Shadowverse is a class-based collectible card game like Hearthstone but more anime. This game has quite a few cards of anime girls being anime so if that's not your thing maybe try a different game.
Developer: cygames
Release dates: July 17 (Mobile), October 28 (Steam PC)
Expansions: Darkness Evolved - Rage of Bahamut - Tempest of the Gods
Official site: https://shadowverse.com/
STEAM link: http://store.steampowered.com/app/453480/
Business model: Free to play with microtransactions
Features:
A story mode for each of the characters that rewards cards and vials (dust). Multiplayer has unranked, ranked, private match and also their version of Hearthstone's arena/draft mode, Take Two. New players on Steam get to start with about 40 free packs, 20 from the Standard set and 20 from the expansion. There's also Granblue Fantasy and Rage of Bahamut crossovers.
The game has a decent tutorial. Their site also has a game guide.
Characters:
Arisa/Forestcraft: Forestcraft may look cute, but the weak, low-cost fairies it spawns are the very definition of lethality. This class is filled with cards that activate powerful effects if the player is able to play multiple cards in one turn. Playing cheap fairies in tandem with these cards unleashes a barrage of potent followers and effects on the board, rewarding the economical Forestcraft player with overwhelming offensive power. Several variants of this playstyle exist, including the notorious Path to Purgatory deck, which is single-handedly responsible for Forestcraft being the only class to receive two nerfs to its cards.
Erika/Swordcraft: Swordcraft is a class that emphasizes team play. Cards that seem underwhelming by themselves unlock potent boosts for their allies, resulting in a net whole that is greater than the sum of its parts. Officer-type cards receive strength from Commander-type cards, and proper synergy between the two can grant swift and decisive victory.
Isabelle/Runecraft: Runecraft cards are unique because they build their strength in the player’s hand. Each time a Runecraft player activates a spell-type card, Spellboost cards in their hand become more powerful. The cascade of magical effects doesn’t seem too strong at first, but becomes frighteningly powerful given the right plays. Players can even grant themselves extra turns!
Rowen/Dragoncraft: Dragoncraft is all about brute strength, and getting to that strength quickly. This class actually has cards that can increase the player’s play-point orbs, which means that you’ll have access to your strongest cards before your opponent does. Dragoncraft has some of the most powerful followers in the entire game and is known for its highly confrontational style of play. If you want pure, unstoppable offense that strikes before your foe can react, take to the sky on black wings and join your angry fiery brethren.
Luna/Shadowcraft: Shadowcraft cards come with a strange catch: they get stronger as their allies perish. Each destroyed Shadowcraft card nets the player one shadow, which players can use to strengthen already scary card effects. One never quite knows what to expect from a Shadowcraft player. A sudden burst of ghosts may fill up the field, attack, and vanish in an instant, or an invincible duelist from years past might arrive to spell out the opponent’s death knell. Whatever the method, Shadowcraft has proven to be a formidable and unexpected contender, and one that laughs in the face of death.
Urias/Bloodcraft: Bloodcraft has always been a little different. The damage that all other classes scramble to avoid, it openly accepts and even welcomes. This class aims to take a little punishment to dish out a ton. Bloodcraft’s special mechanic, Vengeance, unlocks powerful card effects when the player is at ten health or below, leaving opponents unsure about whether to deal damage. More often then not, however, it is the Bloodcraft player putting on the hurt, as a plethora of storm followers and direct-damaging spells leave the opponent...bloody. If you love playing mind games with your opponent and reveling in the manipulation (and destruction!) of your own health, Bloodcraft is the class for you.
Eris/Havencraft: Havencraft has always looked a little odd in a game full of ferocious creatures and stalwart knights. It all seems too posh and friendly. A flower-bearing nun, a cleric with a lance, and a moonstruck bunny girl don’t seem like offensive powerhouses. Beneath the shining facade, however, Havencraft has real and deadly power. Amulets countdown with each passing turn, eventually releasing high-octane beasts that can take the opponent by storm with their offensive prowess. Aforementioned bunny girl is a powerful self-healing killer that can totally ruin the opponent’s day if not dealt with quickly. And Havencraft is the only class to almost exclusively receive the use of the banish mechanic, allowing it to deal with many troublesome threats that other classes can’t. If a versatile yet powerful playstyle capable of sustaining itself is your thing, take haven in Havencraft!
Terminology:
Shadowverse to Hearthstone
Ambush: Stealth ("Can't be targeted until they attack or take damage")
Bane: Poison ("Destroy any minion damaged by this minion")
Fanfare: Battle Cry ("Effect occurs when played")
Follower: Minion
Last Words: Deathrattle ("Effect occurs when destroyed")
Play Points/PP: Mana crystal (PP increases 1 per turn up to 10, just like mana crystals)
Storm: Charge ("Can attack on the turn it is played")
Ward: Taunt
Other mechanics!
Amulets: Kind of like field cards in Yu-Gi-Oh, they provide constant effects.
Banish: Removed-from-play mechanic; skips Last Words effects and shadow generation.
Decking out: Player loses when they are unable to draw.
Evolve: Transforms a follower that gains attack/defense stats, new art, and Rush. The player that goes first gets two Evolve Points and can evolve on turn 5 or after, and the player that goes second gets three Evolve Points and can evolve on turn 4 or after.
Rush: The follower may attack on the turn it is played, but can only attack other followers, and cannot attack the opponent directly.
Shadow: Kind of like a Graveyard.
Traits: Similar to a tribe, some cards have a Trait associated to them. Swordcraft is the most obvious example, with its followers being either Commanders or Officers.
Card rarites/values:
Basic: Common
Bronze: Uncommon
Silver: Rare
Gold: Epic
Legendary: Legendary (appears rainbow-colored)
Animated: Golden (animated illustration, minus HS's gold foil)
Vials: Arcane Dust
Screenshots
Other stuff:
Microtransactions
The shop currently has alternate character portraits, card sleeves, and packs that you can buy with real money.
To get the Japanese voice acting:
1) In your Steam Library, set the Language to Japanese and let it update.
2) In the steamapps folder, go to Shadowverse/Shadowverse_data/StreamingAssets and make a copy of the "v" folder elsewhere.
3) Go back to Steam and set the language back to English.
4) Paste the "v" folder you copied back in and overwrite.
Can you reroll the Steam version?
Doesn't seem like you can so you would have to reroll on the mobile version and link to Steam when satisfied. New players on mobile get 15 standard packs and 20 expansion packs, while Steam gives an extra 5 standard packs.
Should I reroll?
https://shadowverse.gamepress.gg/rerolling-guide
I've heard the game is pretty generous with cards though.
Card database/deck editor:
https://shadowverse-portal.com/
Tier list and rankings (in Japanese)
http://game-ai.jp/shadowverse/new-card-environment-tier-rankings/