It's also great to hear that this game will also be making the rounds in tournaments. I know it will be at Texas Showdown, CEO confirmed they are running this and I believe ECT4 will also have this.
Because this hasn't been posted enough:
Expanded my thoughts on the potential 2 man team of Peacock/Double while adding some thoughts on a potential Peacock/Double/Parasoul (order pending).
At this point though my theory fighting self is compelling me to gravitate towards a team of Peacock/Double for a few reasons.
Peacock point - Double assist
The most obvious to me is that Peacock needs a "get off me" assist and Double's Cere-tackle assist seems like a perfect fit in covering the space where air dash pressure is at its most effective. It has a TON of horizontal range as well and is undoubtedly going to setup an instant beam super if I see that its connected. This really is going to be one of the most effective assists in the game I think. It hits multiple times, pushes the opponent out to near fullscreen and sets up combos on top of everything else.
Double point - Peacock assist
Peacock has an absolute ton of projectiles that can aid in getting Double in. A potential hole I'm seeing with Double is that it seems that her game is really focused on her ground game without much ability to address people jumping away from her pressure strings. Having something like a variant of item drop or Peacock's flying bomb could do a lot in terms of keeping my opponent on the ground.
DHC Synergy :
Laser -> Car or vice versa seems like it'd combo without issue in pretty much any situation.
They both have utility supers that can undoubtedly be used for DHC situations. Peacock giant lenny and double fortune heads just really get the theory fighting juices flowing. Adding an element other than yourself that your opponent has to deal with (though Fortune Heads are more an extension of Double rather than a factor both people have to deal with). I can't help but think there's some super cheap chip setup involving Peacock going into Lenny and DHCing into Double heads as well.
A lot of people have wised up in terms of punishing Peacock's beam super during the delay between the first and second segments. Double negates this with her completely invincible super (which coincidentally involves a Peacock clone driving a car ... it fits!).
Potential Issues:
Meter meter and meter. Both of these characters seem to need a lot of it to be considered at their peak in terms of play. There hasn't been much in the way of Double gameplay that would make me believe that she's anywhere near as effective without her Catellite super and being able to hitconfirm any hit into Laser is a staple of what I'm seeing in Peacock play. Yet despite this there simply arent many characters that I could see myself feasibly adding who's assists do much for either character that isn't already covered while maintaining the DHC synergy that I was talking about.
Variants (Parasoul) :
Adding Parasoul to the team would do nothing to ruin the DHC synergy (her sniper shot is a good DHC from anything on hit.) and I'm of the opinion that Parasoul has probably one of the best projectile assists in the game (the one that bounces up from the ground) it has a fantastic angle and has the bonus ability of setting up potential mixups because of its delayed explosion. I can see a situation where I have Double on point and I've pressured my opponent in such a way as to throw out a Parasoul assist for them to block. The tear is still on screen and I have 3 seconds before the tear itself explodes. In this time limit I have a number of options :
Bait : Continue pressure and jump, intentionally go into an "unsafe" move at a timing where, when my opponent tries to punish, the tear explodes allowing me to potentially combo afterwards. (Teacup!)
Jump Crossup : Act like I'm going for teacup and use the Valentine normal to jump over my opponent and end up on other side.
Dash Mixup : Continue pressure and break off at a moment so that I can dash forward, crossing up my opponent at moment of explosion
Throw before explosion : Conditioning my opponent to wait for an explosion and block before they try to retaliate with anything of their own sets up the ability to throw at any point before its explosion.
Crossing my fingers GGPO in SG won't be as wonky as the one in Third Strike.
Yep, there will be a demo.
What if this game sucks?
Been thinking about this game but was a bit turned off by it. Finally got around to watching some of the FNF videos with mike z and others and now will get it day 1.
Does Peacock really say 'Garbage Day!" when she fires her gun?
Are there any more videos of the tutorial mode? That is what interests me the most about this game.
It wont suck trust me
I like my unblockables too, but I can see why Mike wouldn't want them in Skullgirls. The sheer amount of good ideas stuffed in this game is insane though. Just reading some of the Q&A stuff in the community/guide section will give you an idea of how much work has gone into the gameplay.I read all of the OP just for you Solar.
The mechanics in this game are amazing. They had me at "custom assists". Although unblockable set ups grow hair on your chest so I will love my unblockables in Mahvel games.
Most overused and seemingly strong? I'm thinking Cerebella. She is a beast with all those grabs, her projectile reflect, her jump cancel combos and the hurtbox on some of her moves. She has also got tons of fantastic grabs and normals for assist usage as well. I expect her and Valentine to dominate the online realm with an iron fist. Valentine just has too many useful supers to pass up. I also expect lots of people to pick her up due to her aesthetics and character theme.So who's gonna be the "trenchcoat" character of this game?
If it is good enough for the purest player in the FGC then it is good enough for us.hope it doesn't disappoint, learning filia and valentine
Yeah, Reverge will hopefully be sponsoring a dozen tournaments iirc. They're definitely looking to foster that fighting game talent and community at tournaments.It's also great to hear that this game will also be making the rounds in tournaments. I know it will be at Texas Showdown, CEO confirmed they are running this and I believe ECT4 will also have this.
Thanks for the compliment. I expect this game to be dominated by the Japanese once they get their hands on it. It looks like they absolutely love the comic art style over there and the mechanics seem to solve a lot of those random issues that probably piss them off(especially X-factor). That might not happen if the US picks this game up in a serious way though.Fan-fucking-tastic OT Solar. Way to bring the hype.
Gonna try to spread this around the Japanese community as much as possible.
Who knows...Say... is the actual "Skullgirl" in the game at launch as the story mode boss?
Or is it supposed to be a surprise?
Cerebella is the token grappler and she does her job well. She scares me more than anyone else in the cast.Who is the Dudley/Gief of the game.
So I can use them.
Why does Yamane always look like such a G? Damn, that lady kicks ass.So hyped for them Yamane tunes.
Thanks for all your help until now.Awesome OP, Solar!
I agree with this 100%. The fan art issue is especially important for me. I like some nice fan art as much as the next guy, but it's not something to be thrown around constantly. This game is in a particularly delicate zone(I shouldn't have to say why) which means that is important to keep things in check. I hope people remember this...Really nice and very informative OT, thanks for this.
At the risk of starting what I'd prefer to avoid, I'm going to make a plea here to keep the discussion focused on the game (it's a fighting game so I'm not going to ask to keep it civil, that wouldn't be any fun). I'm eager to follow this but certain tangential discussions made me excuse myself from previous threads. That's all I'm going to say about that.
It won't.But what if it does?
I wonder how touneys will squash this in with the rest of the horde of fighters though.
From what I've seent he way they are doing it is EAGERLY. Game is solid.
Who is everyone planning to main? I plan on going in hard with Peacock. Her design is my favorite so far, and you better believe I enjoy me some Cable-style 4 shot tools.
Is there an embargo for reviews? I'm buying the game nonetheless, but just wanted to know anyway.
I've got a question
The thing is, I want to support this game because i think its amazing although not my cup of tea. I don't have time for it now, with ng3, DMC hd, UMVC3, SF xT taking up the precious gaming time I have.
My question is this. With this game being a XBLA release it's not going to hurt as much if you dont get a lot of Month 1 sales as it would if it was a retail release? If it will help you guys more, I'll buy sooner rather than later, but I'd rather buy it when I actually have time to play it.
My only concern is, what with the upcoming DLC characters, will there be a cheaper, all inclusive Ultimate version coming down the line that would be better value and kinda screw initial supporters?
Yo Ravi how does the team feel about the 'ahem' Japanese fanart for the game?
Oh and where the movelists at on the official site?
Hype. Parasoul and Valentine all day.
Will be checking out reviews and impressions first. Not to mention DLC plans. Hoping to see everything is positive.
I wonder how touneys will squash this in with the rest of the horde of fighters though.
Who is everyone planning to main? I plan on going in hard with Peacock. Her design is my favorite so far, and you better believe I enjoy me some Cable-style 4 shot tools.