Felt like posting a progress report on my breaking into the shmup genre.
As mentioned a few pages back, my only experiences with shmups before was Star Soldier: Vanishing Earth years ago. Due to the OP I tried out Axelay, which I absolutely loved. It didn't allow for much customization, but I felt the weapons were all pretty useful and the level design was solid. I managed to beat the game, though I have not 1CCed it.
Raiden Fighters Aces on XBLA
I love all of the different ships and the flashy weapons. Sprite work is fantastic and controls are solid. It took me awhile to figure out all of the mechanics (didn't realize there was a charge shot forever). Using the default 3 continues I can consistently reach the final stage of Raiden Fighters 1, but can't beat it. Haven't really tried to solo Raiden Fighters 2 yet.
Super Megaforce
I actually manged to 1cc this game. There were a lot of weapons in this game, but I found most of them to be pretty useless. That could be attributed to finding a particular set of weapons I just liked. After playing this and Axelay, I think I like shmups that have obstacles to maneuver around and not just enemies to shoot like in Raiden Fighters.
Touhou 7: Something Cherry Blossoms
Since I hadn't really played any manic shooters, I tried Touhou 7. I didn't really enjoy playing this all that much. I felt like the pace was too slow for my liking, though that is partly to allow you some time to think about how to dodge the bullets. I also wasn't a huge fan of the style, though some of the bullet patterns looked very nice. Have only made it to stage 3 on one continue (I'm pretty bad).
Gradius III
I picked up a copy of Gradius III for the SNES last week. I like how you can choose which power ups you want. It has been pretty cool experimenting with the different types of weapons. My main complaint with this game is that dying once is almost always a complete game over. Though typically check points give you 2-4 power up enemies right away, I find that the later stages are nearly impossible to survive with a low number of power ups. I've managed to reach the 3rd boss on 1cc so far.
I noticed you guys talking about playing with Arcade Sticks for Raiden Fighters IV. Never really considered it myself. Guess I'll break out my Arcade Stick and give Raiden Fighters Aces a go with it.
I want to check out some more manic shooters to try and get a feel of whether or not I like them or not. What would you recommend?
As mentioned a few pages back, my only experiences with shmups before was Star Soldier: Vanishing Earth years ago. Due to the OP I tried out Axelay, which I absolutely loved. It didn't allow for much customization, but I felt the weapons were all pretty useful and the level design was solid. I managed to beat the game, though I have not 1CCed it.
Raiden Fighters Aces on XBLA
I love all of the different ships and the flashy weapons. Sprite work is fantastic and controls are solid. It took me awhile to figure out all of the mechanics (didn't realize there was a charge shot forever). Using the default 3 continues I can consistently reach the final stage of Raiden Fighters 1, but can't beat it. Haven't really tried to solo Raiden Fighters 2 yet.
Super Megaforce
I actually manged to 1cc this game. There were a lot of weapons in this game, but I found most of them to be pretty useless. That could be attributed to finding a particular set of weapons I just liked. After playing this and Axelay, I think I like shmups that have obstacles to maneuver around and not just enemies to shoot like in Raiden Fighters.
Touhou 7: Something Cherry Blossoms
Since I hadn't really played any manic shooters, I tried Touhou 7. I didn't really enjoy playing this all that much. I felt like the pace was too slow for my liking, though that is partly to allow you some time to think about how to dodge the bullets. I also wasn't a huge fan of the style, though some of the bullet patterns looked very nice. Have only made it to stage 3 on one continue (I'm pretty bad).
Gradius III
I picked up a copy of Gradius III for the SNES last week. I like how you can choose which power ups you want. It has been pretty cool experimenting with the different types of weapons. My main complaint with this game is that dying once is almost always a complete game over. Though typically check points give you 2-4 power up enemies right away, I find that the later stages are nearly impossible to survive with a low number of power ups. I've managed to reach the 3rd boss on 1cc so far.
I noticed you guys talking about playing with Arcade Sticks for Raiden Fighters IV. Never really considered it myself. Guess I'll break out my Arcade Stick and give Raiden Fighters Aces a go with it.
I want to check out some more manic shooters to try and get a feel of whether or not I like them or not. What would you recommend?