I like the divine powers too, their battle theme is freaking great and they add a sense of urgency that other SMTs lack. These guys really meant business.
I came back to my SMT IV cycle 2 playthrough after Apocalypse's Mikado section made me feel nostalgic for the first game. I miss the QOL improvements of the sequel, but damn if the atmosphere isn't leagues better. The story is slower paced, but I think it works considering the game is much more concerned with world building and setting up the pieces before the greater conflict truly starts. I remember being a bit disappointed at the time but in retrospect I feel like I was being unfair with the game because of my unrealistically high expectations for it. I think after getting some perspective, I appreciate it much more for what it was trying to be: a serious, more traditional chaos vs law SMT tale. Give it a maniax edition with a rebalanced difficulty curve, the mechanical improvements from Apocalypse and a better integration of the fiends (because fuck that random chance bullshit) and most of my problems with it go away. Also integrate the DLC into the story while you're at it.
Also, I think people give Jonathan and Walter too much crap, I like them and their roles in the story. Yeah, yeah, they're basically Mister Chaos and Sir Law personified, but I mean, it's not like the previous chaos and law heroes were super well developed or anything.
I came back to my SMT IV cycle 2 playthrough after Apocalypse's Mikado section made me feel nostalgic for the first game. I miss the QOL improvements of the sequel, but damn if the atmosphere isn't leagues better. The story is slower paced, but I think it works considering the game is much more concerned with world building and setting up the pieces before the greater conflict truly starts. I remember being a bit disappointed at the time but in retrospect I feel like I was being unfair with the game because of my unrealistically high expectations for it. I think after getting some perspective, I appreciate it much more for what it was trying to be: a serious, more traditional chaos vs law SMT tale. Give it a maniax edition with a rebalanced difficulty curve, the mechanical improvements from Apocalypse and a better integration of the fiends (because fuck that random chance bullshit) and most of my problems with it go away. Also integrate the DLC into the story while you're at it.
Also, I think people give Jonathan and Walter too much crap, I like them and their roles in the story. Yeah, yeah, they're basically Mister Chaos and Sir Law personified, but I mean, it's not like the previous chaos and law heroes were super well developed or anything.