Thread dead already?
Put more time into the game and made it up to the Biker Fiend currently. I did spend a bit of time in the Amala Dungeon and finished the First Kalpa, plan to go hit the second Kalpa after a bit more progress in the story.
Haven't really hit a brick wall moment lately as I am pretty pleased with my fusions and am mostly just following the strategy of maintaining a party that is around my character level. I'm not using any guide or future planning for my team, mostly allowing fate to dictate what occurs. Even when I notice my team isn't ideal for certain bosses, I am still able to eke out victories ok.
I did notice that if you enter the Fuse room when the moon is 'full' you not only get access to sacrificial fusions(triple fusion...not too helpful so far), but also certain fiends can be created with the right combos noted by skulls on the fusion grid. I'm close to making the Daijojou(sp) guy once I level the MC a bit more.
Man, I have been hooked on this game the past week.
Put more time into the game and made it up to the Biker Fiend currently. I did spend a bit of time in the Amala Dungeon and finished the First Kalpa, plan to go hit the second Kalpa after a bit more progress in the story.
Haven't really hit a brick wall moment lately as I am pretty pleased with my fusions and am mostly just following the strategy of maintaining a party that is around my character level. I'm not using any guide or future planning for my team, mostly allowing fate to dictate what occurs. Even when I notice my team isn't ideal for certain bosses, I am still able to eke out victories ok.
I did notice that if you enter the Fuse room when the moon is 'full' you not only get access to sacrificial fusions(triple fusion...not too helpful so far), but also certain fiends can be created with the right combos noted by skulls on the fusion grid. I'm close to making the Daijojou(sp) guy once I level the MC a bit more.
Man, I have been hooked on this game the past week.