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Shin Megami Tensei Community Thread: Be Your True Demon

Aeana

Member
My favorite little Thor trick is to make a Take-Minakata and go in on on a new kagutsuchi, since he learns dark might.

Try one of these combos:

Nozuchi x Datsue-Ba
Momunofu x Lilim
Shikigami x Lilim
Shikigami x Fomor
 

Rizzi

Member
Dante (from the Devil May Cry series) just showed up.
I punched him in his face for 700 damage after he cast provoke on me twice in a row. I enjoy the strength build.
 

cj_iwakura

Member
My favorite little Thor trick is to make a Take-Minakata and go in on on a new kagutsuchi, since he learns dark might.

Try one of these combos:

Nozuchi x Datsue-Ba
Momunofu x Lilim
Shikigami x Lilim
Shikigami x Fomor

I'm trying my damnedest not to use Dark/Bright Might on my last run because of how absurdly broken it can be.

Dante (from the Devil May Cry series) just showed up.
I punched him in his face for 700 damage after he cast provoke on me twice in a row. I enjoy the strength build.

I honestly think he fits the game better than Raidou does. He has this menace around him that Raidou doesn't.

And that music.
 

Golnei

Member
I honestly think he fits the game better than Raidou does. He has this menace around him that Raidou doesn't.

At least DMC2 Dante ended up being good for something in the end - the outfit, combined with the personality which took cues from DMC1; ended up being a much more organic fit with Nocturne's world than any other iteration of the character; which became more apparent with the direction later DMC games chose to develop him in. It was a bizarre crossover, but it worked - the character in Nocturne is still recognisably "Dante" even when viewed in context of the larger, modern series.

Well, as 'modern' as a series that hasn't received a new entry in 9 years can be. Unless you count that last pachislot machine...
 

Hylian7

Member
My favorite little Thor trick is to make a Take-Minakata and go in on on a new kagutsuchi, since he learns dark might.

Try one of these combos:

Nozuchi x Datsue-Ba
Momunofu x Lilim
Shikigami x Lilim
Shikigami x Fomor
I know for a fact I have these two in my compendium. I will grind up the cash to buy them. Thanks!
 

cj_iwakura

Member
The demon negotiation is a little annoying. I can't figure out if it's completely random or not.

It kind of is. Later games have made it way easier/more predictable. You can say some responses to the same demon in Nocturne and get wildly different responses.
 

Capra

Member
I'm one of those weird guys who actually likes demon negotiation whenever it pops up. There's definitely an element of randomness to it that can lead to some blatantly-unfair moments (I gave you EVERYTHING and you just LEFT?!) but over time you start to understand the templates for each demon personality better and can gauge which responses will work fairly intuitively. The unpredictability of some encounters even then just keeps you on your toes and reminds you that you're dealing with capricious, dangerous, and often insane demons.

But yeah, mechanically negotiation can be pretty annoying.
 

cj_iwakura

Member
I'm one of those weird guys who actually likes demon negotiation whenever it pops up. There's definitely an element of randomness to it that can lead to some blatantly-unfair moments (I gave you EVERYTHING and you just LEFT?!) but over time you start to understand the templates for each demon personality better and can gauge which responses will work fairly intuitively. The unpredictability of some encounters even then just keeps you on your toes and reminds you that you're dealing with capricious, dangerous, and often insane demons.

But yeah, mechanically negotiation can be pretty annoying.

Raidou 2 is still the best version of it. It's basically impossible to fail with the right demon backup. I'm glad it's in P5, but it's pretty thin.
 

Reknoc

Member
I got to the minotaur in Naraku (5th stratum I think?), I'm level 12. I get completely destroyed by them, I tried grinding but it was taking forever to level up.

Fill up with Bufu (Centaur has it). Make sure to make the right dialog choices as well, since that can buff your attack (1st one) and lower his hit/evasion (2nd one).

I've been playing IV recently and tbh just slapped it on easy because I couldn't be bothered.
 

Hylian7

Member
Fill up with Bufu (Centaur has it). Make sure to make the right dialog choices as well, since that can buff your attack (1st one) and lower his hit/evasion (2nd one).

I've been playing IV recently and tbh just slapped it on easy because I couldn't be bothered.
And if Walter is the one helping you, just reset back to your save, he will just screw you over.
 

Lynx_7

Member
I'm one of those weird guys who actually likes demon negotiation whenever it pops up. There's definitely an element of randomness to it that can lead to some blatantly-unfair moments (I gave you EVERYTHING and you just LEFT?!) but over time you start to understand the templates for each demon personality better and can gauge which responses will work fairly intuitively. The unpredictability of some encounters even then just keeps you on your toes and reminds you that you're dealing with capricious, dangerous, and often insane demons.

You're not alone, I love negotiations too. In fact, when I first made the jump from Persona to SMT that was one of the coolest aspects of the game for me. "Wow, this is so much cooler than shuffle time! I actually get to talk to them!" :p

Kinda surprised me when I discovered it was such a divisive feature. I find it comparatively much more engaging than, say, throwing pokeballs and hoping the damn critter doesn't break free again, and not a lot of people seem to have a problem with how that one works.
 

Rutger

Banned
Negotiation is cool when it's not pretty much random like in Nocturne.
Good thing some demons have some good recruiting skill to ignore it in that game.

SJ and P5 have been my favorite uses of it from what I've played.
P5's has really surprised me actually. I thought it was odd that we couldn't just talk at the start of battle, but then I realized how well it balances with the limited SP of a one day Palace run, allowing us to get out of long or difficult encounters at less of a SP cost while still gaining some exp. It's one of many reasons I think P5 has managed to create the best battle system in an SMT game.

You're not alone, I love negotiations too. In fact, when I first made the jump from Persona to SMT that was one of the coolest aspects of the game for me. "Wow, this is so much cooler than shuffle time! I actually get to talk to them!" :p

Kinda surprised me when I discovered it was such a divisive feature. I find it comparatively much more engaging than, say, throwing pokeballs and hoping the damn critter doesn't break free again, and not a lot of people seem to have a problem with how that one works.

I can understand why someone that has only played Nocturne or maybe IV, since it is pretty much like just throwing a Pokeball, except the demons my also take their money or items as well.
 
I'm one of those weird guys who actually likes demon negotiation whenever it pops up. There's definitely an element of randomness to it that can lead to some blatantly-unfair moments (I gave you EVERYTHING and you just LEFT?!) but over time you start to understand the templates for each demon personality better and can gauge which responses will work fairly intuitively. The unpredictability of some encounters even then just keeps you on your toes and reminds you that you're dealing with capricious, dangerous, and often insane demons.

But yeah, mechanically negotiation can be pretty annoying.

The often inscrutable interactions and personalities are fun. Every demon conversation is a skit.
 

Reknoc

Member
On the subject of the quotes when a buddy joins you in combat; it took me way too long to realise what I was hearing was not some unique demon voiceclip but Isabeau doing her best gameboy era Pokémon cry.
 

Rizzi

Member
I finally beat Daisoujou. I'm assuming that was a completely optional fight unlike Matador. Does it matter what order I find the candelabra's in?
 

Hylian7

Member
I fused Take-Minakata (or just Minakata as they call him in Nocturne) for Thor, tried once and died because I didn't keep Demi-Fiend healed enough. I fucked up there, but it was still working much better than before and I would have easily beat him had I not been greedy.

Going back to Nocturne I forget how much some of the translations have evolved over the years.

Fomor --> Fomorian
Minakata --> Take-Minakata

Those are just a few examples. Honestly Nocturne's localization is pretty good actually, but you can definitely tell it was from the early days of Atlus USA's SMT localizations. Granted it was the first mainline or mainline-ish game, but Atlus USA did a great job with it.

It reminds me of the two translation patches for the first SMT, there's the "Yuuki Gaki" one and the "Fallen Preta" one.
 

Hylian7

Member
Made it past Thor, now I need to get through Dante. I've tried and failed a couple of times. I need Dekunda for sure, maybe Rakukaja (if he doesn't keep nullifying it after I Dekunda it).
 

Opa-Pa

Member
So, how long would you guys say is Raidou 2? Howlongtobeat says around 30 hours, but the first took me more than 50 so I'm a bit skeptical.

Also how big is the game compared to the first? Is the asset recycling really as bad as people say? I loved the first game but I'd say it was way too long for how simple the combat and how small the world were.

I mean I'll still play it eventually, but I just want to know how high I should put it on my list of priorities.
 

Opa-Pa

Member
Wait, 50 or more? o_O But if Raidou 1 is the shortest Megaten I have played.

... Yeah, I just checked howlongtobeat and it says 27 hours for Raidou 1, I guess I either got too caught up with side quests and fusions or let the game idle too many times lmao. Pretty weird since DDS took me 30 something and was by far the shortest for me haha.
 
I'm one of those weird guys who actually likes demon negotiation whenever it pops up. There's definitely an element of randomness to it that can lead to some blatantly-unfair moments (I gave you EVERYTHING and you just LEFT?!) but over time you start to understand the templates for each demon personality better and can gauge which responses will work fairly intuitively. The unpredictability of some encounters even then just keeps you on your toes and reminds you that you're dealing with capricious, dangerous, and often insane demons.

Yeah, definitely agree with that. Persona 5 really neutered the interactions. I get why they did that, and I'm glad they're in the game, but it's definitely My First Demon Negotiation.

I'm playing SMT1 right now and the inability to recruit or use demons that are the opposite alignment of you was an interesting choice. Kind of wish they had kept that limitation, it adds more weight to your choices.
 

Hylian7

Member
Yeah, definitely agree with that. Persona 5 really neutered the interactions. I get why they did that, and I'm glad they're in the game, but it's definitely My First Demon Negotiation.

I'm playing SMT1 right now and the inability to recruit or use demons that are the opposite alignment of you was an interesting choice. Kind of wish they had kept that limitation, it adds more weight to your choices.

Strange Journey really took that concept to a new level with Demon Co-Op. You can't recruit demons with extremly different alignments, but you can fuse for them. However you're encouraged to use demons with the same alignment as you because of Demon Co-Op.
 
I liked SMT4 but probably won't ever replay it because it was kind of easy and I only like one of the endings. What should I know about 4:A before deciding if it's worth my money? I keep hearing really divisive things about it without much detail.
 

cj_iwakura

Member
I liked SMT4 but probably won't ever replay it because it was kind of easy and I only like one of the endings. What should I know about 4:A before deciding if it's worth my money? I keep hearing really divisive things about it without much detail.
Much better balanced, great characters. I loved it.
 

Frimaire

Member
I liked SMT4 but probably won't ever replay it because it was kind of easy and I only like one of the endings. What should I know about 4:A before deciding if it's worth my money? I keep hearing really divisive things about it without much detail.

If you already liked 4 then you'd probably like Apocalypse.
Gameplay is mostly like 4 with some improvements and better difficulty(i.e. not dead easy after the beginning.)
Overworld traversal is improved, which a lot of people had problems with in 4.
It's biggest fault over SMT4 is more of a matter of taste: The tone of the story and characters is much more lighthearted and "Anime" than other SMT games.
If you just played 4 recently, though, I would suggest you at least wait for a bit. A lot of the areas are reused from 4 except for a few new dungeons.
 

Opa-Pa

Member
I liked SMT4 but probably won't ever replay it because it was kind of easy and I only like one of the endings. What should I know about 4:A before deciding if it's worth my money? I keep hearing really divisive things about it without much detail.

It only has two major endings, both with the same amount of story content, plus two white ending-esque ones where you finish the story halfway through. It's far better balanced and has all difficulty settings available from the get go (play it on War difficulty for a decent challenge).

There's a new demon skill affinity system where demons can still learn all skills, but their affinity to certain elements varies to make them feel different (Jack Frost can learn agi but he'll do less damage/use more SP with it). Smirk was given more importance too and some skills have had their special effects locked behind a smirk requirement, for example mudo and hama now deal damage but get insta kill properties when smirking.

Overall the game feels like an objective improvement over IV in almost every way, but it still has its ugly sides... Namely doubling down in the anime tropes (incest overtones, light harem anime situations, beach episode DLC, you name it), like 90% of the locations and the soundtrack is taken from IV, and they had the awful idea of making compendium prices more expensive in harder digficulyies, so if you want fair prices you'll have to lower the difficulty every time you want use the cathedral of shadows lol.

All in all though, I found the game a blast to play, and actually I enjoyed the story and characters way more than IV's (and I liked IV). The anime is terrible but luckily is far less abundant than I expected.
 

Opa-Pa

Member
Definitely. What little new music and locations there are, are fantastic. Except for one particularly terrible dungeon I won't even name!

Kinshi-Cho Underground is so good. And man, those boss battle tracks...
 

Hylian7

Member
Apocalypse is great. The gameplay refinements were just what it needed, you can't roll with an Agi Jack Frost anymore. I get the complaints of the story being more "anime", and some of them are definitely warranted, but if you can stomach Persona, this is nothing.

The last dungeon is awful. Many dungeons recycle areas from SMTIV, but there are some great new ones. The recycled ones often have a new twist on them. The second to last dungeon in particular was a blast.

I preferred SMTIV's story, and particularly liked stuff in it like the culture shock of the samurai being introduced to technology. One of my favorite things about the game is the relic descriptions. I highly recommend reading them.

Edit: Echoing the others, music is still top notch in Apocalypse. Both IV and Apocalypse have the best music in the series IMO.
 
Thank you for all the replies, this gives me a lot of good info to go off of. The anime-ness of the game does raise a question for me though. One a scale of Persona 1 to Persona 4 how anime-y is it? It's not a dealbreaker but I'd like to know how deep into the pool I'd be jumping.

also some context about the incest overtones would be appreciated because I'd rather not
 

Opa-Pa

Member
I'd say the general mood is a kinda light hearted, P1-esque one, it's definitely not P4 levels of anime. The really anime scenes are fairly far in-between too, as terrible as they sound.

The incest thing... Well, basically you're the adopted son of a bar owner, and he has a daughter you were raised with. It's implied that you've known each other since you were both like 3 years old, so you're basically real family, but somehow she has a very obvious crush on you still. So you get some scenes where she gets angry at other girl flirting with you and such, it's pretty silly and unnecessary.

Still, as someone who absolutely hates these things in games, it's still one of my favorite games in the series. Most of the cast is pretty great too despite these tropes, way better than IV's IMO.
 

randomkid

Member
Thank you for all the replies, this gives me a lot of good info to go off of. The anime-ness of the game does raise a question for me though. One a scale of Persona 1 to Persona 4 how anime-y is it? It's not a dealbreaker but I'd like to know how deep into the pool I'd be jumping.

also some context about the incest overtones would be appreciated because I'd rather not

> P4 but about on par with P4G

did everyone saying SMT4A is well-balanced play on Hard? My experience on Normal was complete cakewalk from beginning to end (there were so many enemy groupings this time that required hitting just a single weakness type) with a single big spike for the last boss.
 

Opa-Pa

Member
Yeah, no way in hell I was playing on Normal after how disappointingly easy IV was, stupid compendium prices or not.

It wasn't quite Strange Journey hard, but it at least ensured mobs were enough of a threat if not approached with care and bosses were legitimately fun for the most part. So pretty decent.
 
I'd say the general mood is a kinda light hearted, P1-esque one, it's definitely not P4 levels of anime. The really anime scenes are fairly far in-between too, as terrible as they sound.

The incest thing... Well, basically you're the adopted son of a bar owner, and he has a daughter you were raised with. It's implied that you've known each other since you were both like 3 years old, so you're basically real family, but somehow she has a very obvious crush on you still. So you get some scenes where she gets angry at other girl flirting with you and such, it's pretty silly and unnecessary.

Still, as someone who absolutely hates these things in games, it's still one of my favorite games in the series. Most of the cast is pretty great too despite these tropes, way better than IV's IMO.

Okay, that sounds...manageable. I'll keep an eye out for a used copy. Thanks!
 
Thank you for all the replies, this gives me a lot of good info to go off of. The anime-ness of the game does raise a question for me though. One a scale of Persona 1 to Persona 4 how anime-y is it? It's not a dealbreaker but I'd like to know how deep into the pool I'd be jumping.

also some context about the incest overtones would be appreciated because I'd rather not

It's really creepy about the two 14-year-old girls.
 
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