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Shadowrun Returns Steam --MB-0163130C38EC4AE1- Taken by Purkake4. 1 entrants total.
Dragonfall Director's Cut Steam --MB-B87358C8AB30A03E- Taken by Nyteshade517. 2 entrants total.
Enjoy, both games are fantastic
Is playing as decker more useful than in the first campaign (DMS)? I'm considering either shaman or decker for my first DF playthrough and can't choose one. Also, what weapon type suits best either type? (it's been over a year since I played through DMS and I don't remember many details about SR's character system)
I am finally going to start playing this today.
Any tips? I only played a couple of hours of Shadorun Returns so im a complete noob.
Bought it last week on GoG and I'm pleasantly surprised. I expected it to be too complex for my taste, but it seems easy enough to pick up and play. And being a native Berliner, the scenario is awesome.
I was just wondering, is there a prequel/pre-story that I missed? The MC keeps talking about having known Monika before, is there any way to catch up on that, or is it an intentional part of the story?
So I just recently finished Shadowrun Returns.
The one thing I did not like was decking (maybe because I wasn't playing a decker as a main character).
Is decking different in Dragonfall? Otherwise I might need to download a trainer / cheat engine script for those sections.
I currently have 147 spent karma with 1 unspent karma, I need 198 total karma to get the last rank of drone combat, am I going to have that at any point? Is there a NG+ option so I can play through the game again with more competent drones?
luckily got that drone combat armor which was a blessing, now I just need to decide between a Physical Adept who uses Melee Weapons or Unarmed for my second playthrough... also should probably try to do a run of Returns at some point...No NG+ option, dunno about the max karma.
Started this after finishing Returns.
Went with the classic Street Samurai, only to discover that you get two of them in your team. Thinking about restarting with another class. But what should I go? Monk err I mean Physical Adept? Rigger? I think you get a rigger in your second quest. I'd like to have a class which doesn't overlap my teammates.
Shaman, bruh. Get that charisma form all those dialogue options.Started this after finishing Returns.
Went with the classic Street Samurai, only to discover that you get two of them in your team. Thinking about restarting with another class. But what should I go? Monk err I mean Physical Adept? Rigger? I think you get a rigger in your second quest. I'd like to have a class which doesn't overlap my teammates.
No party member does Mage better than the PC.
Yabbut you already get a relatively competent mage/shaman in Dietrich. Admittedly, a second, more specialised one doesn't hurt, but I'd like to plug a completely missing position.Shaman, bruh. Get that charisma form all those dialogue options.
No party member does Mage better than the PC.
Yabbut you already get a relatively competent mage/shaman in Dietrich. Admittedly, a second, more specialised one doesn't hurt, but I'd like to plug a completely missing position.
Yeah, the sniper has that problem, it's even worse in Hong Kong. Mainly you just want to diversify though. Have a few people that can take damage, a mage to buff/control/blow stuff up, a decker, riggers are nice but not necessary IMO. It's also really nice to have some extra etiquettes on your main character. So pick skills that complement each other and avoid too much overlap.^^^^ Fair 'nuff.
I have another question though, how should I develop my teammates? I've noticed that in many fights Eiger's sniper rifle is pretty hard to use due to its minimum range penalties.
Cyberware is always good when you're not doing magic. Don't add anything to the Alice account, just play the missions. And no clue about launchers.Glory's usually my tank. She also has the highest armour. I've put all her special points in her claws, since pistols are a bit underpowered, more of a decker/rigger/shaman's fallback weapon than a main.
I've developed Eiger as a sniper and the results have so far been a bit mixed. When she hits she really does damage, but she tends to whiff occasionally due to min. range penalties.
Should I buy cyberware? I didn't use it in Returns. Doc Ezkibel has a good selection of stuff after I liberated his counterfeit ware from the ruined lab, but the good stuff is expensive, while the cheaper stuff doesn't seem worthwhile.
Also, should I top up the Alice account from my own pocket or should I just keep doing missions?
Lastly, what sort of weapon discipline do launchers use?
Yup, I usually go corp, security and shadowrunner. Gang is useful as well.Regarding etiquettes, what are the most useful ones?
I did the Azzie run and noticed that Corp and Sec are absolutely necessary if you don't want to wade through waves of KE mooks, but apart from those, which are good picks? My troll only has 6 Cha (race max) so picked Shadowrunner as the third, but didn't see many situations where it came in handy (apart for the ghoul thing).
Pretty sure it doesn't. There are quite a few different endings though.A question regarding the ending: does the final conversation withchange the ending screen in some way?Hans Brackhaus
Is there a wayPretty sure it doesn't. There are quite a few different endings though.