Does he dive the Titan at level one and win?
Seriously though, Zapman is awesome.
Anyone know what's up with the aiming reticule he has? Is that some sort of mod?
Does he dive the Titan at level one and win?
Seriously though, Zapman is awesome.
Anyone know what's up with the aiming reticule he has? Is that some sort of mod?
Check the settings in the game...
could of made it so she spans web across the roof of the lane to run along but that might be a little cheap with no way to get her down unless they are going to give all gods brooms to smack her with
arachne spoils looks like she has a web wall and can climb on ceilings/ walls?
arachne reveal tomorrow at 4pm est and odin reveal on the 5th
Heavy Hammer starts for supports is hilarious / annoying.
The Ao Kuang to Kukulkan Scenario for those who are still in the dark. said:The scenario is this. Ao Kuang is getting the "Sun Wukong to Hun Batz treatment".
For those who weren't around when this happen, there was a God called "Sun Wukong" from early in the game that was converted into Hun Batz, by which I mean SWK became Hun Batz and Hun inherited old SWK's kit with a new name and model. At a later point Sun Wukong was re-released as the current incarnation.
This is what is happening to Ao Kuang. He is being converted in Kukulkan, Kukulkan will have current Ao's kit, and Ao is being re-released as a new god later down the line.
Now, to the finicky stuff. Similar to "SWK to Hun", masteries will carry over to the new god. That is, if you have mastered Ao, you have mastered Kukulkan. Plain and simple. This goes for the voice pack and skins too.
Now from Archov's comments earlier this week, Ao's original voice pack is being preserved in the "Sacred Dragon" skin that Kukulkan is inheriting. So we can keep the CELEBRATION going!
This should clear some things up so people are clear on this situation.
Cheers
Items
Wards / Sentry Wards
Sounds on Ward Skins now only play on deploy and death.
Wards and Sentry Wards can now only be hit by basic attacks, and always take 3 hits to destroy.
Bulwark of Hope
Fixed an issue that caused Bulwarks passive to trigger on respawn, if purchased while dead.
New Items:
Odysseus's Bow
+40% Attack Speed. Passive: Every basic attack has a 25% chance to trigger chain lighting, damaging the target and up to 4 nearby enemies for 30 damage +50% of your total physical power. This cannot trigger more than once every 1s. Cost: 2300.
This item extends off of Balanced Blade.
Imperial Helmet
+10 Magical Power, +10 Physical Protection. Cost: 750.
This is a new Tier 1 item tree.
Jade Mountain Helm
+20 Magical Power, +20 Physical Protection. Cost: 1250.
This is a new Tier 2 item in the Imperial Helmet tree.
Dynasty Plate Helm
+30 Magical Power, +30 Physical Protection. Passive: You gain 15 Magical Penetration. Cost: 1900.
This is a new Tier 3 item in the Imperial Helmet tree.
Celestial Legion Helm
+40 Magical Damage, +50 Physical Protection. Passive: If you are crit, you cannot be crit again for the next 3s, and gain 40 magical power. Cannot activate more than once every 20s. Cost: 3150.
This is a new Tier 3 item in the Imperial Helmet tree.
Gods - Balance/Updates/Fixes
Ah Muzen Cab
Hive
Hives no longer provide lifesteal to enemies who attack them.
Aphrodite
Kiss
This ability now has a 3s cooldown if it hits a friendly target, rather than no cooldown at all.
Cabrakan
General
Increased base movement speed from 360 to 365.
Refraction Shield
This ability has been changed to gain protections on each hit, rather than remove them. 4/5/6/7/8 per stack, max 5 stacks. Stacks are reset after 8s, or upon use of the active part of this ability.
This ability no longer gives passive protections.
Base damage increased from 90/140/190/240/290 to 90/160/200/260/330.
Tremors
Magical Power scaling increased from 25% to 35%
Fixed an issue that caused the animation for Tremors to end without the ability being canceled.
Tectonic Shift
Walls no longer have health, but instead take 2/3/4/5/6 hits for enemies to destroy. Walls can now only be destroyed by basic attacks.
Base damage increased from 100/200/250/300/350 to 150/250/350/450/550.
Change
Jade Rabbit
Fixed an issue which caused him to be missing from the minimap. Silly Rabbit.
Freya
General
Spent some time at the orthodontist and plastic surgeon.
Guan Yu
Conviction
Reduced cooldown from 14 to 10s.
Reduced mana cost from 60/70/80/90/100 to 60/65/70/75/80.
This ability no longer provides protections.
Taolu Assault
Physical and Magical protection debuff increased from 3/4/5/6/7 to 2/4/6/8/10.
This ability now (or once again) steals physical and magical protections per hit, granting the protections to Guan Yu, at the same rate as the protections debuff.
He Bo
Water Cannon
Base damage reduced from 90/145/200/255/310 to 90/140/190/240/290.
Waterspout
This ability no longer slows when it knocks up enemies.
Hercules
Mitigate Wounds
Damage returned as healing reduced from 30/50/70/90/110% to 30/45/60/75/90%.
Kali
Lash
Damage increased from 30/40/50/60/70 to 35/45/55/65/75 per Blade.
Destruction
Damage increased from 20/25/30/35/40 to 25/30/35/40/45 per tick.
Nu Wa
Mysterious Fog
Base Damage lowered from 50/100/150/200/250 to 50/75/100/125/150.
Fire Shards
No longer deals damage to players who were dead when Nu Wa activated the ability, but respawned before damage was dealt.
Rama
Astral Barrage
Fixed an issue that caused the camera to stay zoomed in after coming down from the sky.
Scylla
General
Fixed an issue where her dogs were missing from her lobby animations.
Sun Wukong
Somersault Cloud
Fixed an issue which caused jumping from your cloud onto an enemy to activate the CC protections of Magis Blessing.
Arachne
General
Arachne has had her kit redesigned, to better fulfill her role as an Assassin.
Predator (Passive)
Arachne's basic attacks gain 1.5% physical damage for every 5% of a target's missing health.
Venomous Bite
Upon activation, Arachne's next basic attack within 5s does an additional 50/80/110/140/170 +40% of her Physical Power as damage, and infects the target with Venom, dealing an additional 10/20/30/40/50 +10% of her Physical Power as damage every 0.5s for 3s, and healing Arachne the same amount. Cooldown: 15/14/13/12/11s. Cost: 60/65/70/75/80.
Cocoon
Arachne spindles her webbing, and her next 3 successful basic attacks within 6s are executed with 30/40/50/60/70% increased attack speed. If all three attacks hit the same target, that target is wrapped in a Cocoon and stunned for 1/1.1/1.2/1.3/1.4s. Cooldown: 15s. Cost: 70.
Web
Arachne spins a wall of web. Enemies who pass through and break the web are slowed 25% for 4/4.5/5/5.5/6s, revealed to Arachne for the duration, and leave a trail of web behind them that increases Arachne's movement speed and makes her immune to Slows. Breaking the web also spawns 2 Broodling Spiders, which deal 20/30/40/50/60 damage per hit. Arachne can have 2 walls active at a time, and they expire when broken or after 4min. Cooldown: 18s. Cost: 50/55/60/65/70.
Night Crawler
Arachne flips up to her infinite web, hanging upside down above the lane and increasing her movement speed by 40% for 5s. She may leap off the web to deal 150/250/350/450/550 +100% of her Physical Power as damage to all enemies in the target area. Cooldown: 90/85/80/75/70s. Cost: 100.
Odin
General
Odin has had part of his kit redesigned, to help him better fulfill his role as a Warrior. Many of his base stats have been adjusted.
The Allfather (Passive)
If an enemy dies in Odin's Ring of Spears, Odin permanently gains 5 physical power. This can stack up to 10 times.
Lunge
Odin lunges to his target location, doing 140/180/220/260/300 +40% of his physical power to all nearby enemies. Cooldown: 15/14/13/12/11s. Cost: 45/50/55/60/65.
Raven Shout
Odin summons a flock of Ravens that create a shield around him that blocks damage equal to 100/175/250/325/400 +50% of his Physical Power for 4s. When the shield expires it explodes outward, dealing damage to nearby enemies based on how much health it had remaining. If the shield is at full health, it deals an additional 25% bonus damage. The shield will not expire while Odin is using Lunge, and will detonate upon landing from Lunge. Cooldown: 15s. Cost: 50/55/60/65/70.
Gungnir's Might
Odin does a sweeping spear attack that hits twice dealing 35/50/65/80/95 +30% of his physical power as damage and slows enemies 40% for 2/2.2/2.4/2.6/2.8s on the first hit. Cooldown: 10s. Cost: 70.
Ring of Spears
Odin summons a wall of spears that blocks his and enemy movement, but allies may move freely through. It does not block attacks. Enemies inside the ring have their attack speed lowered by 20/30/40/50/60%, and have their healing reduced by 100%. Cooldown: 60s. Cost: 100.
I cannot solo queue in this game anymore. Just wanted to get some favor and my friends aren't on. Seriously, I understand not everyone is an MLG all star, but how am I consistently paired with such TERRIBLE players. It kills all the fun.
It's not just that.I cannot solo queue in this game anymore. Just wanted to get some favor and my friends aren't on. Seriously, I understand not everyone is an MLG all star, but how am I consistently paired with such TERRIBLE players. It kills all the fun.
The other day I played aram and I got queued up against a full 5 premade while my team was just full of randoms.
Needless to say it wasn't very fun.
Messing around on the PTS and both Arachne and Odin are entirely too strong at the moment. Odins early damage is higher than anyone else in the game he can drop anyone from full to dead starting at level 2 absolutely absurd damage. Arachne is terrifying now..... literally terrifying.
Sounds like SMGAF needs to unite and play together more often!
Sounds like SMGAF needs to unite and play together more often!
1) Yes 2) No
Her normal VP is pretty bad in its own right, honestly. Freya can't win there.
dat match making tho just made a smurf to play cabraken because i havnt really played him yet just one practice when he came out but holy shit first match with a fresh account and it puts me against a team thats full of god level 6 and 7 people they all had to be account level 25+ what the hell happened to the match making hirez
I feel like both odin and arachne are a bit op now. I particularly hate Arachne's ulti even if it's not so different from Freya.
Since Odin's shield skill levels up to do so much damage, I've been upgrading that first for arena matches. It's incredible the amount of damage you do with that + jump, I ended being the one with most damage done while building a bit tanky.
I love Freya new skin particle effects but I hate the armor. It seems ridiculous and ugly. Am I alone in this?