Poodlestrike
Banned
I'd go weapons. Drones are... kind of underwhelming, honestly. Plus, the positioning can be tricky. Just use an assault rifle.
Pistols are a bad match for the mid-game, though. At least in the DC. They become beasts a bit later than SMGs do, for example. I had a ton of trouble trying to do Glory's personal mission due to how much damage you are forced to output, so I had to revert to a previous save andbecause of respawning enemiesto get through it.recruit Glory's ex
Once I got more karma into pistols they became godlike very quickly, there's just a point where they seemed like a bad choice for a decker.
Because the creator of the PnP game is heavily involved (unlike the creator of The Witcher, who seems to loathe the popularity of the games), the trailer looks great, the setting is amazing, and even with the obvious flaws, CDPR is still 2-for-2 on making great overall RPG experiences.
How could you not be hyped?
In the last update, I mentioned that our new animator, Jakob, was upgrading some old animations in order to get his feet wet before busting out new stuff. Today, he's gonna share some of that new stuff!
Now that we've locked down BackerKit, we've distributed the first of the digital rewards!! Depending on your pledge level, the following rewards will be found in your BackerKit account.
Shadowrun Returns and Dragonfall Soundtracks
Shadowrun 5th Edition Digital Tools Box
Out of Print Sourcebooks - both rewards and add-ons
Shadowrun Returns Key for Steam, GOG or Humble
Shadowrun Dragonfall for Steam, GOG or Humble
The backer portraits they showed are so good and consistent in style. inXile and Obsidian need to step up their game.
Ah yes, I forgot to post the link to the post which has the backer portraits:
https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong/posts/1203155
They're indeed nice. HBS has some very talented people for concept art and portraits.
The first digital rewards have just been sent out, so check your mail if you backed this! I'm gonna spend this evening reading the source books (starting with Shadowbeat, which has a beautifully trashy 1990s RPG style cover).
Some of them are superb, but the inconsistent art style bugs me. Also there's an overabundance of certain races/subraces while others are underserved.I thought the Obsidian player character portraits were perfect?
Pretty much.Some of them are superb, but the inconsistent art style bugs me. Also there's an overabundance of certain races/subraces while others are underserved.
The artist working on these portraits is a guy I knew from school. He was definitely one of the best artists I've seen and he worked really hard to get where he is now.Ah yes, I forgot to post the link to the post which has the backer portraits:
https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong/posts/1203155
They're indeed nice. HBS has some very talented people for concept art and portraits.
Seriously?? Wow, that's awesome. He's damn good at what he does.The artist working on these portraits is a guy I knew from school. He was definitely one of the best artists I've seen and he worked really hard to get where he is now.
I'm sure all of these portraits will be awesome and to this same quality
Shadowrun aside even, as developers they've had a great story and made a lot of progress. Looking forward to what their future projects are as they get a bigger team and more resources. Would love to see a less focused Shadowrun, too, perhaps a la the Sega Genesis game. Larger open world slum where you build your own team, accept your own runs, and raid the mega-corp HQs of your choosing.
We have another Peek Behind the Curtain: Portraits-style for you today but first a couple reward updates...
Shadowrun: Hong Kong is on track for an important milestone at the end of this month: Feature Complete! Thats when the code for all our new features is working in the game. There will still be a little placeholder art remaining for some of the new interfaces weve added, but the underlying code works like its supposed to and everything will be in the hands of the artists and the designers after that. For the engineers, its all bug fixes, tweaks, and polish for the rest of the project!
On a different front, were pretty excited because as of today, Shadowrun: Hong Kong has its very own Steam page, complete with our first set of screenshots and a teaser trailer! Take a look!
When you go to our Steam page, youll see that the Deluxe Version of Shadowrun: Hong Kong is now available for pre-order at $19.99. (Itll go for $29.99 once the game launches). The Deluxe Version comes with the original soundtrack and The Art of Shadowrun: Hong Kong PDF. Tell your friends who missed out on our Kickstarter campaign!
And, for our 3 year anniversary, were also offering Shadowrun Returns and Shadowrun: Dragonfall - Directors Cut at blowout prices - $2.99 and $4.50!!! This is a great weekend for new people to see what all the fuss has been about.
Wed really appreciate it if youd help us spread the word. Heres a supercool banner to pop into your favorite social media feed.
New update with some early screenshots and a teaser trailer. Plus a sale on the older games in the series.
It's good to see the project is coming along well. Plus I'm getting some Crouching Tiger, Hidden Dragon vibes from the trailer music.
I hope it's early Summer as opposed to late Summer...
Those are great prices for the first two games. Gonna get at least a few friends to scoop up Dragonfall. Still such a great game.
Also, maybe it's just me but the music in the teaser trailer sounded a lot like the Max Payne theme lol. Thought it was gonna break into that for a sec.
I can't believe we're only a couple of months from a release of this. Harebrained is a machine.
Yeah, very impressive how fast they're doing this.
I wonder if I should wait with playing this game if they're going to do a Directors Cut with improved features, like what they did with Dragons Fall. I made the mistake to play through DF about two weeks before DC was announced.
We’re in the home stretch of development and on-track for release! Stay tuned for more screenshots and a release date announcement next week. I have to say, it’s been amazing watching our art team grow and build off their visual successes in each new Shadowrun game. In addition to a great story and some very exciting game play & feature set improvements, Hong Kong is without a doubt our best-looking Shadowrun yet! I can’t wait for all of you to play it.
New update! They promise a release date announcement "next week."
https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong/posts/1296409
The rest of the update is about their new wiki that serves to facilitate the making of user-generated content.
I also think Hong Kong will be better out of the gate than Dragonfall was because they aren't tied to any of the tablet stuff with the design.
New update! They promise a release date announcement "next week."
https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong/posts/1296409
The rest of the update is about their new wiki that serves to facilitate the making of user-generated content.