The final stretch was disappointing, having one of the last bosses be a random tentacle moron you never saw before, and then have Rubik be just one big set piece, was underwhelming.
I was admittedly playing on casual (don't regret it in the slightest) but i was keeping my "boss killer" (max damage magnum) for that special moment, and i ended up using only 4 bullets of it, on the double safe heads (frozen in time with an electric bolt... that fight lasted about 4 seconds, lol).
The game as a whole was really lively though, you jumped from one idea to the other, with little connective tissue, which made for a lot of fun encounters.
Creativity wasn't lacking, to a fault almost, a bit like in RE4, a couple of things i would've left on the cutting floor (killer rumbas?).
The most creative aspect of them all, however, were the hiboxes, you never knew what was coming with those... especially brilliant with all the 1 hit KO deaths.
Jank was definitely the biggest enemy of this game, from the wonky animations, to the sometimes unresponsive character, to the magical grabs of the enemies, etc etc.
In this sense, RE4 felt much more polished, but that could be my memory.
On the plus side, some encounters are some of the most fun i've seen this gen, the three that stand out for me, are the invisible enemies, especially in the hospital, with the puddles; the room with the giant spinning blade (and having to make the enemies stand up to get chopped); and the first encounter with Safe Head.
When you understand that killing him is just making things worse, oh boy.
I wish i managed to kill Laura in the second fight, but i used every bullet of every weapon, as well as all the fire traps, and she was still alive, so i just reloaded and hauled ass.
As for the story... Silent Hill this was not, lol, but it was the usual Mikami shlock that's fun to go through.
Fuck Joseph tho, having to grab his glasses from the demon dog because he feels less of himself without them? He deserved that uncerimonious death.