...megaton?
I DID IT. AKUMU IS DONE. 22:00, 368 DEATHS, BUT IT IS DONE.
I am never doing that again.
Some hate this aspect of the game, but I really loved it. Kept you on your toes, even if it can be pretty cheap at times.
Yeah, that's a pretty great way to describe it.
Any general advice? I'll be continuing my Akumu file soon.
One of the things that I wanted to do with The Evil Within is sort of the randomness of fear that comes while you're playing the game. This is not that much In cinema as well you know what's going to happen. Maybe something's gonna happen, and it does happen, but with videogames I wanted to do something different, with more random enemy encounters or more random you don't know what's going to come, where and when. And I wanted to do that with The Evil Within, but I haven't achieved the goal that I want to. It's [an idea] in development.
Interviewed Shinji Mikami during last week's Gamelab, and here's something in advance:
http://www.gamereactor.es/noticias/...+buscando+un+survival+horror+m%E1s+aleatorio/
Full interview should be available soon.
I'd definitely be looking forward to a more random-focused and less scripted survival horror game by Tango Gameworks
http://evilwithin.net/forums/viewtopic.php?f=2&t=666
Don't think this was ever posted here. Tango are hiring for their next project, and they're asking for Unreal Engine 4 expertise. Also, seems only for PS4/XO/PC.
Might be worth a thread.
Might be a silly question, but in Chapter 9 when the screen turns blue/grey and I'm about to be instakilled by Ruvik...is there a way to avoid this?
http://evilwithin.net/forums/viewtopic.php?f=2&t=666
Don't think this was ever posted here. Tango are hiring for their next project, and they're asking for Unreal Engine 4 expertise. Also, seems only for PS4/XO/PC.
Might be worth a thread.
Can't wait to find out what they're working on
The path they put TEW on didn't start until a couple years into development so really they just didn't have enough time to support that vision, reading this is reminding me of everything he said before the game released.
Chapter 9 was a good example of this "randomness" he wanted but it was a "lite" version of it, the idea was there but it wasn't fleshed out enough, likely due to time.
Will throw $$$ at another Mikami horror game, be it TEW 2 or a new IP.
Run around him in circles or hide under a bed or inside a wardrobe before he sees you.
If you mean whether you can prevent it from happening all together then I'm pretty sure you can't. It seems to occur on a hidden timer.
Hopefully a new IP, I would live if they were churning out original IP's like Platinum Games. Let the sequel to TEW sit on the shelf for awhile...as a studio you don't want your talent burning out over the same IP.
TEW 2 right away?...no thanks.
Did this sell well enough for a sequel?
Yay, season pass is on sale for $13.39.
How is the Executioner DLC? In terms of fun factor and difficulty?
From afar it looks like the Executioner is to The Assignment/Consequence as the "Clash of the Clouds" (boring Bioshock Infinite side DLC that totally deviates from the game's main qualities) is "Burial At Sea" (Bioshock Infinite meaty story DLC, with impeccable production values).
Is that a fair assessment? I'm more than glad to play just The Assignment/Consequence. Just wondering what others think of the Executioner.
Yay, season pass is on sale for $13.39.
How is the Executioner DLC? In terms of fun factor and difficulty?
From afar it looks like the Executioner is to The Assignment/Consequence as the "Clash of the Clouds" (boring Bioshock Infinite side DLC that totally deviates from the game's main qualities) is "Burial At Sea" (Bioshock Infinite meaty story DLC, with impeccable production values).
Is that a fair assessment? I'm more than glad to play just The Assignment/Consequence. Just wondering what others think of the Executioner.
Does the season pass have all the DLC included?
Wait, there is no way to get ammo for the rocket launcher or the machine gun? What kind of joke is this?
Wait, there is no way to get ammo for the rocket launcher or the machine gun? What kind of joke is this?
Okay they still haven't patched the chapter 9 mess?
Ruvik spawns right in front of me (four fucking times in a row) and kills me instantly. This is the worst level ever created. I really have no idea how anyone could approve this shit.
Okay they still haven't patched the chapter 9 mess?
Ruvik spawns right in front of me (four fucking times in a row) and kills me instantly. This is the worst level ever created. I really have no idea how anyone could approve this shit.
No, I've tried everything. It's my third playthrough and he kills me everytime he appears. Hiding doesn't work , running away doesn't work...he spawns right in front of me and I'm dead. Is this a bug? Don't get me wrong, I love this game but this chapter.....the setting is so good. I don't get it. Totally unnecessary
what the hell are you guys made of?? are you robots?
I don't understand how can people beat akumu less than 300 times (and some of you under 100)
so I am playing through the DLC now.
I just finished the Kurayami playthrough of the assigment and got all trophies. I didn't dislike it as much as some here, or maybe I went in with low expectations. it's way too short to bother being angry at it.
yesterday I decided to go on with the executioner dlc to spice things up.
the executioner thing is fun but kind of clunky, I like the upgrade system and I commend Tango for their creativity, bosses are not hard but kind of annoying the first time around so I hope It get's better or more pleasant the second time.
I have spoiled myself some things about it reading a guide and there seems like there are some burtal fights in a new game+. is that true??
In terms of trophies is there anything in any of the DLCs that will make me pull my hair in frustration like Akumu on the main game?
The trophies for the first two DLCs are pretty simple except for one in the Consequence where you have to sneak around an area without being seen.
The trophies in the third DLC are a little more hefty though. I still haven't done them myself. Nothing anywhere near Akumu, but they are there. I won't spoil you though, you'll see what I mean when you get there.
I posted this earlier but you can get more rocket launcher ammo in the Executioner by using it all, then going back to the shop. Infinite rocket launcher should make that last wave much much more doable, so I would argue it's nowhere near Akumu (which to be fair I still haven't gone through).
But don't you get infinite ammo after beating all chambers? Atleast I remember having to do the hardest chamber with limited ammo. Akumu is harder for sure but that last chamber isn't cakewalk either.
I tried the final chamber which was very intense the whole time but guarding myself from the rocket launcher sadist behind trucks while I fight basic haunted made everything manageable.
somehow I wasn't aware this was the chamber with theat the end and I had barely any equipment, let alone fully upgraded the good stuff so I said "oh fuck, ok I keep my tokens" and that was it.Seb/Joe
I have one question, there's a trophy that says "execute haunted with enviromental traps" what counts as enviromental trap?? the rotating blades? is there any place where you guys recommend me doing this? the second execution chamber has blades and spikes so there would be the place I guess?
after the first playthrough, you realize how very short this is, I played through everything a 2nd time in one sitting after finishing it. pretty sure when I have upgraded everything and want a straightforward runthrough it can be done in 30 minutes or less.
the no damage trophie will be hard, I can see ranged bosses like the RPG and Joseph being hard but I guess developing an strategy will help. I suspect that the wire trap + dynamite combo will just do the trick, maybe a rocket launcher here and there. Same with the final execution chamber, before they appear there are good 30 seconds of nothing, I'll fill the elevador exits with traps and proceed to dynamite the shit out of those fuckers.