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Sly 3 - IGN review

Wario64

works for Gamestop (lol)
http://ps2.ign.com/articles/652/652504p1.html

8.5 Presentation
The Flash animations that tell the story are great as always and the different missions are well connected by the overall storyline.
8.0 Graphics
The style of the characters is as funky as before, but the game can easily slow down when a half-dozen enemies appear on the screen.
7.0 Sound
Carmelita's voice actor has changed again and like the rest of the characters she is unique, but seemingly without much interest in the goings-on in the game.
8.0 Gameplay
Tons of different elements get thrown into the mix with all of the new characters. Not all of them stick, but this does make for a mixed-up ride. even if it is a bit easy.
7.5 Lasting Appeal
The gameplay gets more fun as the game progresses and provides for a fun ride straight through to the end. The extra missions and add-ons, however, quickly fizzle.
8.1 OVERALL
(out of 10 / not an average)


Sly and the gang return with some new friends for another adventure that's tighter, more compact, has more elements and wraps it up with a better storyline. Hell, there's even a 3D option. The ADD school of design is in full effect here, but it takes a few missions for the game to fully come into its own and by then there are only a couple of missions left. It's still a fun ride and many of the new additions work out well, especially the pirate sections, but there are enough rocky spots to make the game feel kind of awkward and hold it back from being truly great.



they're killing Sly dammit >:(
 
I think Sly 2's going to be the peak of the series for me. I should really pick up Sly Cooper and Sly 2 some day. I rented Sly 2 and loved it. But Sly 3 looks too much like a min-game fest.
 
They changed Carmelita's voice actress again? Good. Didn't mind Neyla, but hated what the same voice actress did for Carmelita in the sequel, versus the original voice. Doesn't sound like they're too positive, but it's got to be better than the shrill "YER DOING IT RINGTAIL!" x 100 during the second game's final sequences.

When's the release date for this one?
 
i havent played any Sly games, but they seem pretty interesting..

this is the one that uses 3d glasses or something right? haha so funny :P ...i wanna try it :P


oh and thanks for posting the score and a link to the review, so nice of you :D
 
it really wasn't. outside of the first mission, they were all bad - the level design was far worst and just wasn't very fun to play.
 
Sly 2 sucked. I'm compelled to try this in hopes some of that Sly 1 magic is restored, but I mostly just wanna try the 3D stages.
 
i didnt like Sly 2 at all either. the whole free-roaming world sucked the fun out of it. 'missions' werent all that great too
 
Sly 2 wasn't the better one (way unbalanced and unpolished, it really has a feeling like it was pushed out the door before its time), but it was still a good one. Considering Sly 1 was sort of a sleeper hit at best, too, it was nice to just plain see a sequel.

I really hated the whole Bentley thing at the end of 2, though, so telegraphed. And 3 did exactly what I thought they'd do with him, which agitates me more. But all well. Still in the mood for more Sly, and if they're up to 3, hopefully that means the series has semi-permanent legs now. I wonder what a next-gen Sly would look like?
 
Tried a demo the clerk at Gamestop handed to me today also, seems one scenario carries the whole free-roaming bits of Sly 2 over with all new funky animal critter friends to meander about with...joy.

The bi-copter shooting game seems ripped out of nameless 1997 platformer #372, and I honestly couldn't bother even trying the remaining sections.

This game has a big fat "Meh" written all over it. Shit, even the Legend of Kay demo got at least a smirk out of me.
 
Kulock said:
I really hated the whole Bentley thing at the end of 2, though, so telegraphed. And 3 did exactly what I thought they'd do with him, which agitates me more.

Spoil it for me. (Sly 2 and 3)
 
Sly 2 Bentley Ker-spoilage:

Sly 2 is Bentley's first time actually out on the field, instead of just radioing in from base. Intro jitters, Bentley's gotta save Sly and Murray later on, yadda yadda... finally, you get to the end boss, whom I won't spoil but I also hated because THAT plot twist made no sense given the character's motivations, but it's on the ground weakened, Bentley has to jump over lasers and get to a control chip so he can hack into it. He does so, then stands around in a blatantly dangerous spot yelling out his success. The "brains" of the operation is getting too confident, oh, gee, I wonder what's going to- *crunch*

They get him out, but he says something about not being able to feel his legs, so Murray carries him away while Sly gives himself up to Carmelita in exchange for her not taking Bentley and Murray in.


Sly 3? (Not really spoilerish, this is the thing blatantly visible and mentioned in all the promotional materials for the game.)
In standard bloody Charles Xavier "brains" style, he's wheeling around in a wheelchair, naturally outfitted with his tech designs (rockets for hovering and all that). It's often been a plot device in various media that the intelligent person gets out into the field after a while, gets active and then overconfident, and then gets injured, and not in the way that the "clever" character would be injured but makes a full recovery, but instead coming back with a sustained handicap. But they're still staying active!!1!

I'm not saying having a wheelchaired game character is a bad thing. I'm saying the process to led to it just really felt not only trite, but a little insulting. The ending just telegraphed it. It was like "Please don't do that, please don't do that... Oh, damn it, they did it. I bet they're going to stick him in a wheelchair next-" *Sly 3 news comes out* "...Yup."

If it had happened to Sly, there would've been a short sequence afterward depicting him in a full body cast for a while, but eventually recovering. But no, it's the brains, so his legs get permanently crunched.

Yeah, a little overly picky, maybe, but between that and
Neyla joining with the Clockwork parts, to give up her mobility so she could spend eternity in bulky robot bird parts
, that just really soured the end a bit. But I did really dig two elements of the final bit:
the Super-High Jump Pack you use for the second-to-last mission, which you should've been allowed to permanently keep
and
the nice bit of characterization between Cooper and Carmelita on the helicopter
. Definitely not a bad game, just the Bentley and
Clock-La
stuff was a major burn.
 
I loved the first and second Sly, but #2 got a long long-in-the-tooth near the end. I was actually anxious to have it done with, which doesn't happen to me often in platform games.

The first 2 R&Cs were an absolute blast to play, while number 3 felt old (other than the online which is great, but not for me).

Jak lost me a bit at #2, although I liked it, and even though #3 was a HUGE improvement over #2, was kind of hard for me to care about.

The ONLY new one in these series that I cared about was Sly 3 (since R&C became a straight-up online action game, and Jak became a racer), and now it seems it may dissapoint. I guess I will wait until it hits $20 :-/

P.S. GIVE ME A NEW KLONOA AND BRING OVER APE ESCAPE 3!!!
 
I enjoyed Sly 1 much more. I liked the straightforward Sly action much more than the free-roaming levels and Bentley/Murray bits in Sly 2. I had more fun in Sly 2 finding the bottles than completing the missions.

R&C3 was an improvement in every way over the first two, however, though I could see someone getting a litle tired of the series since it really wasn't that much different from 2. But damn was it good and polished and fun.
 
I only played Sly 2, but I found it average at best. the "levels" didn't really feel like levels, and the game was very easy. the animation was really sweet though.
 
ourumov said:
I am still beating 2 and 1 was by far better...Great game though.

The first one was much more of a standard platformer, but 2 was so much better. I can see the new approach turning off some folks, with a mission based, open world approach vs standard platfomer point A to point B stuff where the controls are everything. The variety, the story, the gameplay all felt superior in the second.
 
Just beat Sly 1 and the Sly 2 demo.

Sly 1 sucked. Hard.

It was basically a polished-up slow-action Crash Bandicoot.

Oh look! You get 1 hit before you die! Hey! You died a lot! Here's a horseshoe! Now it's a billion times easier! Want new moves? Find all the clues in a level. You unlocked... blueprints! What? How is that a page in the Thevious Raccoonus?

Argh...

Sly 2 seems more fun.
 
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