Third Bloober Dev Diary episode is finally out,
THE TOWN OF SILENT HILL:
This is not true. Not only traversal stutters on PS5 happen considerably more rarely, but when they do they only cause drops of about 1-2 frames.
Here a 77800X3D + 4090 already using DLSS Performance drop to 52 because of traversal stutter, when same traversal on PS5 stay at locked 60fps even in presence of enemies or drops a single frame to 59 and in the worst cases to 58.
On PC later on, like in the
Prison stutter gets so severe most users are turning RT off entirely to make it more playable (doing this produces more compromised visuals than Performance Mode on PS5 as lumen settings are inferior on PC), when not a single person complained about the same section on PS5.
In the first video there's that guardrail zone used by many to showcase stutter on PC, and it stays at locked 60fps on PS5 or at worse 59 for a fraction of a second.
All real performance drops on PS5, like the beginning woods walk or the multiple enemies pool fight, appear to be related to insufficient computational power only, which is something likely going to be solved by Pro.
A more interesting question would be if those distractingly shimmering reflections on PS5, on both modes looking inferior to any possible setting on PC, are going to be addressed.