Thick Thighs Save Lives
NeoGAF's Physical Games Advocate Extraordinaire
Via @Genki_JPN on Twitter
Shuhei Yoshida says NieR: Automata was the game that revived the Japanese games industry after it struggled chasing overseas trends in the PS3 era.
"I think Yoko Taro made it without thinking whether or not it would sell overseas. However, it was a huge hit overseas.
From there it became clear that Japanese creators were making 'Japanese things' and those things were selling overseas. Everyone realized that with NieR.
It wasn't just a matter of saying 'It's okay to do it like that', but "we have to do it like that'. So the direction of Japanese creators became 'let's stop imitating overseas countries anymore', 'if we create things with our own culture and that we understand, they will understand it overseas'.
I think the Japanese game industry was revived after NieR so much so that I would say it was before NieR and after NieR. To put it simply, I think NieR: Automata was the title that made people realize "let's make something Japanese."
Full interview in Japanese can be found here - https://av.watch.impress.co.jp/docs/series/rt/2001799.html
Update: Here's Yoko Taro's response on this news story:
I was just sent a message. I'm honored that Automata is being praised, but it was Producer Saito who gave the order to "make it for the Japanese market without worrying about overseas reviews.
"To be more precise, I remember being told something like, "Yokoo, you can't make games for overseas, so please try your best to make one for Japan at least."
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