I read through the new magazine scans and its mostly character profiles, so I'm not going to bother to translate that. The only new information is the new gateway system in the middle part of page 2.
New Gateway System
There will be three different types of gateways in the DW5, which is classified as Attack, Defense, and Recovery. The Attack gateway is very similar to the old gateways but more troops will flood out of these compared to the other types. Some attack gateways may spawn a large amount of archers as well. The Defense System as the name suggested is focused on defense. These gateways does not spawn as many troops as the attack gateways but they will come at you in formations, in addition large amount of archers will shoot at you from the formation's sides and rear, so that you cannot take these gateways quickly. Recovery Points are somewhat special. The troops defending these points varies and there are more wooden boxes in these points than others, if you're at critical health, come to these points to recover your strength.
I might as well translate the part on the new graphic engine as well.
The Draw distance has been extended
From the beginning, players of the DW series has been plagued by LAG whenever there's a large amount of troops on screen, reducing the excitement of the battle. The creators of DW have addressed this issue in DW5. In this new chapter even when there's a large amount of troops, there won't be a situation with LAG and that the draw distance has been extended as well. In addition, there will be new weather effects and day to night change.
Note: Under one of the screenshot it boasts that there won't be lag during multiplayer.