How's the story in this game?
Pretty great. It's very minimal though - it's more the oppressive atmosphere than anything else that helps tell the story.
How's the story in this game?
How's the story in this game?
I bought Nocturne the other day, enjoying it a lot so far. I'm inunderground area under the Ginza, where all those humans are. I need to get through this door but I don't know where to go from that.
Go talk to the Manikin in the lower area by himself. His door has the barber's pole next to it. That might give you a hint.
I just made it to Matador and have tried it 3 times and gotten my shit slapped in a few turns all 3 times. The only buffs/debuffs I have are Rakunda, which he just removes every turn.
I'm level 14, am I too low level for this or is it doable with the right demons? I'm not really finding anything useful to fuse for it that has more buff/debuff spells.
14 is fine. Fuse Nozuchi. Get something with Sukukaja.
So, is the TDE final boss viable at 80 when your *only* source of damage is your focus+frei+pierce combo?
So, is the TDE final boss viable at 80 when your *only* source of damage is your focus+frei+pierce combo?
I have never played a SMT game. That includes those persona games and whatever other spin-offs there are. I've always wanted to try though, especially Nocturne. Is it a good place to start or would you guys recommend another game first?
If not, I'll probably buy this later. Anything I should know before starting?
I have never played a SMT game. That includes those persona games and whatever other spin-offs there are. I've always wanted to try though, especially Nocturne. Is it a good place to start or would you guys recommend another game first?
If not, I'll probably buy this later. Anything I should know before starting?
So, I've been struggling to decide what difficulty to start this on. I try to look up what people recommend and I get a pretty wide range of answers, none of which are particularly helpful. I'm hoping GAF can clear this up for me.
I'm not an SMT vet, but I've beaten SMT4 on the harder of the two starting difficulties, as well as Persona 4 on expert. Is Nocturne's normal mode going to be a breeze for someone like me? I understand that SMT4 had the ability to save anywhere, which I obviously abused the shit out of making it a good deal less stressful, but is Nocturne basically the same thing on Hard just without that exploitable? I want to dispel my belief that people just say Nocturne is harder due to the lack of a save anywhere option...
I feel really spoiled for being used to the option of being able to change difficulties mid-game. I'm also very indecisive and meander a lot. :/
I'd go with Normal. It's a balanced challenge even for a vet.
Hard mostly inflates stuff like probabilities of 'instant death/expel' working against you(more irritating than challenging), tripling the costs of vendor prices, increasing other odd factors like surprise attacks and enemy stats. But really it just seems that you will be forced to rely more on specific demons and equipped magatama to counter these changes. Not really added challenge, but added prepwork.
- Optional dungeon Labyrinth of Amala is pretty cool and gives great insight into the backstory of so much of the game. It's a pretty big dungeon though and adds a large number of hours to the gameclock, but if you want to get more lore, its a required visit before the endgame. Really boosts your team exploring as well...but fully completing it will negate all the choices you make during the game and pit you on a single ending path.
I'm just starting this game for the first time, and I could not be more excited.
Is there anything I should keep in mind as someone new to the game? I recently beat SMT IV, if that tells you anything. Should I be concerned with alignment?
Somewhat related: how do I get PS2 games to look their best on an HDTV?
Edit: holy fuck this music is fantastic
If you intend to do the Labrinth of Amala, I recommend you save the free pixie you get during the game. This is because the fifth level has several doors that require certain stats (iirc 40 str, 40 mag, 40 luck). If you take that Pixie there, she will automatically transform into an uber high pixie with 40 in all stats so she can open most doors (iirc one needs Metatron to open) without the need for you to fuse anything else.
I should point out that it doesn't matter if you fuse the pixie into another demon or not. As long as the pixie/demon is in your party they will transform into the uber pixie.
So you're saying that I just shouldn't dismiss the Pixie currently in my party? And that even if I fuse her away, the game will know which demon was made using her? What if that demon is fused again? Thank you for all the incredibly helpful information!
SMTIV was all about min/maxing, and I'm wondering if that's the case here. So far it seems every stat is useful aside from Magic and Luck--I know I should invest in the latter, but its lack of immediate effect makes it harder to pick over anything else.
edit: my girlfriend took over the TV, so I'm tempted to buy Strange Journey to fill the void...
it keeps track, yeah. Just jot down the fusions somewhere.
Generally: raise magic or strength (strength is better overall, but magic has an easier time early on), while keeping agi and luck (in order of importance) at a reasonable level. If you're on normal, vit isn't all that important.
can't go wrong with that decision, really.
Even if you fuse Pixie, the demon she fused into will stay at the top of your demon list. You can continue to fuse it and it will continue to stay at the top. Basically, never dismiss or sacrifice the top demon.
As for the skill switches, I don't do it unless it's a worthless demon. Sure, you can occasionally get some great skills but I've had it ruin carefully created demons far too many times. Later Megaten games let you know which skill the demon is trying to change which is a lot more interesting.
So I just locked myself out of the TDE because not only did I have to enter the 5th kalpa before ToK, I had to talk to some FUCKING old man too? I'm so goddamn pissed. All that effort wasted.
Is it weird that I haven't felt compelled to fuse anything yet? I just got to Ginza, and I just doesn't seem necessary.
Edit: and if anyone could give me a quick primer in gems and sacrificial fusions, that'd be great.
Is it weird that I haven't felt compelled to fuse anything yet? I just got to Ginza, and I just doesn't seem necessary.
Edit: and if anyone could give me a quick primer in gems and sacrificial fusions, that'd be great.
I know someone who didn't fuse a single time, but he got lucky and only had demons that evolved.
But fusing certainly makes things more manageable.
I never really dwelled in gems. It boosts you demon, but my two runs are too far back that I remember how exactly it works. (Edit: you can buy Mitama's, who boosts stats, with gems if I remember correctly).
Sacrifical fusion is quite simple: you "sacrifice" a demon. It doesn't change the result of the fusion, but gives the fusion result bonus stats (depending on the sacrifices experience), and its skills can be inherited like those of the original fusion.
Thanks!
And should I only be changing Magatama once I've fully finished with the one I'm currently using? I see options for others that cater to specific elements, but should only stick with physical if that's how I'm building my character, right?
No. Skills on Magatamas can only be learned if you've passed a certain level. You can tell when one will teach you something if the Magatama in the selection screen dances like a wild thing. You're better off earning a skill whenever you can (though not necessarily taking the skill) because that unlocks more options for you. Even with a phys build, there are non-phys skills that can be useful, like Null [Element], or any number of buffs and debuffs. If you only wear one Magatama until it's finished, you'll go many levels with no new skill options, when you could have been broadening your skill inventory.
Oh, shit. Thanks for telling me!
Thanks!
And should I only be changing Magatama once I've fully finished with the one I'm currently using? I see options for others that cater to specific elements, but should only stick with physical if that's how I'm building my character, right?
Inquisitive_Ghost said the most important stuff.
I'll just add that you actually only have to put the Magatama on near a level gain to get the skills. The rest of the time, you're better of choosing the Magatama for its affinities first, and stat boost second. Like how you'll never want to put a Magatama with weakness against Hama/Mudo for a long time, whatever the stat-boosts/skills are.(hello Gaea)
While we're on skills, little tip: when a demon wants to change a skill on a level gain (change one existing, not learning a new one), only let him if it's a somewhat weak demon. I destroyed quite a few good demons by letting them change a skill into something far worse.
What I actually do is wear a less suicidal Magatama until I'm only a battle or two away from leveling, and then I throw the Hama/Mudo ones on. Allows you to learn the skills with far less risk.
Yes, that's exactly what I was advising to do.
No worries. To elaborate further, some skills are found in places you wouldn't expect, too. For example, buffs and debuffs are kind of scattered around, and I think Divine Shot (single-target phys skill with a high crit rate) is actually found on a Hama-themed Magatama.
So, explore those things!
Edit: Just checked, yeah, Divine Shot isn't even on a Phys Magatama.
Inquisitive_Ghost said the most important stuff.
I'll just add that you actually only have to put the Magatama on near a level gain to get the skills. The rest of the time, you're better of choosing the Magatama for its affinities first, and stat boost second. Like how you'll never want to put a Magatama with weakness against Hama/Mudo for a long time, whatever the stat-boosts/skills are.(hello Gaea)
While we're on skills, little tip: when a demon wants to change a skill on a level gain (change one existing, not learning a new one), only let him if it's a somewhat weak demon. I destroyed quite a few good demons by letting them change a skill into something far worse.
You guys have been very helpful, thank you. It never would have occurred to me to equip anything other than physical Magatama (or I would have realized it far too late). I feel like I wasted significant progress even just leveling to 20 without realizing this, but oh well.
Most of the early skills aren't that usefull anyway (save for Fog Breath and Focus, which are perma keeper).