As you play more you will find that certain strats cross all gods ... Like knowing when to retreat, when to recall, when to engage/initiate etc. Alot of this is class specific as well in terms of timing.
Oh, no doubt, I'm not totally feeding in those games, and it's not nearly as bad as my first few matches. I think that is really has more to due with my mental makeup than anything else. The way my brain works is that while I really don't care about my own K/D/A I really don't want to be the guy who throws the game for their team. Which leads to the prematch trade-off in my mind where I really want to try out new character X, but I know that I can probably help my team the best by just picking Geb. With fighting games I could always just pick a new character, suck, and have it hurt no-one by myself. Here I have more of a team depending on me, and it does stress me out a tiny bit sometimes.
Chang'e is a really cool character though, totally going to be working more with her. I'm learning that my general playstyle is that I
really like sustain characters. I don't need to be the big damage Mage or Hunter, I more prefer to create a generally useful tanky or semi-tanky build and be continually present on the map, getting involved in all the team fights and covering other lanes briefly when my teammates go back to base. And Chang'e is really fun for this, her heal spell can keep health up, and that damage avoidance dance is basically like a mini Aegis pendent that you can use every 10 sec with some CDR added. And that rabbit passive is totally not to be underestimated. At the start of the game I can run it back really quick after getting a ward up to nab an extra potion to help my early game. And during the rest of the game I can continually use it to buy the intermediate components to my big ticket items. Meaning that instead of just going back and buying them in big chunks I can stay in lane and also get the smaller benefits of the earlier stages of those items. It's a really cool skill for the way that I like to play.