The Shadowrun Returns Soundtrack
From the composers of the classic Shadowrun SEGA and SNES games, the Shadowrun Returns Soundtrack pays homage to the past with a modern sentiment.
Shadowrun Returns Anthology
Explore the story of Shadowrun Returns even further with an illustrated PDF of 16 short stories written by authors from Shadowruns past, present and future. As a bonus, the anthology also Includes over 60 pages of concept art from the creation of the game.
The thing about implications is that they're all in your head. All HBS did was choose not to correct the general misassumption, likely because they didn't yet know what they'd do with the second city. They never once said that you'd get a campaign that takes place in Seattle and goes to Berlin. We said that, and it's our own fault for letting hype cloud our mind.
Also wait, what DRM. The game doesn't have any if you download through their site, and has Steam if you choose not to.
You're running damage control, so this needs to be addressed.
Regarding DRM, the DRM-free version was intended as the main release of the game, with other platforms like Steam investigated after the fact in a secondary capacity, explicitly in the Kickstarter campaign. Post-Kickstarter this turned into the DRM-free version being made available to Kickstarter backers only and not sold otherwise, with limited support for mod content and updates, while the Steam version became the main supported release, due to a licensing agreement with Microsoft requiring DRM that was not finalized until after the Kickstarter campaign ended. This fact and its implications for the promises of the campaign were not disclosed until after the Kickstarter ended and they received everyone's money.
The Berlin campaign was a stretch goal for inclusion in the game. As with Doublefine's project, post-Kickstarter this was shunted into a separate release, which can be an understandable consequence of management setbacks and time/money allocation, but the kicker here is that Berlin will be sold as paid DLC to everyone except the Kickstarter backers. Berlin was never described as such during the Kickstarter.
Kickstarter is a system of patronage, not just a preorder system, in the case of Shadowrun's campaign. Consumers funded a project not just to receive the project or bonus swag, but in order to have a game made that could not otherwise be made, and for that game to be available to the general public with the parameters described in the Kickstarter pitch.
Harebrained Schemes acted in bad faith with the DRM situation and the Berlin campaign by not disclosing the status of the licensing deal with Microsoft (which led to DRM restrictions) and by selling a stretch goal as paid DLC after the fact. It may not matter to many of the backers as it does not affect them directly in terms of what they specifically receive, but it's not as simple as that. How I (and others) back a project is influenced by the inclusion of a DRM-free release, the platforms it's being made available on, and the content being included in the game.
I fully agree that the lack of full disclosure regarding DRM during the Kickstarter is problematic, but I can't see the Berlin DLC as an issue, unless you believe that the cost of the lowest backer tier that gives you a copy of the game is intended to be a binding representation of the game's pricing at release (after accounting for the backer discount). Effectively, the cost of the game funded via Kickstrter for non-backers will be the base game cost plus the DLC cost (say, $20 + $15). Would it have been similarly bad-faith if they charged $35 for the base game with free DLC, simply because the backer cost was $15?
So, why did so many react like that with the inclusion of DRM? I know they said you would be able to play it DRM-free, and I understand some people feel betrayed. But why are they so against Steam DRM? I've never heard about Steam screwing people, and they can give the game considerable exposure which is good too, but I have seen many saying they won't buy because they don't want to be screwed over by the DRM.
By the way, can't wait for the game to come out. Six days left!
I have never played the previous SNES game before but I'm very interested in this game. I'm assuming it has nothing to do with the early 360 game Shadowrun? The gameplay reminds me of Fallout Tactics and Wasteland. Does this game have dialog choices?
If I remember correctly I had backed at $250 to get a physical copy of the game. I see no point in having such a thing for a version of the game that is gimped.
Launching right at the end of the steam sale might have been a slight statistical miscalculation, but let's see. Hopefully they manage to turn a neat little profit either way.
People are upset about Berlin because they used it as a carrot on a stick to get more backing without representing that it was paid DLC.
Do we have some soundtrack samples already?
I'm so disappointed the game doesn't look anything like the 1990 live action Shadowrun promo.
I loved the 360 multiplayer-only Shadowrun game. I know that it is barely related, but I don't know what parts of the game I played are part of the canon Shadowrun universe. Are there trees of life, and anti-magic grenades that can destroy them? Are zombie-chains a real thing (someone you ressurect, ressurects someone else, so when you die those other two characters lower on the heirachy will eventually bleed out and die). Can dwarves cast "strangle" and then absorb them back when they run low on magic? I loved all that stuff. I'm sure I'll buy this game too, but I forsee having some awkward moments when things don't work as I think they should.
I loved the 360 multiplayer-only Shadowrun game. I know that it is barely related, but I don't know what parts of the game I played are part of the canon Shadowrun universe. Are there trees of life, and anti-magic grenades that can destroy them? Are zombie-chains a real thing (someone you ressurect, ressurects someone else, so when you die those other two characters lower on the heirachy will eventually bleed out and die). Can dwarves cast "strangle" and then absorb them back when they run low on magic? I loved all that stuff. I'm sure I'll buy this game too, but I forsee having some awkward moments when things don't work as I think they should.
Again, what difference does it make whether it was made paid DLC for non-backers? Non-backers will have the same content available to them as backers, it's just a matter of total cost. Should the price of all content for non-backers be expected to be established during the Kickstarter?
Again, what difference does it make whether it was made paid DLC for non-backers? Non-backers will have the same content available to them as backers, it's just a matter of total cost. Should the price of all content for non-backers be expected to be established during the Kickstarter?
I'm so disappointed the game doesn't look anything like the 1990 live action Shadowrun promo.
Wow, that's some Blood Dragon stuff right there.I'm so disappointed the game doesn't look anything like the 1990 live action Shadowrun promo.
Details of how the game is being released should be established and disclosed when asking for funding. People got upset about this because they were deceived.
Presenting it as another area in the game rather than add on dlc gives people a different impression about the nature of the product and makes them more likely to donate larger amounts. Had they accurately presented it as add on dlc people would have been less likely to fund.
Stretch Goals shouldn't be (or at least weren't before) things you want money to do, but things that will enhance the product you're kickstarting
Isn't this coming to idevices? Have they said when?
Based on last week's RebelFM, it sounds like review copies are out there. I wonder when the embargo will lift.
Also, Arthur Gies is reviewing the game for Polygon, so I expect an automatic 4/10.
The last thing I heard was it was coming a month after the PC/Mac version. However, I'm struggling to find the source at the moment.
Ugh. I always looked/felt like an iOS game to be, I guess now I know why.
Well, yeah, Harebrained Schemes is primarily a mobile developer. Their only other games are iOS/Android only.
I did not back it, but I pre-ordered it.
Gratitude to those who made this project possible.
I'd say Kickstarter has its pros and cons. There are more cons than pros, but the pros shine brighter... sometimes.