Shadow Warrior 3 will take 500 hours to complete 60 times.

I remember when people absolutely slaughtered a little game called Order 1886 because the length was under 10 hours…now it seems like companies are getting praise for it.

it was 10 hours with 5 hours of walking and cutscenes along with an additional 5 hours of the most generic and awful cover shooting that has among the worst AI of any shooter that can literally spawn behind cover in front of you .. mixed with annoying QTEs of which the only 2 boss fights in the game were among those.
that's why people slaughterd it, because it's an absolute dogshit game and everyone involved in the game design for it should be ashamed of themselves for releasing it.
 
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Fucking genius tweet after the one from dl2 devs.

Can't wait for some Wang.

Lol at the comparison with the shitter, that game lenght was just one of many problems...
 
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I remember when people absolutely slaughtered a little game called Order 1886 because the length was under 10 hours…now it seems like companies are getting praise for it.

I'm torn.

On one hand, I don't like to be bogged down with a game that has hundreds of hours of content and like a short, snappy well made campaign.

On the other hand, my dream game is an openworld RPG where the map is at least 20million square miles and the game has hundreds of thousands of hours worth of missions and content. A game so big, that it has tens of thousands of places to explore and would take you months in real time to walk from one end to the other.

Torn.
 
Some of the greatest games of all time can be completed in under 15 hours.

straight up for me one of the most replayable / sweetest games these last years was Remnant from the Ashes and it takes maybe 6 hours for one run

Same with Doom Eternal, can finish it in under 5 hours and its the full package
 
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I'm torn.

On one hand, I don't like to be bogged down with a game that has hundreds of hours of content and like a short, snappy well made campaign.

On the other hand, my dream game is an openworld RPG where the map is at least 20million square miles and the game has hundreds of thousands of hours worth of missions and content. A game so big, that it has tens of thousands of places to explore and would take you months in real time to walk from one end to the other.

Torn.

Luckily for you Natalie, the second won't happen in your lifetime, so there's nothing to be indecisive about.
 
Luckily for you Natalie, the second won't happen in your lifetime, so there's nothing to be indecisive about.

I might happen. I'm only in my 30s. Tech is pretty much there for it already.

Natalie?
 
I might happen. I'm only in my 30s. Tech is pretty much there for it already.

Natalie?

Tech's been there for years for humans to do it, it's just not worth the time/resource investment to do. We need an AI capable of generating content worth doing.



I'M ALL OUT OF FAITH!
 
I remember when people absolutely slaughtered a little game called Order 1886 because the length was under 10 hours…now it seems like companies are getting praise for it.
Thr orders length wasnt just under 10 hrs. It was less then 3 hours of gameplay if i recall and total 7 hrs with cutscenes
 
Thr orders length wasnt just under 10 hrs. It was less then 3 hours of gameplay if i recall and total 7 hrs with cutscenes
I got just under 11 with the platinum trophy, that's not as terrible as people made it seem. While it could have been longer, especially with the cut scene, it didn't deserve to be dragged through the mud so bad that it would essentially kill a studio.
 
Yeah, because people say dumb stuff from emotion not taking account into systematic factors when analyzing things. The people who always complained about games being too short are now complaining about there being too much content. Which is it? I think games like Metroid Dread and others show that you don't need that much content to have a good, enjoyable game. Just make what is there worthwhile and interesting. You can satisfy overachievers by adding challenges, hard modes, etc., but if you screw up the balance of the main game the quality of the core game is sacrificed.
Yes, this is a perfect example of what I was trying to say. It isn't the length that matters, it's the quality (that's what she said?)
 
Ugh. Guess I won't be 100%ing it. I don't want to have an existential crisis upon 100% a game. Games like Symphony of the Night and Death's Door have it right content-wise imo.

I mean, you shouldn't have believed 500 hours in the first place, but they quickly updated it (twice) to clarify that 500 hours includes completing the game multiple times for different endings and doing literally everything possible on the map even if it doesn't tick a box in the database. Actual campaign is 20 hours.

I can't believe people actually get paid to be this bad at marketing.
 
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