Lord Error
Insane For Sony
http://ps2.ign.com/articles/608/608001p1.html
Does any of you armchair financial analysts have any idea if Ico could have possibly made any profit? This game seems to be made by even bigger team and on a even bigger budget, isn't it a bit surprising it got greenlighted, from a purely financial standpoint?
As everyone can guess, this is my most anticipated game this year.May 2, 2005 - It isn't the sequel to ICO that everybody hoped it was, but that doesn't mean that Sony's next big adventure doesn't have the same potential. Confirmed for a U.S. release sometime in the third or fourth quarter of 2005, Shadow of the Colossus (also known as Wanda to Kyozou in Japan) is already one of IGN's most anticipated PlayStation 2 games of the year.
Developed by the same team responsible for the aforementioned ICO, Shadow of the Colossus boasts one of the most intriguing concepts I've seen in quite some time (while still maintaining a rather classic feel)
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The real trick to beating the game is actually finding the giants to vanquish in the first place. Spread out over three-dozen different environments that are hundreds of square feet across each (600x600), the stages are actually enormous landscape puzzles. Players will have to trek through forests, rivers, hills, mountains, plateaus, and charred wastelands in order to find the illusive prayer shrines. Once found, these shrines can then be used to summon a colossus for an epic battle to the death.
Does any of you armchair financial analysts have any idea if Ico could have possibly made any profit? This game seems to be made by even bigger team and on a even bigger budget, isn't it a bit surprising it got greenlighted, from a purely financial standpoint?