Yeah, how far are you in the game? It's the result of a sidequest.
Dude i went through law and chaos and never did such a sidequest. Man i need and want to do neutral. I just dont want to put in 70+ hours again to get law or chaos again.
Yeah, how far are you in the game? It's the result of a sidequest.
Uhhh i just started my third playthrough and i cannot select expert mode because it doesnt even show up in the difficulty settings?
Whats goin on?
You can only select it if you're doing of of the two NG+ options I believe.
I did, i selected one of them - keep level and acquired armors intact, still dont have the option. Only the three still. lvl 70 Flynn. I dont know what i did wrong but im not playing again on master so soon. ill try for neutral another time.
Oh. I think master is expert.
Any advice for someone who's new to the series? I think I'm doing alright after five hours (just finishedand now back in NarakuKicchigiorgi's fourth stratum.
My build focuses on dexterity, agility and luck, which I thought would be fun. Attacks like critical wave prove very effective. Should I put points towards strength and magic, rather than the other three?
As for fusions, when should and shouldn't I? I have to admit I'm mostly basing them on appearance so far.
Any other tips to maximize my enjoyment of the game?
As for other impressions:
- I still really like it, although the story seems a little wonky. I mean, they invented cyber bracelets,I'll try not to think too much about it.but somehow skipped gunpowder?
There's a reason for that...
So I just encounteredthe black samurai in the forest
Question :does the previous game, Strange Journey, has any link to this one ? Should I play it before I continue SMT IV ?
No, the connection is weak at best. You can play this before SJ just fine.
Thanks !
Is it me or is the game getting rather easy onceAlso I just gotyou reach Tokyo ?the whole black samurai attire, so classy
Shin Megami Tensei IV is the first numbered title since the PS2 game Shin Megami Tensei III. First of all, please tell us about the details of its inception.
Seeing how this is the first numbered title in a decade, its a work bearing the fans big expectations, but the details of its inception are not particularly dramatic
So blunt, all of a sudden! (laughs) No, no, there must have been something.
Oh, right, that time we went to India well, it would be nice if I said something like that, wouldnt it? (laughs) Putting it bluntly, it was something along the lines of Its about time we made Shin Megami Tensei.
Before that, I had worked on Devil Summoner: Kuzunoha Raidou and had helped with Shin Megami Tensei STRANGE JOURNEY. Once those games were over, Kaneko and I had a talk and decided the time for Shin Megami Tensei IV was approaching, especially since players had been waiting for it. Thats how the project started moving.
Players have definitely been waiting for a new numbered title for a long time. The other series are interesting too, obviously, but it feels like mainline has a different weight to it.
I am grateful that there are a lot of fans who said the same thing.
Do you feel that numbered titles get a different reaction from fans?
Yes. Numerous fans reacted to it. There were also anxious voices among them
The expectations and uneasiness brought by a mainline title. I understand it too, looking at it from the point of view of the fans.
The character designer this time is Doi and the story takes place in both the land of eastern Mikado and in Tokyo, so it obviously looks different from the previous entries. I think these parts are what made people uneasy.
I see. Speaking of which, what did you prioritise - innovation or tradition? In Shin Megami Tensei terms, it would probably be like choosing between Law and Chaos. (laughs)
For me it was innovation. Better yet, I would say that innovation is the tradition sounds more accurate.
How would you explain this?
Not only Shin Megami Tensei, but also Persona and Devil Summoner are series we, the staff, design by thinking we want to do something new. Not doing something that had been done before, but something more interesting. We constantly aim for innovation.
I understand. Aiming for innovation itself has become a tradition.
You are right. Take series like Kamen Rider or Super Sentai for example: they are loved by all generations, and while they do respect tradition, they are also flexible enough to change their contents and themes in response to their times. Theyre firm in maintaining some constant traditions, but there are also modernised parts. That is why I think they have been able to last for 30, 40 years.
In Shin Megami Tenseis case, the unchangeable theme is an adventure in a world that changed abruptly one day. Nevertheless, I do not think that present Tokyo as its main setting is essential.
That is why this time, along Tokyo, the country of eastern Mikado has also made its debut.
Yes, but the themes we wanted to write about were also unchanged. We approached things like various daily problems or the worries everyone has and cleverly used the tendencies that arise in such moments. There have been a lot of changes, but the basis is the same. I believe that is what we call Megaten.
...
Since I mentioned appearances, the interface has changed a lot this time. It has become really stylish.
That is something we changed because of the current trends, not because we consciously wanted it to be stylish. More specifically, this games interface hints at smartphones and tablets. We figured that if COMPS existed nowadays, theyd be more of the touchscreen type.
I see.
I think that in Shin Megami Tensei and Shin Megami Tensei II, the COMPS were commanded through a DOS style program because those were the trends of that time.
...
(Particularly of interest, on SMT going portable)
Were there any difficulties brought by the definitive decision to release the numbered title on a portable device?
We never actually felt that consoles are essential to numbered titles, especially since RPG-type games where you train your character are fit for portables.
In Megatens case, for example, you can try fusing your demons and go to sleep if youre satisfied, or simply play a bit more if you want to test their strength. You can always turn it on right away and then snap it shut and put it into sleep mode. You can enjoy the games freely on portables, so I decided this together with Kaneko from the earliest stages of development.
Well, I do believe the fans are worried that moving a series developed on consoles to portables will equal with a scaling down
I understand. However, there are parts which involved more effort than console games do and I am certain they will be pleased with the scenario length.
...
I would like to ask a question about the world setting next. This time two contrasting, even opposite worlds make their appearance, the country of eastern Mikado and Tokyo. Can you give us some simple explanations about each world?
I mentioned a little about it earlier, but the original draft was received from Kaneko. As you can see, Mikado is a place in the style of medieval Europe. A world with a stronghold city, with the castle at its center, similar to Can Tho.
Can Tho sounds like youre hiding something. (laughs)
It is a very peaceful country, yet it has the castle in its middle and a fortified city why? Kaneko gave us this interesting idea - fortified cities are usually meant to protect the people from outside invasions, right?
Right. They are built to protect from outside enemies.
But the stronghold in Mikado is made to defend against enemies that come from the inside. In order to protect the country, there is also an organisation, the group of the Samurai. What and where are they fighting? Pay attention to this part.
I see, you will find out the truth by playing the game!
I think seeing as few spoilers as possible will make the surprise that comes while playing the game bigger. If I may add a small explanation though, there are next to no conflicts in Mikado. The people who live in this country are divided into the management class, the Luxuries, and the working class, the Casualities[sic], with the former controlling the latter. There are very few conflicts.
If you were to think about it, it would not be strange for people to start questioning the fact that they are treated differently based on their origins
There is a reason for that in this medieval type of world: basically, the Luxuries dont give the Casualities the necessary information. They wont ask questions if they dont notice anything. It is what we call information control.
They are being controlled in the true sense of the word.
Yes. Also, the symbol of the Luxuries is the monastery. Mikado is a monarchy, ruled by the king Ahazuya Mikado. In truth, the king is nothing but a figurehead, while the politics are actually managed by the Church. This was modelled after the bureaucracy system of Japanese politics.
This is nothing but my personal opinion, but Japan too would continue to work with no problems even if the Prime Minister or the Diet members changed and this could be due to the Ministry of Foreign Affairs, the so-called bureaucracy. The country of eastern Mikado functions on a similar system.
Tokyo, on the other hand
Unfortunately, I cannot say much at this stage. The situation is completely different from Mikado and demons are roaming everywhere. The people lead their lives in fear of those demons.
There is a serious contrast with the country of eastern Mikado.
There is a group there named Asura, which has a certain deal with the demons - as long as people live in the underground shopping center, they will not be attacked. The core of the story holds the answer to the contents of this deal and the reason demons are running rampant in Tokyo in the first place.
I see.
By the way, Tokyo may be full of mysteries, but as the stage of the adventure it is actually quite wide. The players who see it for the first time will definitely be surprised.
I was rather surprised indeed. By the way, another thing that surprised me were the landscapes; they looked so realistic! Did you visit the actual locations?
Of course, we visited quite a lot of them. The staff in charge with the design took a considerable number of photos. Shibuya also appears in the game, but work on the redevelopment of the train station is about to start in the real location. Im relieved we managed to do it before construction work began.
Even then, when you played Persona before, you'll do fine imho.I
PS: I know absolutely nothing of this game going in, other than the start up until the first boss is supposed to be the hardest part of the game.
So I am before a choice, I need help :
So I must chose to go with Jonhathan or Walter.
Thing is, I was neutral before, but chose the left door each time in the trial of Ethics.
I chose to go with Walter because Jonathan pisses me off.
Now when I ask the cynical man he says I am "hot-blooded" whereas before I was "hard to grasp of".
Now my question : are there more law/chaos questions down the line or am I locked in the chaos storyline ? (you guessed it, I'd rather be neutral).
It is a pity that the choices are so dichotomical in the game. It would've been better to have more nuance.
I have a question about the Ace Bazooka for the Dex build. Everybody says it's the best gun for a Dex build, but for example, #1 bazooka isn't better? It has more damage and the only difference is the minimum hits (1 vs 2 for the ace)
For a dex build Ace Bazooka is unmatched because it has a 2/3 chance to do 3 or 4 hits and in the worse case scenario it hits twice, unlike #1 bazooka that has 1/2 chance to hit once or twice, which is pretty high and can be irritating at times.
Not to mention that with more hits, you have a higher chance to land a critical, which is very important.
I like the consistency of the Ace Bazooka.
Yes, I think I'm a little short on demons, I can't fuse Mahamayuri since I don't have the demon needed. Is there a guide or something to see what demons I need and where to find them?You should have all those skills this late in the game.
Mahamayuri has Salvation, he's a special fusion.
I think Sleipnir is the first who learns Luster Candy.
Alice has Debilitate, also a special fusion.
Life Surge and Mana Surge increase HP and MP pools by a LOT
Doping increases your HP for the match, good for boss battles. Thoth learns this very early.
If you think you are unable to progress you should probably find some new demons, as that's likely your problem.
EDIT: Has anyone attempted an SMTI style run? MC can only attack and shoot. I thought about it for my next playthrough.
I use this. Come in pretty handy.
Thanks
edit: I don't know if I'll be able to do this xD For example Alice needs 4 demons, and 1 needs 2 demons (and one of these needs another 2), and the other needs 3 (and at least one that needs 2 more). It seems really time-consuming at this point xD
If you need some Macca, you can fundraise (it's an app) some demons in Tennozu. You can get there by taking a passage in Roppongi (the Shibuya region) and following a highway.
Inflicting bind on enemies then using fundraise on them nets a lot of macca. Also sell off all the healing things you don't use. And it probably wouldn't hurt to raise your level more. I think I was level 80 my first time fighting the Law boss.
Macca to summon the demons instead of "catching" them you mean?
Actually, I think the best way to get Macca by end game is to just run around in Ginza's restricted areas and other late game areas (like the two shelters that only open up after you return to Tokyo) collecting relics. I guess it could be a problem if you haven't opened up Ginza's areas though.
Yes. If you didn't get used to saving and summoning them to get better fusions I guess it could explain why your team feels weak.
How do I check what alignment im currently at? Im attempting to go for the neutral route but im not sure where my current alignment is at.
I'm about 3-4 hours into SMT IV and really having fun, even though it's really easy to die. My luck with negotiation is really bad; I manage to make the demon angry 90% of the time. I also miscalculate how close an enemy is and swing my sword too early/too late 90% of the time.
Quick question: Right now I'm most probably going to pick the choices that I want and see what route/ending I get based on them, but I wanted to ask, are any routes particularly harder than others?
Also, if anyone wants to share any tips for a beginner, by all means.
Nothing particularly harder, just some endings are longer so they'll have more fights and whatnot. The beginning of the game is the hardest part regardless.
Tips for a beginner; pick either a Mag or Phys build and stick with it, and if you choose Phys, dump your offensive points into Dex and ignore the Str stat. (And of course still put some into Ag and Lu).
Also buffs and debuffs are your best friend in SMT.
Got it, thanks!
Another question, related to the advice... I usually put stats in evenly in these games, would that be okay too? I don't want the game to be frustratingly hard, but I don't want to break it on my first playthrough either. Also, if I decided to do a Mag build, should I completely ignore Str and Dex? Same with Mag if I pick Phys build?
Got it, thanks!
Another question, related to the advice... I usually put stats in evenly in these games, would that be okay too? I don't want the game to be frustratingly hard, but I don't want to break it on my first playthrough either. Also, if I decided to do a Mag build, should I completely ignore Str and Dex? Same with Mag if I pick Phys build?
Hi all,
I have a question about SMTIV. Is there a way to go fromtoInternal Tokyo? I want to do DLC quests in order to get some exp and money, because I have to defeatregular Tokyo. Thanks!Kenji
Shouldn't you be able to activate the DLC quests anywhere though?