cj_iwakura
Member
Wow, wasn't expecting it to be so big, he seems to be a really peculiar individual, some answers are so weird lol.
To say the least.
Wow, wasn't expecting it to be so big, he seems to be a really peculiar individual, some answers are so weird lol.
Im thinking Id be really scared if Mickey Mouse attacked me. Kazuma Kaneko
http://personacentral.com/nocturnal...hin-megami-tenseis-first-localization-part-1/
Great article about the demon localizations from resident occultist Eirikr. Demon names are always pretty dicey, nice to see them broken down.
http://personacentral.com/nocturnal...hin-megami-tenseis-first-localization-part-1/
Great article about the demon localizations from resident occultist Eirikr. Demon names are always pretty dicey, nice to see them broken down.
Kaneko chats with my other favorite game artist about high fashion, running away from fights, nipple removal, wearing Travolta suits, SaGa art, and more:
http://shmuplations.com/kobayashikaneko/
This was actually an interview I funded with one of the last available shmuplations vouchers before they were closed off.
The only other Megaten interview on the docket is one about Soul Hackers I've been voting for. It's a few votes away from moving to the top of the list if you wanna drop two bucks to help!
Vote
Kaneko: I had always wanted to be a dancer. (laughers) I idolized Travolta in Saturay Night Fever. I used to put the outfit on and spend the night dancing at Ueno. I got harassed a lot. (laughs) I was told that if you wore that kind of clothing and went to discos, youd be put on the polices wanted list as a yakuza member. If that happened, no venue would let you inside.
Kobayashi: Was it really that bad?
Kaneko: No, not really.
Kaneko: I had always wanted to be a dancer. (laughers) I idolized Travolta in Saturay Night Fever. I used to put the outfit on and spend the night dancing at Ueno. I got harassed a lot. (laughs) I was told that if you wore that kind of clothing and went to discos, youd be put on the polices wanted list as a yakuza member.
Kaneko chats with my other favorite game artist about high fashion, running away from fights, nipple removal, wearing Travolta suits, SaGa art, and more:
http://shmuplations.com/kobayashikaneko/
This was actually an interview I funded with one of the last available shmuplations vouchers before they were closed off.
The only other Megaten interview on the docket is one about Soul Hackers I've been voting for. It's a few votes away from moving to the top of the list if you wanna drop two bucks to help!
Vote
same
Hey, I'm not sure if this is the best place for this, but since they're both Atlus games I figured I might as well ask here.
If I like SMT games is the Etrian Odyssey series any good?
I'm about to finish SMT IV:A, and after that I don't really have any games until like mid-January.
I'd play Strange Journey or something, but I think I'm a little burned out on SMT right now...
The EO games are brutal and have a solid, but minimalist plot, and fantastic music.
So yes, you'll love them. Play the DS original if possible, not the remake. EO1 is my favorite.
Nice, I'll probably order one soon then.
Is there a reason the original is better than the remake?
The remake pretty much spoils or telegraphs every major plot twist early on, and also really lowers the difficulty. The original is brutal, and I love that about it.
Play it after the original, sure, but not instead of.
The lack subtle hints to the plot twist are a thing of the Story mode, or it's something common to both modes? I am enjoying my time with EO IV and after finish it I was thinking go to play the remake, classic mode.
So finally got around to playing Soul Hackers, and I'm loving it! Just got done with (early dungeon)I quite like the game though I feel that the OST could be better overall. Nemissa is great and demon negotiations are fun as ever (;_.the icy warehouse.
How do you primarily acquire magnetite? Almost ran out a while ago.
Really liking the whole dungeon crawly grid gameplay. Anywhere I can check my party's alignment? Also, anything I gotta know for ending/route stuff? Is a physical-focused build all right?
The atmosphere could have been a bit better done honestly (music has room for improvement, I feel that there's a lack of worldbuilding coming from SMT4) but at least the negotiations don't feel too random right now. Good times.
It's been awhile since I've played Soul Hackers, so I pulled out my copy to refresh myself on some things. I believe the main way I'd get more Magnetite was to go out of my way to negotiate for it. Also, keep in mind that it's usually best to just have as many demons as you need for surviving the dungeon and no more, which is usually just MC, Nemissa, and the Dolly Kadmon demon that requires no Magnetite (I played on hard mode so I'd often have an additional demon out as well). Save a full party for when you really need it, aka bosses.
Alignment is purely for the sake of gameplay in this game, and the plot does not change as your alignment does. Your party's alignment is determined by the demons you have summoned at the moment. Certain demons are not allowed to be summoned unless your active party's alignment is compatible with them. If you have Law Demons out, you are unable to summon Extra Chaos demons, and if you have Extra Law Demons out, you are unable to summon Chaos or Extra Chaos demons. The reverse is true for the Chaos side, and Neutral demons can always be summoned.
Since Soul Hackers MC is like SMT1 and 2 MC in that he doesn't use magic, a Physical Build is for the best. Some of the best equipment in the game does require a Magic stat of 10 to equip though, so getting up to that number before the endgame is a good idea.
Thanks a whole ton! Is there a way for me to check the alignment of my demons in a menu or something?
Why is there even a magic stat if that's the case? Weird.
Alright fam, what's the story behind this?
Alright fam, what's the story behind this?
Alright fam, what's the story behind this?
What things look bothersome in SJ?Fuck it, it just overcame me and I randomly impulse bought one of the last Strange Journey copies at VGP. I don't like several things I've seen and heard of it, but in the future I'd probably regret not trying it legally, when it's going to be a bitch to obtain in EU.
Hopefully it at least washes away that awful Apocalypse taste.
This is my personal take on SJ as well. I remember being much more cautious with my SJ builds than in the far easier SMT4. Final boss is awful though, and I still haven't beaten it.Strange Journey has the best atmosphere and plot in any mainline SMT, IMO. I'm not sure what you heard of it, but outside of its difficult final boss and a bit over the top maps near the end, I can't think of many things that would turn off fans (I guess the combat isn't as exciting as press turn, but it's still fun IMO and forces you to think and build your party more carefully).
That soundtrack too... Damn.
SJ is GOAT material.
I'd almost call Strange Journey's difficulty just about right. There's really only a few things that stick out.
1. The sector E boss is able to just straight up kill your party if it feels like it, with little to no room to counteract particular move combinations that may arise. I appreciate the difficulty of this boss fight for the most part, but to some extent it feels random if you'll be able to win or not even with a well prepared party. All that really needs to be done here is change how it's random status effect attack works so that it has less of a pool of possible statuses to inflict.
2. The invisible walkway section in sector H can leave you in a situation where you have a map that looks entirely explored with no idea of where to go, and unlike the invisible doors in other sectors this section is spread out across multiple floors. The save points available to you in this part are also far fewer than the rest of the game, so you can easily spend over an hour wandering in circles without finding any save points and with no idea of what to do next.
3. The final boss is scaled at least 5-10 levels too high for when you'll likely first encounter it. The easiest way to kill it isn't to spend time forming a smart party, but either use codes to summon up a team of very low level demons with reflect skills on them due to how reflect damage is calculated (does the amount of damage it would do to the target, instead of being calculated against the defense stats of the caster) or just grind a bunch. Every other boss in the game can be killed as soon as you encounter it by being clever, but the sheer strength of Mem Aleph throws this mostly out the window. The final boss on the Chaos route at least isn't so bad.
4. Despite the map on the second screen having a lot in common with the Etrian Odyssey series, there are no mapping tools. You can't draw your own maps or notarize the map, which leads to some rather unfair feeling situations in the later dungeons. I don't actually have a problem with the difficulty of most of the dungeons everyone complains about as-is, but being able to draw and annotate your own maps for this kind of game would go a long way in making it more fun in general.
There's really not much else in the game that I think needs to be tweaked. If these things were fixed it would give Nocturne a run for its money in my book as the best SMT game, but as it stands I'd place it below quite a few of the other games in the franchise. #2 and #3 above particularly stand out in how they leave a sour taste in your mouth in the last few hours of an otherwise excellent 40-50+ hour game, whereas I find that most SMT games and their spinoffs tend to have quite satisfying endings. If there was a 3DS remake for the game that addressed this I would buy it in a heartbeat.
So I'm playing SMT1 (the iOS port) and I'm in the Kongokai area. I've been sent to find Soma and bring it back. I've retrieved it twice now, and each time when I get back to Ozuno he complains that I came back with nothing. Sure enough, I look in my inventory and it's gone.
Is there a time limitation component to this fetch quest, or did I hit a bug?
Uh, what?Does anybody here know why Minnesota Fats: Pool Legend is suddenly an SMT meme?
No clue. I assume it's an SMTG thing.
You'll want some mag stat. OP as hell in IV. Dex is great in SJ, though.This seems like a good thread for this. I started playing SMT IV - it's my first SMT game. I'm a bit confused on what to do with demons regarding leveling, fusing, and whispering skills. I'm doing a 3 DEX, 1 agi, 1 luck build. Any new player tips on how to approach this game?