Papacheeks
Banned
No Man's Sky and Abzu are not WWS games and thus not under Yoshida. That credit goes to the third party relations team.
So Sony doesn't own the IP's then? Thought ABZU was by the Journey team?
No Man's Sky and Abzu are not WWS games and thus not under Yoshida. That credit goes to the third party relations team.
No Man's Sky and Abzu are not WWS games and thus not under Yoshida. That credit goes to the third party relations team.
So Sony doesn't own the IP's then? Thought ABZU was by the Journey team?
The weird, Newell-esque cult of personality developed over him flies in the face of me not touching my PS4 for months.
I was under the impression that Gran Turismo 6 was better than Gran Turismo 5 in every way. But I haven't followed the game much, just what I heard from some racing people on podcasts.He authorized the development and release of a butchered product, he basically killed the ip there and then, not even his salvage job with the digital release of Spec II on PS4 will do anything. It's over!
Yoshida needs to be sent Ken K's way.
Lots of people left thatgamecompany in all kinds of direction after Journey. But no, that game is being published by 505 Games, not Sony.So Sony doesn't own the IP's then? Thought ABZU was by the Journey team?
Not Shuhei. World Wide Studios is not responsible for the general network infrastructure.PSN down AGAIN, never any response from them. Yeah, he aint doing too great imo.
I'm glad to see this thread created, because I, and I think many other people who think about the bigger picture, see this is a topic worth discussing. Sony has so many internal studios, but it feels to me like they just aren't outputting that much, and when they do it's often not to the quality level it should be. Standards change overtime, and sometimes it feels like their studios aren't keeping up.
It's very hard to pin the Sony studios situation on Shuhei alone, as we really have no idea exactly how much support he has, how big the team surrounding him is, etc. but there is no doubt their worldwide studios just aren't outputting games at the quality level you'd expect.
Knack
Killzone: Shadow Fall
Infamous: Second Son
Driveclub
Those are the big PS4 exclusives we've had so far, and quite honestly, I feel like all of them came off as very flawed products. I'd like to directly contrast them to competing products, but I have a feeling I'd be attacked for doing so. Needless to say, I feel like there are competing projects out there that set more ambitious goals, and often execute on a higher level of quality. It's truly disappointing, as I feel like a little help here and there could really turn things around, so I hope they shake things up soon.
Also, let's see the entire picture.
Japan Studio released Puppeteer, Soul Sacrifice and Rain in 2013, Freedom Wars in 2014, now they're on Bloodborne and something else I don't remember (and TLG, right?)
Quantic Dream released Beyond in 2013, they're now working on PS4.
Naughty Dog released TLOU in 2013, the DLC in February 2014, TLOU:R this summer. Now they're on Uncharted 4.
Poliphony Digital released GT6 at the end of 2013, we all know they're on GT7 for PS4.
Pixelopus, the newest team, released Entiwned this summer.
San Diego released MLB 13 and 14 in 2013 and 2014.
Santa Monica released GoW Ascension in 2013. Now they're on something big (GoW 4?) and they're collaborating for a couple of titles.
Evolution Studio is going to release Driveclub.
Guerrilla Cambridge released Killzone: Mercenary in 2013.
Media Molecule released Tearaway in 2013, they're now on the port for PS4 and probably something else.
Studios that didn't release anything in 2013 (and/or 2012) are the ones that covered the launch window...
Sucker Punch, that released Second Son and the DLC First Light.
Guerrilla Games with Shadow Fall. We know they're now on Horizon.
...together with Knack from Japan Studio and the demo Playroom from London Studio.
From the second party there's a good activity as well, with Resogun (Housemarque) and The Order (Ready at Dawn) as well as others I don't remember.
The team we know nothing about is Bend Studio.
I'd say this is a pretty good output for such a young first party group, compared to the huge one that has Nintendo for obvious historical reasons.
So, what about, I don't know.. give them time? With Vita out of the wa (sorry Vita fans), the resources are going in one single direction, and tha't the PS4 (and Morpheus maybe).
I'm glad to see this thread created, because I, and I think many other people who think about the bigger picture, see this is a topic worth discussing. Sony has so many internal studios, but it feels to me like they just aren't outputting that much, and when they do it's often not to the quality level it should be. Standards change overtime, and sometimes it feels like their studios aren't keeping up.
It's very hard to pin the Sony studios situation on Shuhei alone, as we really have no idea exactly how much support he has, how big the team surrounding him is, etc. but there is no doubt their worldwide studios just aren't outputting games at the quality level you'd expect.
Knack
Killzone: Shadow Fall
Infamous: Second Son
Driveclub
Those are the big PS4 exclusives we've had so far, and quite honestly, I feel like all of them came off as very flawed products. I'd like to directly contrast them to competing products, but I have a feeling I'd be attacked for doing so./B] Needless to say, I feel like there are competing projects out there that set more ambitious goals, and often execute on a higher level of quality. It's truly disappointing, as I feel like a little help here and there could really turn things around, so I hope they shake things up soon.
Right, let's see the bigger picture. I quote myself from an old thread:
Resources aren't infinite. If you decide to support your last console, it's obvious that the new one is going to have less games for a while.
Is is good or bad? I say good because if there's one thing I hate is the support for a console dying from one day to another, it feels like a huge middle finger to the fanbase.
Until The Last Guardian comes out I can't say he did a good job. This is the man who chose not to publish Demon's Souls on the west.
I was under the impression that Gran Turismo 6 was better than Gran Turismo 5 in every way. But I haven't followed the game much, just what I heard from some racing people on podcasts.
Lots of people left thatgamecompany in all kinds of direction after Journey. But no, that game is being published by 505 Games, not Sony.
Not Shuhei. World Wide Studios is not responsible for the general network infrastructure.
Yeah, art director and lead designer from thatgamecompany from Journey are working on the game. Maybe even more, but those are the ones I've read about.Is the team making Abzu made up of some of the team from Journey? Thought I read it somewhere some of the members from that Studio were working on that game.
I can only speculate, but in the era of multiplatform development I would always assume that titles will come to all platforms unless they are created by internal teams.Also since you have more info than me, if 505 is publishing it, does it mean it's only timed exclusive?
Yeah, art director and lead designer from thatgamecompany from Journey are working on the game. Maybe even more, but those are the ones I've read about.
I can only speculate, but in the era of multiplatform development I would always assume that titles will come to all platforms unless they are created by internal teams.
Does anyone know exactly when Yoshida was appointed head of WWS? I think that's an important distinguishing factor when trying to consider how successful he's been. Wikipedia does not say and my tools for research are limited at the moment.
I think that many people are blinded by his apparently good personality, but where was his good personality when killed Vita and teams like Liverpool?
We are evaluating his work not his fake pr personality.
Sony have closed a number of their game development studios these past few years, while supporting certain others in their place. While Wipeout developer Studio Liverpool was closed down in 2012, Uncharted developer Naughty Dog has thrived. While SOCOM developer Zipper Interactive no longer exists, Killzone developer Guerrilla is still around. And those are just a couple of the studios that Sony have closed this generation.
In an interview with Gamasutra, Sony’s Worldwide Studios head Shuhei Yoshida provides some insight as to why this is. The issue, Yoshida says, is that mid-sized console studios are facing challenges across the industry in general. Due to this, Sony have been closing down some of their studios while investing in what they view as their top teams.
“So we have supported some studios—Naughty Dog, Sony Santa Monica, and Guerilla—to become able to produce multiple projects at the same time, while we shut down mid-sized studios who were struggling to compete… that’s in reaction to the changes of the time,” Yoshida shares.
Getting consumers to spend $60 is hard, and the only way to do that is by offering bigger titles that far outclass those of the mid-sized titles, Yoshida feels. He goes on emphasize: “It’s been a bloodbath of medium-sized games for the last two years… the market is extremely hard for smaller, mid-sized games these days.”
Mid-sized studios have a serious question to ask themselves, Yoshida says: “if you are making a studio, like 40 or 50 people studio, it’s a really tough age—whether they try to grow and compete to become triple-A, or if they try to do indie-style small development. It’s really a good, critical question for many of the mid-sized studios.”
He did a good job because he cancelled the ps3 version and startet to develop on PS4
I think this was the right choice
i'd swipe right
On the other hand. He should have made sure the Hot Shots Golf game get out in the 1st year tho
I think that many people are blinded by his apparently good personality, but where was his good personality when killed Vita and teams like Liverpool?
We are evaluating his work not his fake pr personality.
I'd say so. The global strategy of what kind of games are in production for what kind of platforms by what developers are ultimately his call.Is Shu responsible for the PS3 having great exclusives during the very last years of the last gen? If so, that's a thumbs up for supporting your console until the end.
On Twitter....
Looking at the launch of Driveclub, i think SOME criticism is warranted.
He seems like a nice enough guy, but First Party titles are not exactly a highlight of 2014 for Sony.
Did you have a change of heart? You seemed to love the WWS output in 2012 and 2013.Don't like SWW output in the last 2-3 years.
That and a western RPG from a European/US team. It sounds like GG is making that, and according to Verendus Studio Japan is working on the former.Shu Yoshida is one of the best in the console business.
Yup! He is awesome!
But one thing is missing:
He needs to build (or acquire) a JRPG team / studio.
(see Nintendo and Monolith)
The one thing that is missing in their SCEWWS -> a big JRPG title/studio.
Shu does work for Andrew House.I personally like his personality. He just seems like a nice person. I probably shouldn't be admitting this, but I was under the impression that Shu worked for Andrew House.