L Laurent Member Jun 14, 2004 #1 http://www.media.ebaumsworld.com/duckhunt.swf I guy that manage to recreate Duck Hunt in Shockwave. The Game D is suprisingly fun... ^_^
http://www.media.ebaumsworld.com/duckhunt.swf I guy that manage to recreate Duck Hunt in Shockwave. The Game D is suprisingly fun... ^_^
G Goreomedy Console Market Analyst Jun 14, 2004 #3 Yeah, I remember the flight patterns being a bit more organic in the original. And how can they release a Duck Hunt game without the awesome skeet mode?
Yeah, I remember the flight patterns being a bit more organic in the original. And how can they release a Duck Hunt game without the awesome skeet mode?
L Laurent Member Jun 14, 2004 #4 LakeEarth said: Was the original game so 'pattern'-ful? Click to expand... Yep... 8-bit!
L LakeEarth Member Jun 14, 2004 #5 I remember it being a bit more random. Here I can put my mouse cursor someplace, wait for 5 seconds for it to reach it and blast it. I'm sure the NES version's AI was a little bit more ... random.
I remember it being a bit more random. Here I can put my mouse cursor someplace, wait for 5 seconds for it to reach it and blast it. I'm sure the NES version's AI was a little bit more ... random.
L Laurent Member Jun 14, 2004 #6 Goreomedy said: Yeah, I remember the flight patterns being a bit more organic in the original. Click to expand... I thought he meant the patterns used in the landscape; the cheesy repetitive texture.
Goreomedy said: Yeah, I remember the flight patterns being a bit more organic in the original. Click to expand... I thought he meant the patterns used in the landscape; the cheesy repetitive texture.
F Ferrarisimo Member Jun 14, 2004 #7 The original wasn't Arkanoid with ducks, as this game is. Still nostalgic, though.