Cant say I agree here. Production value has taken a backseat and now you get mechanics with poor production value. Think of popular games like minecraft, Repo, Peak, Palworld, even CS. The studios that concentrated on production value did not get too much success nowadays unfortunately, think HB2, Order 1886, Immortals of Aveum, The Callisto Protocol, shadow of the Tomb Raider, most Ubisoft games, etc. Studios who normally had high production value eased back on it due to cost with outcries of there being regression or not too much improvement in their games anymore because it simply wasn't paying off in terms of success. There definitely has been a concentration on high value IPs only in the industry though.