battle in barely 20 second shortly after he charged up his combo meter. If I remember correclty it involved the opponent in the corner, his shield Super Art and various other attacks that knock opponents back into the air. And by the time the move vanishes the combo meter would be full again so another shield can be used.

Watching that vid gave me arthritis.
That's part of what I'm talking about. Unlike other characters, things that Urien and Remy can do depend on how well you charge partition (this means you've gotta work for it!) I need to get a stick to even attempt to learn how to do that stuff, partitioning with a pad is not easy.

What I was specifically talking about was a mp fireball to start the juggle, then fk shoulder tackle to the corner, another tackle, ex tackle, then another tackle. There are tons of mixups with that shield though, it's really the most versitile super in the game. That's probably why it does such shit damage. :lol
 
Projectjustice said:
Wassup MutFox, how are you?

Im a Ryu SA3 player, get at me people. XBL tag, Projectjustice.

Hey Dude,
Welcome to GAF,
it's a better forum to actually have a conversation about games than Modojo. :)

Enjoy your stay.
And yeah, there are a lot of SF3: TS people here, which is awesome.
____________________________________

Anyways, you guys should really look up the video of Q vs Chun-Li (Justin Wong)
Forget who plays Q (Japanese Dude), but he just humiliates JW, it's hilarious.
Especially after the fight is over, JW won't even shake his hand. :lol
 
yudaan said:
And I've always used charged characters like Balrog/M.Bison and Blanka so the game didn't exactly grow on me like the other Street Fighter games. "/

Try Remy, he's a lot of fun if you're a charger.
Though he lends himself to a "Turtle" style.
 
MutFox said:
Hey Dude,
Welcome to GAF,
it's a better forum to actually have a conversation about games than Modojo. :)

Enjoy your stay.
And yeah, there are a lot of SF3: TS people here, which is awesome.
____________________________________

Anyways, you guys should really look up the video of Q vs Chun-Li (Justin Wong)
Forget who plays Q (Japanese Dude), but he just humiliates JW, it's hilarious.
Especially after the fight is over, JW won't even shake his hand. :lol

Yea Modojo ruining itself with those mods/admins over there. They are all about to just hit puberty.

I can see there are alot of SF3:TS fans here, ive always been pretty active over at SRK. This past friday i got together with a bunch of SRK posters and had a 3s gathering in the City. You can check that thread out here, http://www.shoryuken.com/forums/showthread.php?t=97135&page=3 we had 2 huge wall plasma TV going and lots of competition. I played 3s for about 4 hours that night. It was awesome, if your in the NYC area you should come to our next gathering on the 23rd of this month and on the 7th of October. Check out that thread for updates on times and locations.
 
MutFox said:
Anyways, you guys should really look up the video of Q vs Chun-Li (Justin Wong)
Forget who plays Q (Japanese Dude), but he just humiliates JW, it's hilarious.
Especially after the fight is over, JW won't even shake his hand. :lol
Kuroda. And I love how Wong loses.
Is there any justice more poetic then when a turtler loses on a time over? Maybe you should've attacked fucker.
 
You left an s out, but I look forward to that vid when you upload. I'll check out that combo site later too. Thanks in advance. :)
 
MutFox said:
Try Remy, he's a lot of fun if you're a charger.
Though he lends himself to a "Turtle" style.

Unfortunately that's the problem. I charge at the opponent 98 percent of the time. I only turtle to get the manditary 2 second charge for a special attack if there is no other way for me to get that in. It's a beginner's strategy but since I never play any experts, it works half the time. :p

And I stink with any character that has a charging fireball, even Alpha M.Bison despite him having a charging kick attack and 2 charge supers.
 
Projectjustice said:
I can see there are alot of SF3:TS fans here, ive always been pretty active over at SRK. This past friday i got together with a bunch of SRK posters and had a 3s gathering in the City. You can check that thread out here, http://www.shoryuken.com/forums/showthread.php?t=97135&page=3 we had 2 huge wall plasma TV going and lots of competition. I played 3s for about 4 hours that night. It was awesome, if your in the NYC area you should come to our next gathering on the 23rd of this month and on the 7th of October. Check out that thread for updates on times and locations.
Man that's aweet, over here I only have like 5 buddies that are good at playing 3S,
all my other friends just SUCK at fighting games in general.
I have to dumb myself down in order for them to have fun,
or else the fight is over in like 5 secs.
(Did that once when a buddy told me some bad news to piss me off, he threw the controller at the TV after that.) :lol

And yeah, I'm on the Westcoast, NY is pretty far.
Though I wish I lived in Japan, the arcade scene is really alive there.
Hehe, I just bought some X-Arcade sticks to practise for the Arcades.
 
LakeEarth said:
Kuroda. And I love how Wong loses.
Is there any justice more poetic then when a turtler loses on a time over? Maybe you should've attacked fucker.


Someone link it stat.
 
I still can't believe that Justin Wong bishi-bashed the heck out of his controls during Daigo's parrying of his Chun SA2.

That fucker attempted to get Daigo off his parrying rhythm by doing that or something? He's even more dishonorable than I originally thought.
 
negitoro7 said:
I still can't believe that Justin Wong bishi-bashed the heck out of his controls during Daigo's parrying of his Chun SA2.

That fucker attempted to get Daigo off his parrying rhythm by doing that or something? He's even more dishonorable than I originally thought.

It just makes Daigo look even more superior.
Justin Wong sucks anyways, his strategy has been totally destroyed.
__________________________________

Oh, another good video is Hugo (Hayao) vs. Chun-Li (KO). (Atleast I think it's KO.)
Holy crap, Hayao basically tech hit's everything,
the end of the fight is just as epic as the EVO2k4 Daigo vs. JW fight.
 
MutFox said:
It just makes Daigo look even more superior.
Justin Wong sucks anyways, his strategy has been totally destroyed.
__________________________________

Oh, another good video is Hugo (Hayao) vs. Chun-Li (KO). (Atleast I think it's KO.)
Holy crap, Hayao basically tech hit's everything,
the end of the fight is just as epic as the EVO2k4 Daigo vs. JW fight.



THIS POST IS USELESS WITHOUT EINEN LINK!!!!!
 
boutrosinit said:
THIS POST IS USELESS WITHOUT EINEN LINK!!!!!
If I had somewhere to upload the video I would.
I don't have a link for it, I just know my brother found the link on GameFAQ's.
 
robojimbo said:
Like LakeEarth said, Remy isn't a "turtle" character. He has a very good, if predictable, offense. Rush down, but stay just out of range. Standing MP is a good early AA, standing MK goes over most low attacks, c.MP is an excellent poke to use in combination with fisbees. c.MK has some good range on it, but only do it from maximum distance as it can be countered even if it hits if done too close. c.LK and s.LK are good quick moves to keep yourself distanced. Charge frisbees (and for quick EX flash kicks) while you're throwing out other moves. Keeps you on the offense while charging.

Remy has the ability to control space pretty easily with his frisbees and the cold blue kick (is that a VJ term? you know what I mean). EX Flash kick is decent AA, but don't overuse it. It's fairly easy to parry and leaves you open for some huge damage.

I don't think anyone mentioned his SA's, but I would say SA1 is the one to use. Easily comboable into after c.LP, c.LP, and a connected c.MP -> low frisbee. And if they do happen to block it, it's generally pretty safe even if parried (I think) unlike SA2. SA2 does more damage, but it comes down to how safe you want to be.

I hope some of this makes sense.

Despite not playing much fighters in the past few years, yes I do understand what you're saying. I just need to not suck enough to get Remi's feel of game down. I will try though.


robo: Neh, he was just being a sore loser in stick and button form. :P (but then again, I would too if EVERYONE in the audience was cheering for my opponent)

Mutfox: yousendit or rapidshare. DO IT!
 
Remy's a pretty fun character but to make him effective, you really need to elarn charge partitioning to be more offensive. Outside of that, his biggest weaknesses is that he's primarily a poke character (and not an incredibly good one at that) and has no normal or target combos (he's like one of the few that don't have any). He does have some very good counter combos though (parry anything and c.fp into a rage flash). SA1 and SA3 are the best of his two SAs IMO, Supreme Rising Rage Flash takes too long to build and the damage on it is kinda bad. Light of Justice is great for ground pressure and Blue Nocturne is great for characters that rush.
 
I was agreeing with you until you said SA3. Blue Nocturne is one of the worst supers in the game, you have to get really lucky to get it to work on someone who knows what he's doing (ie, will be more careful with rushing when you have bar).

And although SA2 doesn't do great damage, it's useable and gives TONS of EX which Remy needs.
 
Even folks who are careful with rushing will mess up, it's an easy super to land since it has instant start up If you want bad supers, Yang's Raishin Mahaken and Urien's Temporal Thunder (there's probably a few more that I don't like but I can't remember right off the top of my head) are way worse IMO.
 
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