In light of today's announcement, I'll like to post this picture again for posterity.
MMM.... could any kind soul explain me what happened?
Strange Journey for 3DS, all of Kaneko's art is getting redrawn, new character and demon.
http://shin-megamitensei.jp/dsj/
Was the bolded actually confirmed? It looks like the humans have at least been touched up a bit, but I seriously doubt all the Kaneko demons are just going to get redrawn. Maybe we'll see newer Doi demons from the SMT4 games though.
Not only that, but Asahi is, for all intents and purposes, your sister and yet the game treats her like a completely normal love interest from the very beginning. It's all pretty fucked up.
I loved everything about the game except the handling of Toki and that side of Asahi's character.
IMO, from a story perspective I liked SMTIV better, but Apocalypse's story was by no means terrible.
From a gameplay perspective, I think there's no real contest and Apocalypse wins there. In SMTIV it was kind of stupid how you could roll with an Agi Jack Frost and have the same effectiveness as a Bufu Jack Frost. The rework to light/dark spells was kind of welcome, because in past games they were often useless for the most part. You didn't want to expend the MP to use them on regular battles, and on bosses they didn't work. In Apocalypse, the damage makes it worth it now, and you can still proc the insta-kill on regular battles. The world map was a night and day difference between IV and Apocalypse. The last dungeon in Apocalypse was pretty awful, but not because it was so long and the teleporting. The issue for me was all the wormwood and Navarre barriers that would block something, and you would get past them and......fucking nothing. What was the point?
Overall I really liked the SMTIV world and atmosphere, but I think that world is pretty much done at this point and I'm okay with that. I eagerly await SMT Switch.
Also I wonder if that rumored PS4 version of that game is still happening...I would think Atlus would have announced it at their stream last weekend.
I am near the end of the first dungeon and playing on normal, and have never really been in danger of dying. The worst was a time two party members were stunned and the enemy kept calling reinforcements. It has been a breeze so far, but that could change and the first dungeon could be a breeze intentionally.Can any veterans shed some light on the difficulty of Persona 5? I think I'll just start on hard difficulty unless it's BS like in Nocturne.
I finished Digital Devil Saga 2 on hard difficulty last year and it was hard as shit so I'm a little wary. That was not so much fun and required too much grinding.
If memory serves correctly, wasn't Pyro Jack called Jack'o'lantern in Jack Bros? He has been Pyro Jack since then, but then in P5 he is Jack'o'lantern again.
Jack Bros Amala Galaxy, featuring Mario from the Super Mario Bros. series. Stephen has been kidnapped by YHVH and it's your job to rescue him. Every single universe from the SMT metaseries represents a world with its own unique sets of stages. Nocturne has a vortex world theme, Strange Journey has ice and expanse stages, SMT IV:A has lollipops and unicorns, and so on.I had to go look up what Jack Bros is. Disappointed it wasn't a SMT-themed platformer. Which now that I have in my head, I really want.
For the others though, such as Orcus/Horkos, what is the deal there?
Man, I wish DS:Overclocked had a feature to put you back at the end of the 6th day so that you could choose another route after beating the game. I know there's unlockables and stuff, but they could give you the option to either go straight to NG+ and get your rewards or go back to the 6th day and only unlock stuff once you get another ending (for example:)Yuzu's route > Yuzu's Ending + 8th day > question asking whether you want to go to NG+ or go back to the route selection > select another route you've unlocked in this playthrough > route ending > choose NG+ to unlock Haru's and the other person's rewards, titles, demons, so on and so forth, or choose to do another ending, you get the gist
It's a really good game, but I don't know if I'll have enough patience for 5 or 6 playthroughs. I'll probably just doGin's ending first, since it's the one that feels most natural for my character right now, Yuzu's ending second because I really want Loki, and then finish it off with Naoya.
Jack Bros Amala Galaxy, featuring Mario from the Super Mario Bros. series. Stephen has been kidnapped by YHVH and it's your job to rescue him. Every single universe from the SMT metaseries represents a world with its own unique sets of stages. Nocturne has a vortex world theme, Strange Journey has ice and expanse stages, SMT IV:A has lollipops and unicorns, and so on.
I'm down.
I do, but then I lose the rewards if I just reload and do another ending. At best I guess I could goWhy don't you have a save file at the end of day 6?
I do, but then I lose the rewards if I just reload and do another ending. At best I guess I could goso I at least get the demons fromGin/Haru > Reload save > Yuzu > NG+ > Naoya. I also haveYuzu's routebut then if I do that one and reload I'll loseAmane availableD:Metatron.
I also still don't know if I'll go foror not.Lucifer
In better news, I can play SMT I on the go now! I'll play it seriously after I'm done with DeSu. Sorry Soul Hackers, gonna have to put you in the backburner again.
Oh... yes. Double yes.Why not finish SH first? It's so good.
I wish SMT got an android port. So frustrating.
I honestly wonder if there is and merit to the theories they Kaneko is coming back for SMT Switch. Those theories were formulated because of the petals in the trailer, and that one picture of Kaneko. The room was also full of Kaneko demons, including the archangels in their pre-SMTIV designs. Obviously that sounds kind of far fetched, and I doubt he will come back, but it would be cool if it happened.Umphf... The translation inconsistencies do bother me, but I'm ok with the puns like the ones we see in DeSu 1. At least there's a plot reason for them.
I'd like they thought on international localization from the begining a lot more. Too much obscure references to too much 'japanized' names.
One more thing, I'm a bit sad about the fact of asuming Kaneko absence for the future of the franchise. Their designs were the thing I loved the most from Strange Journey.
Oh... yes. Double yes.
Jack Bros Amala Galaxy, featuring Mario from the Super Mario Bros.™ series. Stephen has been kidnapped by YHVH and it's your job to rescue him. Every single universe from the SMT metaseries represents a world with its own unique sets of stages. Nocturne has a vortex world theme, Strange Journey has ice and expanse stages, SMT IV:A has lollipops and unicorns, and so on.
I'm down.
I honestly wonder if there is and merit to the theories they Kaneko is coming back for SMT Switch. Those theories were formulated because of the petals in the trailer, and that one picture of Kaneko. The room was also full of Kaneko demons, including the archangels in their pre-SMTIV designs. Obviously that sounds kind of far fetched, and I doubt he will come back, but it would be cool if it happened.
I think he might be involved with world design or something though. He was involved with that in SMTIV, and Apocalypse by proxy.
Also SMT technically did get an Android port... And it is only in Japanese. They released it in English on iOS, and the plan was to release on Android in English too, but that fell through.
Something else bothering me with P5: Spell name consistency. Most of the games the Force spell is San. In Strange Journey and P5, it is Gary. What's up with that?
Oh right, those seem to be interchangeable for some reason (they don't seem to use both in a single game), but yeah one is Force and the other Wind. I believe Persona has always used wind while stuff like Devil Survivor uses Force.
SMTIV and Apocalypse used Force as well.
I forget which one Nocturne used, but I think it was Zan?
Why not finish SH first? It's so good.
I wish SMT got an android port. So frustrating.
So is Apocalypse worth it? Heard some stuff about it leaning more in the anime direction. Oh and is Soul Hackers any good? Got 50 credit for the eShop and it's only 10.
Soul Hackers - I love this one too, but if you haven't played much older SMT, be prepared for some frustrations on elements. There are some things that aren't clearly explained right off the bat. For instance, I didn't encounter the explanation on demon behavior until a few dungeons in and wondered why my demons kept refusing to obey or leaving. There's other old SMT staples such as two currencies (Magnetite and Yen), and the fact that it costs Magnetite to keep your demons out, otherwise they get hurt as you walk. Once you understand these systems, the game isn't incredibly hard.
I can't talk about Apocalypse yet, but I would say something very similar to Hylian7 about Soul Hackers. I think its one of the most old-fashioned SMT experiences you can play in a 'live console' at the moment. If you tend to like the older games in the franchise SH would please you.
Personally, SH made me try other dungeon crawlers games like Strange Journey, which I've already knew it was a really hardcore one.
Btw, I think that the idea behind Soul Hackers battle system is just GREAT. You can't make your demons do what you want done. You have to adapt to their styles.........or drunk 'em.
And that made the battles felt very quick and frenetic too.
What's funny is on the Saturn version, the battles are anything but that.
https://youtu.be/t6QwfRJ3arM?t=119
Can you imagine playing the 3DS version with those long animations?
LOL, you got me, I played 3ds version. I guess back in those times that kind of animations were the eye candy of this games.
Yes to both. SH is best though.So is Apocalypse worth it? Heard some stuff about it leaning more in the anime direction. Oh and is Soul Hackers any good? Got 50 credit for the eShop and it's only 10.