Sleepydays
Banned
I've had very mixed results with getting games to work, and stuff that appears to have full compatibility going by the spreadsheet. It'll let me put them on there, they just circle back to the menu when you launch them. Any ideas?
Game names? I haven't kept up with it, but I've had very little compatibility issues.I've had very mixed results with getting games to work, and stuff that appears to have full compatibility going by the spreadsheet. It'll let me put them on there, they just circle back to the menu when you launch them. Any ideas?
Game names? I haven't kept up with it, but I've had very little compatibility issues.
Hmm, could be. I never tested those two.TMNT Tournament Fighters, Final Fight 2....but there were plenty more besides. I'm guessing it's the dumps, but they've worked on my pi without issues.
Get it working without using SFROM tool. It's possible to get by without it.Trying to dive into this SNES modding using my Mac running Parallels with Windows 7 32 bit and seem to have encountered an issue with Sfrom Tool:
Each time I try to launch it I get a "SFROM tool has stopped working" popup and can't proceed?
I've installed the requested 4.0 Framework as it wouldn't start at all without it and now have this issue. Any ideas?Robin64
Try using and double-checking that they are in fact, no-intro ROM's?
Actually, how are you supposed to be able to tell if SFROM has actually applied the patches at all? Is there a way to check?
Actraiser 2 is another one that won't boot on Canoe and Space Megaforce has the original sound issues that needed to be patched out.
In the bottom right corner of SFROM Tool is a light that goes green when it has picked up a patch.
You can turn folders off. Can't remember if it's a checkbox option or something. Might have something to do with the number of roms too.So I installed the fan made Chrono trigger, crimson something and I can't get the game to play after the initial scene. The music plays though.
Also when I install games the seem to go into a sub folder, which I don't want.
Any tips to make it more gooder?
Im using version 2.3
It's a setting in 2.3 then? It was only 2 games I added so I'll check it out tonight.You can turn folders off. Can't remember if it's a checkbox option or something. Might have something to do with the number of roms too.
I setup my system a while ago, so I was using an older version. I dare say, it's still an option. I advise you to watch a step by step Youtube tutorial if you have further trouble, it helped me a lot.It's a setting in 2.3 then? It was only 2 games I added so I'll check it out tonight.
Thanks
look into "run ahead" available since RA 1.7.2 to remove lagFor those of you that have installed RetroArch on the Mini how bad is the lag? It was quite noticeable upon initial release and I'm wondering if thats changed because it would be nice to add some other platforms on there now.
look into "run ahead" available since RA 1.7.2 to remove lag
Yes, it works.Do you happen to know if that feature actually works on the SNES Mini port as I'd read about it but thought it was PC only due to the extra processing power/overhead required to eliminate lag? If so got a link to the specific core please?
it's good, much improved since the early days on MiniHow is the Amiga emulation on the Mini?
it's easy to add extra platformsSo, how simple is the latest hacking software to add support for more platforms? Like Mega Drive and NES and such?
And how is Neo Geo emulation so far? What emulators/cores have been ported and how do they perform on this thing?
Absolutely.Have they figured out how to add extra storage to these yet?
I'm not sure that cable is correctAbsolutely.
There is a hardware mod where you can get an internal SD card, or you can use an adapter like the one below with any normal usb pendrive.
My brother in law's gift finally arrived (ordered a snes classic 14 december, shitty store only just brought it, lol). Really nice looking/feeling system as first impression.
We played some Contra 3 (oh no where's my Probotector) and SF2 and it all seemed just fine.
What's the best option for a 1080p TV to have a look approximating the original?
CRT filter I guess? What's the difference between 4:3 and pixel perfect? Some games have different resolution which means they originally stretched or squashed on 4:3 TVs for the intended look?
And CRT does the same 4:3 maintaining while also adding the filter?
I'll let him play around with it a lot first before we try to hack it and add more games and such, just asking for the basics
It's too bad there aren't game specific borders, I thought that was a given, but the speakers one is okish.
My brother in law's gift finally arrived (ordered a snes classic 14 december, shitty store only just brought it, lol). Really nice looking/feeling system as first impression.
We played some Contra 3 (oh no where's my Probotector) and SF2 and it all seemed just fine.
What's the best option for a 1080p TV to have a look approximating the original? CRT filter I guess?
What's the difference between 4:3 and pixel perfect? Some games have different resolution which means they originally stretched or squashed on 4:3 TVs for the intended look so pixel perfect isn't shown right?
And CRT does the same 4:3 maintaining while also adding the filter?
I'll let him play around with it a lot first before we try to hack it and add more games and such, just asking for the basics
It's too bad there aren't game specific borders, I thought that was a given, but the speakers one is okish.
I think 4:3 gives the original CRT impression, while pixel perfect is what the devs originally intended, so you get the actual resolution they made.
On the SNES Mini there are three video options: 4:3, CRT, and Pixel Perfect.
4:3
Old CRT televisions had an aspect ratio of 4:3. This is slightly wider than tall. When you played your SNES as a kid this is the aspect ratio that you most likely played on.
CRT
CRT Mode is a 4:3 aspect ratio with a CRT filter applied that attempts to mimic the visual effect of older CRT televisions. This adds some blur and scanlines.
Pixel Perfect
The original SNES internal hardware created images at an almost-square 8:7 aspect ratio that were then slightly stretched to 4:3 to fit older televisions. With the advent of emulation, some fans came to prefer to play at the internal resolution of 8:7 as it was more accurate to the intended design of the games.
Here is a video about this exact thing.
Given that playing SNES games at their "pixel perfect" 8:7 ratio is a newer phenomenon that came out of the emulation community, it's actually surprising to me to find this setting on the Mini SNES. It shows some awareness on Nintendo's part, which is pretty cool.
Ultimately, there's no video mode that is best to play on, tho I'm sure some emulation fans would argue otherwise. Just use whatever you think looks best.
There's an NTSC patch for Super Probotector so you can play with the much cooler robots in 60fps.We played some Contra 3 (oh no where's my Probotector)
Yeah that's what I was asking, I guess I wasn't clear enough. The art might indeed be pixel perfect as such but the dev may have intentionally made pixel art that looked squished normally cos the display would warp it back to normal. It's not like they didn't have other tricks to force a different resolution or aspect ratio for the main game with static borders or a mostly static gigantic HUD for the given game.This has always puzzled me. Is the pixel perfect actually the intended design, given the developers would have developed it on an for 4:3..?
Cool, I'll look it up when we start looking to add more games.There's an NTSC patch for Super Probotector so you can play with the much cooler robots in 60fps.