sigmaZ
Member
This game's soundtrack
Were not worthy
I wish more games had stuff like this with a darker atmosphere.
This game's soundtrack
Were not worthy
You're probably doing this, but make sure to customize the Nahobino's essences (both skills and affinities) regularly. Having the right affinities on him for a battle can make a huge difference on a fight.
Thats basically whats press turn system is all about and why its my favourite turn based combat.Thanks man!
Yeah I think I switched my affinities to directly counter every single boss I've fought so far. It's really satisfying when they waste their turn trying to hit my Nahobino with their big bad spells
well, you would've really hated it in the original version, where there was no 'save anywhere', & you had to go from one save point to the next in a single run. to my surprise, this new version came off more like a mildly annoying irritation to me than anything else. everything's relative, i guess...Theis just bad. There is zero fun to be had in this oneDemon King's Castle
I'm sorry but this is a reason for me to completely drop a game.
Considering you can see the enemies on the field and run around them, even without save anywhere it was already much much easier than previous SMT titles which had random encounterswell, you would've really hated it in the original version, where there was no 'save anywhere', & you had to go from one save point to the next in a single run. to my surprise, this new version came off more like a mildly annoying irritation to me than anything else. everything's relative, i guess...
The problem with Press Turn is that every SMT and Persona and other spinoff title always ends up the same near the end, with bosses that have weaknesses to nothing and immunity to most if not all things and you're dependent entirely on Almighty spam to deal damageThats basically whats press turn system is all about and why its my favourite turn based combat.
But dont worry later on enemies have a way to counter resistance with Pierce and Almighty attacks.
In SMTV you can use Pierce attacks, in fact there is a skill that turns all your attacks to Pierce for one turn.Considering you can see the enemies on the field and run around them, even without save anywhere it was already much much easier than previous SMT titles which had random encounters
The problem with Press Turn is that every SMT and Persona and other spinoff title always ends up the same near the end, with bosses that have weaknesses to nothing and immunity to most if not all things and you're dependent entirely on Almighty spam to deal damage
They never figured out how to add more variety to how Press Turn is handled after decades of this problem
agreed. but still kinds a pain in the ass for someone like myself who'd keep fucking up the traversal...Considering you can see the enemies on the field and run around them, even without save anywhere it was already much much easier than previous SMT titles which had random encounters
Any tips for this guy? I'm finding him really hard.
Mara has been with series since the beginning and his not only one....I thought this was a meme
Absolutely ridiculous, they know what they are doing and I'm all in for it lolMara has been with series since the beginning and his not only one....
I laughed so hard because I tried talking to a random enemy and Mara (in my party) took over.Absolutely ridiculous, they know what they are doing and I'm all in for it lol
I laughed so hard because I tried talking to a random enemy and Mara (in my party) took over.
Didn't know this was a thing, but I was laughing out loud at all the puns
weird. i just did the same thing (at the entrance to empyrean, the final stage). i did manage to get the true ending when i played the original, but this time, enough was enough. greatly enjoyed it, but i gotta admit that i just no longer really cared what the hell happened anymore...I feel bad but I got to what I assume is the final open world area. Gotta off 4 bosses before going to either a final boss dungeon or something. But… I dropped the game haha.
I got sucked back into Elden Ring, sekiro, beat DS3 and all its dlc, and even have been playing some league of legends again.
For some reason the drive to go to finish this evaporated...
I laughed so hard because I tried talking to a random enemy and Mara (in my party) took over.
Didn't know this was a thing, but I was laughing out loud at all the puns
The music had to grow on me. Especially the first area.Everyone is talking about the music being great, I'm in the early open world parts and the music is awful to me. I loved persona 5's music but this is not great so far. I'm assuming it gets better?
Any tips for this guy? I'm finding him really hard.
Some Demons get good mood in the full moon which makes it easier to negotiate with them but sometimes in New moon they won't listen at all.Plus I didn't understand the full/dark moon sound. I thought it was a special demon or something lol
I need to activate the miracle for that right? I'm sitting on a ton of glory because I don't know what miracles are unlocked later in the gameSome Demons get good mood in the full moon which makes it easier to negotiate with them but sometimes in New moon they won't listen at all.
Also Fusion accident happen often during those phases and some demons can only be obtained with Fusion accidents.
Without the miracle you still get fusion accident but with miracle it would happen much more frequently.I need to activate the miracle for that right? I'm sitting on a ton of glory because I don't know what miracles are unlocked later in the game
I'm going for all achievements but I'm taking my time
Haven't seen one in 35 hours of playtime lolWithout the miracle you still get fusion accident but with miracle it would happen much more frequently.
Fusion accident mostly happens during new moon and full moon and you can tell when the music changes in world of shadows.Haven't seen one in 35 hours of playtime lol
Thanks for the info. I'm loving the game but found the first couple of hours overwhelming. I might have missed more important info
Also the first time it happens, it replays the entire cutscene (the one with the weird piano-esque thing, whatever the fuck that is about) and you can't skip it. Freaked me out the first time it happened, I thought my controller came undone. The cutscene for fusions is way, way too long.Fusion accident mostly happens during new moon and full moon and you can tell when the music changes in world of shadows.
Yeah I never got the chance to get Amabie and Kinmamon in my entire 100 hours playthrough.Also the first time it happens, it replays the entire cutscene (the one with the weird piano-esque thing, whatever the fuck that is about) and you can't skip it. Freaked me out the first time it happened, I thought my controller came undone. The cutscene for fusions is way, way too long.
I think I've had like three fusion accidents in my 55 hours of playing so far, and all three times it mangled my demon into something I already had a stronger version of lol
I also love how you get whole side quest dedicated for Japanese mythology demons In this game.After playing this game for hours a day every day while living in Japan, walking by shrines hits different.
Yup! instead of just “grinding“ you can beat bosses 10 levels above with you the right tactics and party set up……nothing is more satisfying.Fighting bosses above your level and winning is especially satisfying.
Atlus and Kadokawa Game Linkage have announced that the complete strategy guide for Shin Megami Tensei V: Vengeance will be released in Japan on August 28, 2024.
Fans can anticipate a plethora of information contained within these 528 A5-sized pages, such as charts for completing both story routes, endings, quest guides, demon interactions, Magatsuhi skills, and much more.
Pre-orders can be made from Amazon Japan or Rakuten Books for ¥3,300.
Try SMT IIII Nocturne, Strange Journey, SMTIV and SMTIV Apocalypse (direct sequel to IV), Digital Devil Saga 1&2How are the older titles?
This was my first mainline SMT Game.
So far I only played P3 - P5..
Are they still good to play or already too outdated?
To be fair Demifiend is nightmare to fight in most games he appears in, like in Digital Devil Saga and SMTIV Apocalypse.The final bosses for Vengeance route were really good, Demifiend fight is a complete nightmare and him being a guest in the party was disappointing. You cant really have him in NG+ without suffering that fight again
Unfortunately the music sucks for most of the open world areas with the exception of the final open world map. Previous SMT games were much better. These tracks are more like unsettling atmospheric music and while I get what they were going for with the bleak setting, I still just think its trash. Some SMT fans tend to praise everything they do and cant bear to be critical of anything.Everyone is talking about the music being great, I'm in the early open world parts and the music is awful to me. I loved persona 5's music but this is not great so far. I'm assuming it gets better?
Here is the thing you NEVER EVER need grind in this game, I beat end game super boss while being 10 level lower, in fact beat most high level quests bosses while being severely under level. also the only reason fight field enemies is when I want recruit specific demon.I was having a grand old time for the first 20 hours. The first few times I had to grind levels were fine because I'd pop an Attract Pipe, find a cluster of enemies, aggro them, turn on Auto-Skill battle, teleport back to the nearest Pillar, repeat. Only had to do maybe an hour of pure grind until getting to Taito, and now Empyrean and what I think is the last battles:
The boss rush-like run up the heavenly stairs after taking out that punk Dazai
Instead of grinding, you fuse/use essences to tailor your party to the battle, right? That's fair. That isn't too appealing for me. I actually like grinding when I'm seeing enough progress happen, but this game got to a point where I didn't. To me, the grind is just as satisfying as "getting good" because it's like I'm wearing down the game until I come out ahead, if that makes sense. I'm glad you like this game. I'm still interested in Metaphor once it comes out.Here is the thing you NEVER EVER need grind in this game, I beat end game super boss while being 10 level lower, in fact beat most high level quests bosses while being severely under level. also the only reason fight field enemies is when I want recruit specific demon.
SMT‘s Press Turn combat is about rewarding you for good party composition and coming up with tactics to beat tough enemies, it’s not type of RPG that build around grinding, that would make the game actively un fun for yourself.Instead of grinding, you fuse/use essences to tailor your party to the battle, right? That's fair. That isn't too appealing for me. I actually like grinding when I'm seeing enough progress happen, but this game got to a point where I didn't. To me, the grind is just as satisfying as "getting good" because it's like I'm wearing down the game until I come out ahead, if that makes sense. I'm glad you like this game. I'm still interested in Metaphor once it comes out.
SMT‘s Press Turn combat is about rewarding you for good party composition and coming up with tactics to beat tough enemies, it’s not type of RPG that build around grinding, that would make the game actively un fun for yourself.