terrisus
Member
Is theoptional in master or do you need to find it?Black Ax
Unless something's been added that I missed, it's
just for an achievement
Is theoptional in master or do you need to find it?Black Ax
Watching someone stream this on Twitch
Man, now that the main discussion for the game on Steam has moved off of the Beta board, and onto the General Discussion board there, it literally makes my head hurt to read some of the theads and comments there. Just an extremely depressing community, and atmosphere in general.
I'm glad to have this thread on GAF for some actual decent Shadowgate discussion.
Do the torches that are mounted on brackets stay lit forever, or should I just pick them all up and carry them around with me?
I could be wrong, but I think picking up a lit torch will discard the one you were already using. And I THINK that they can burn out on the walls...at least, it looks like one in the Antechamber did for me.
Yea, best thing to do is to take unlit torches and add them to your inventory.
What's depressing about it? I was going to take a look at it but decided I should avoid it in case of stumbling across spoilers.
Why would people be saying it isnt worth 20? Is it a length problem? Like, are there only 20 screens or something. Never got real numbers on that stuff. Or is it just cause its a puzzle point and click?
Oh damn datteaser at the end! Can't wait for 2016 thenBeyond Shadowgate
Mainly all the complaining about "$20 is way too much for a game like this! No one's going to buy it at this price! The developers need to realize this game needs to be $4.99 or less! When is this going on sale? Ah, it will be 90% off after a year anyway" etc.
Literally makes me want to bang my head against a wall.
Ah that's a shame. I'm really enjoying it so far. Dripping with atmosphere.
That thing at the end (which i havent seen) was alluded to in a giantbomb quicklook by the devs saying that was their intention anyway. I guess it is nice there is official news on it.
How many maps are in the game? I know of the "Caves" only.
How many maps are in the game? I know of the "Caves" only.
How many maps are in the game? I know of the "Caves" only.
Seems like a pretty sizeable amount then considering the Caves has a bunch of screens in it. Do they start to get really tiny or anything?
Seems like a pretty sizeable amount then considering the Caves has a bunch of screens in it. Do they start to get really tiny or anything?
Spoilers for a bit further in the game
Man, playing on apprentice and I can't for the life of me figure out how to cure the curse. I feel that I've made quite a lot of progress (air elemental, bladed sun, etc.) but I feel like I've passed over the cure...any tips?
So I reckon I need a hook to combine with the rope in order to scale the inner tower. How do I get it?
So I reckon I need a hook to combine with the rope in order to scale the inner tower. How do I get it?
Look into theLibrary, and search everything you can find
i went in that back room and there wasn't much. Is it a book to find? The skull suggests putting something in the flames but I can't find anything suitable!
Look into theLibrary, and search everything you can find
Man, the well-implemented particle effects really liven up the great art! Truly, this is an amazing-looking and great-sounding remake. Too bad I'm not altogether enthused by the puzzle design, but that's how I've always felt about ICOM stuff, but the original Shadowgate, in particular. Does difficulty affect the rate of torches burning out? Thein the second screen or interior has caused me many spent torches. If the burn rate is tied to 'turns' or actions taken in the world, I'm probably done with trying Master difficulty. I remember that knowing the correct actions and order of them is key to breezing through games like this, but I feel like I'm playing Myst again...just hitting my head against a wall and trying everything even if it doesn't make sense given the scenario.three levers/one button mechanism
Okay, well that confirms my suspicions, but the difference between levels seems a bit pointless when you can save/load at will. Maybe I'll just endure the strange design decision to make simply activating things equal more time-consuming actions in the world and then load the earlier save once I know how to do something to spare my torches for the rest. Feels a bit save-scummy, but for this type of game, I'm not too concerned, I guess.Yup, the torch rate is tied to difficulty, and each move tied up a turn.
Also, regarding thelevers, there's a clue which tells you the exact combination, so you shouldn't need to just randomly put in stuff and trying everything
Okay, well that confirms my suspicions, but the difference between levels seems a bit pointless when you can save/load at will.
Playing on normal, I got to theand I'm not sure what to do now. I checked the hint, which mentionedelemental. Getting stuck a lot and it's kind of taking me out of the game more and more :\music, so I tried the flute I have to no avail
Are there any guides online yet? Ive already hit a dead end in the caves.i used a hammer on the glass to reveal a door but cant get into it. Also i dont know what to do with the elementals yet.
There is ascroll in the frozen room in case you haven't gotten that already.
Yeah ive pretty much gotten everything i think i can at this point. I have 3 spells and a page full of items. There is that skeleton in the water though i cant get to.
Are there any guides online yet?
Yeah ive pretty much gotten everything i think i can at this point. I have 3 spells and a page full of items. There is that skeleton in the water though i cant get to.
So ive made progress bybut i dont know how to figure out theteleporting to different placeswater gear combination to lower the pool in the other room.
So ive made progress bybut i dont know how to figure out theteleporting to different placeswater gear combination to lower the pool in the other room.