Frostman007
Member
This is why, while the console was challenging to develop for, I love the open hardware design of the PlayStation 2.
Here we are approaching the tail-end of the console's lifespan, but the developers keep coming up with new tricks in order to pull of some impressive in-game effects.
The following link (to an ppt file) is from Tri-Ace's website and details all the impressive lighting and shadow effects that the group has been able to pull of on the PS2. It's long, but certainly an interesting read. It just goes to show you what sort of things are possible if you manage to put together a smart and creative team.
GDC 2005 - Full Length Presentation
Here we are approaching the tail-end of the console's lifespan, but the developers keep coming up with new tricks in order to pull of some impressive in-game effects.
The following link (to an ppt file) is from Tri-Ace's website and details all the impressive lighting and shadow effects that the group has been able to pull of on the PS2. It's long, but certainly an interesting read. It just goes to show you what sort of things are possible if you manage to put together a smart and creative team.
GDC 2005 - Full Length Presentation