Doesn't Filia already have one?
I don't know. Haven't gotten around to playing SG yet.
Doesn't Filia already have one?
I don't know. Haven't gotten around to playing SG yet.
I love that Zone is one of Skullgirls biggest proponents.
Just saw the interview. Google translate isn't the best, but they are definitely heaping the praise on the game like never before. The second half looks like it goes into the technical stuff too. Hopefully it gives the game a second wind. March has got to be your team's lucky month.Damn, dropped to 4th?
The three games above us are full-priced games, right? So I expect them to drop quickly.
We just finished up an interview for Famitsu.com, so hopefully that helps get the word out a bit more, too.
anybody want to play?
Zone being involved in anything having to do with Skullgirls can only end awesomely. Also sexily.
Just saw the interview. Google translate isn't the best, but they are definitely heaping the praise on the game like never before. The second half looks like it goes into the technical stuff too. Hopefully it gives the game a second wind. March has got to be your team's lucky month.
http://www.famitsu.com/news/201303/14030153.htmlYou mean the review I linked on the SkullgirlsJP Twitter?
http://www.famitsu.com/news/201303/14030153.html
Saw it linked on Skullheart. Do you have a log of your own responses in English? I don't mind not knowing the particulars of the questions.
anybody want to play?
ggs man, random lag aside
i should really just stop playin against people
Wait, a recent interview was with Big Band's VA was rejected because the guy running the magazine is mad that you called him on his bs a few years ago?
Debated making a full thread for it, but decided against it... for now.
Anyway, back in 2009 I made this post about EGM's reemergence.
EGM conducted an interview with Rich Brown, but Steve Harris vetoed it based on that NeoGAF post. So I guess all future Skullgirls coverage in EGM is off because of that.
How do you know that it was the NeoGAF post that was the primary reason for vetoing it? Unless you have something more solid to back up the claim it probably wouldn't be good idea to draw a huge amount of attention to it. Seems odd to have a 4 year old grudge over an offhand remark on a forum. Excuse me for being skeptical about the situation.
How do you know that it was the NeoGAF post that was the primary reason for vetoing it? Unless you have something more solid to back up the claim it probably wouldn't be good idea to draw a huge amount of attention to it. Seems odd to have a 4 year old grudge over an offhand remark on a forum. Excuse me for being skeptical about the situation.
That is a dick move to say the least.Debated making a full thread for it, but decided against it... for now.
Anyway, back in 2009 I made this post about EGM's reemergence.
EGM conducted an interview with Rich Brown, but Steve Harris vetoed it based on that NeoGAF post. So I guess all future Skullgirls coverage in EGM is off because of that.
So, uh, anyone want to play a few?
*cricket*
Thought so.
I'll play.
So what I'm trying to get at is if there are any good suggestions for reliably making the correct inputs or something because I am going nowhere very quickly.
Describe to me how you are doing the super. As in, what are your fingers doing on the controller?I guess I should have elaborated more: meter isn't the issue, I've been trying it with max on practice mode. It's just that I always activate Hairball in my command before Gregor Samson. I'm assuming I'm messing up the timing, but if I am, I can't figure out the window. I'd love to know what I'm doing wrong here.
....ah. I know what I was doing wrong, then. To answer Sloth's question, I was trying to input the buttons in sequence. I'd do a quarter circle turn and hit X twice.Well, for a quarter circle move the best thing to do is slide your thumb from down to left or down to right on the d-pad and then press the attack input as soon as you hit left or right. There's not much to it. For the attack inputs on Gregor Samson I just press in the spot between X and O (assuming you're using the default button setup) with my thumb. My hands aren't that big, but I can still manage to press both at the same time with that method.
Don't worry about it; I figured it might have been this from past experience with two other friends who thought the same in MvC 3. It's something fairly easy to get wrong if it's something you've never had to do before!....ah. I know what I was doing wrong, then. To answer Sloth's question, I was trying to input the buttons in sequence. I'd do a quarter circle turn and hit X twice.
Yeah.
I'm pretty new to the game, just got the game the other day. Having a lot of fun with the game so far.
Good to see a new face. You may want to join Skullheart.com while you're at it if you're interested in looking at more comprehensive character guides. Any idea on what characters you want to play as yet?
I'm sure someone at the Skullheart forums will make one.I bit. payed the 36 dollars to play this game when it comes out. I enjoyed it a bit at comic con some years back, but with the extensive training modes, maybe i'll get back into fighters once again. Mostly though, its for the support that the studio, the VAs, and the community have for eachother. Hoping for the third character. I assume there will be a steamgroup for the game when it launches on steam?
I'm sure someone at the Skullheart forums will make one.
Spent the afternoon trying to get decent at Peacock. She's way more complex than Filia (who I'd been practicing as for the weekend), but I love her design and her concept way too much not to use her. She's quite brilliant.
On a slightly different note, I've been going through story mode at a decent clip. I'd honestly be all in for a crowd-funding campaign to fluff it out a bit.
Well, you're likely to get three more character side-stories from the campaign.
The whole canon story is another matter, though... we'd probably need to overshoot the third character's story mode by quite a bit to make all of that work, because it's going to be a LOT of new writing and art.
I think I remember talk of having to rework how story mode worked, like the actual implementation, on the streams awhile ago.