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SNES Mini Classic Thread | No preorder or shipping discussion here

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got mine today (australia). spent 7hrs on earthbound already - what a game! the reset/save state function doesn't bother me anywhere near as much as lots of reviews went on about. still, i wish the controller cords were slightly longer.

my box also seems to be missing the poster which is a bummer but not end of the world.
There's a poster?
Anyone playing this on a large 4K TV? How good does it look? I know about the upscaling advantage of 720p to 4K vs 1080, and I'd like to read first hand impressions.
Looks fine to me, especially with the CRT filter on which I never thought I'd use, but looks awesome.
 
Anyone playing this on a large 4K TV? How good does it look? I know about the upscaling advantage of 720p to 4K vs 1080, and I'd like to read first hand impressions.

Not the same, but I'm playing it on a 27" 4k monitor from pretty close (maybe a couple feet away or so) and it looks totally fine. Quite good, tbh. Yeah it's pixely but it doesn't bother me at all. Very sharp, not soft.
 
Anyone having issues with SFII? I can pull off any moves in 2 player, but in vs computer nothing is registering.

Me too. I thought I was losing my mind! It's so bad that I can't even lariat with Zangief. Makes me think it's impossible to press two buttons at once.

...They can't really patch it can they? Unless the community cracks and fixes it...

Workaround: don't put in the turbo code at the title screen...:p

Edit 2: Derp. I forgot that they changed it in Hyper Fighting. You need to put the code in on the 2p side to get turbo speed. 1p side will disable special moves haha...funny that we remembered the code itself though.
 
I still can't believe my luck. I pre-ordered on Amazon UK the very same day this thing was announced (06/26) and in the end managed to pay only 69.99 GBP, free delivery, thanks to Lowest Price Guarantee. That's €79.39, which is under the MSRP!

Now it only needs to get here on Thursday and my long wait will have come to an end :)
 
Real talk, Kirby's Dream Course is the multiplayer gem on this thing. Played all the the 2P games with my brother and girlfriend this night, and Kirby was far and away the most fun. Tears of laughter.
 
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This is a picture of a grey image in GIMP after two rounds in F-Zero. My monitor must really love it since he won't let it go for a few minutes.
 
It's definitely worse.. In smw at least. I'm waiting for DF's take too.

I noticed some pretty bad slowdown in Super Metroid when I'm running across the screen spamming spazer beams while there is lava and monsters shooting as well. I thought maybe I just forgot it being like that originally.
 
Did the Final Fantasy 6 soft reset get disabled? Pressing L+R+start and select should return to the title screen. Not that important if Nintendo would of made a simple button combination to return to the emulator menu.
 
Did the Final Fantasy 6 soft reset get disabled? Pressing L+R+start and select should return to the title screen. Not that important if Nintendo would of made a simple button combination to return to the emulator menu.

Haven't turned mine on yet, but I heard you may have to hold it down longer on the snes (like 10 seconds or so), dunno if that's accurate.
 
Me too. I thought I was losing my mind! It's so bad that I can't even lariat with Zangief. Makes me think it's impossible to press two buttons at once.

...They can't really patch it can they? Unless the community cracks and fixes it...

Workaround: don't put in the turbo code at the title screen...:p

Edit 2: Derp. I forgot that they changed it in Hyper Fighting. You need to put the code in on the 2p side to get turbo speed. 1p side will disable special moves haha...funny that we remembered the code itself though.


Yes!! Muscle memory made me do the code as soon as I heard the music.
 
Literally rage quit at the boss in the witch's castle in Secret of Mana. Forgot how bad hit detection is in this game :(
I've never played Secret of Mana before, and I was told it's a lovely classic that's a great 2-player experience with a loved one.

My initial impressions have been pretty jarring.

1. How long does it take to get 2-player mode available? Someone mentioned an hour, and I think after 30 minutes I only got to the
water palace
where I was told I needed to go to yet another location. My fiance got tired and went to bed. We were initially reading the text out loud but after being told the same things over and over we stopped even doing that.

2. If I remember correctly, some of the backgrounds are freaking BRIGHT. Like, blinding, hard to see things in the foreground clearly, bright.

3. This is even worse when text comes up because you're forced to choose between no textbox background (the bright backgrounds make the text hard to read) or a bunch of weird pattern overlays (the patterns make the text hard to read). Why didn't they put in a solid color option?

4. The game appears more complex than I initially thought -- multiple menus, some sort of battle grid, multi-level weapons, etc. This is nice, but the battle system itself feels weird. Some enemy attacks, particularly bosses, appear to be completely unavoidable at the start of the game. Unless there's some dash timing I need to learn, as soon as an attack name popped up on the screen, it would auto-target me, apply an effect, and deal damage. There's no way to heal unless you reach town or buy candy, and there don't seem to be any random health restore items like Zelda, or else they're very rare. Do you just have to learn to kill at maximum speed before autotarget attacks kill you?

5. Many or most enemy attacks, at least for bosses, seem to stun you. In addition to being autotarget, you will be downed / stunned / poisoned / whatever and unable to do anything at all for a second or more. Maybe there are items and stuff later that protect against this, but early game battles seem to involve significant amounts of time where you will be guaranteed to take damage and guaranteed to be stunned with many of those attacks.

6. The overworld in the early game is simultaneously very empty (no treasure chests, no rupees or hearts Zelda-style in bushes or from enemies), yet also packed with the same enemy repeatedly. A bunch of stun-flowers, or a bunch of rabites. Each such enemy would take 2-4 100% sword hits to kill, meaning you're waiting and dodging and then striking, yet gives you no reward besides an eventual weapon level-up. If you ever mess up or get hit by an auto-target effect, that also means you've taken damage that as described above, can't be healed unless you're very lucky with something like a candy chest.


I'm assuming some of the above things change, and I'm probably missing some basic mechanics, so I really hope someone experienced with this game can help point me to what I'm missing.
 
I love Mana since I first played it when I was 10 years old, but it's definitely a buggy game with a flawed battle system. That's why I'm hoping the remake addresses at least some of the issues.
 
Yo did you buy over 30 SNES classics then say that you are glad Nintendo is making retro gaming accessible for casual gamers?

Dude. The fuck.

Is it difficult for you to think I grew up playing games? Or that I don't play as much now due to not having time but I still buy them?

Yes I am glad they are making these systems that makes it easy to play them in good, simple configurations. I bought a framemeister and lots of cables for RGB hookups and the resulting image on TV could be great but it was also a hassle to doing the wiring, to get the right setting in the framemeister, and it was costly to get someone to mode the retro game systems to output RGB,S-video, etc. Not to even mention the framemeister and all other associated accessories/cables cost a ton as well.

So we should all be glad Nintendo is producing these classic minis. And if they make an N64 classic with Golden Eye packed in....oh man.
 
Because I want to know Exactly how much it's slowing down?
Also, I still haven't tried all games, I expect their analysis to cover the whole line-up
Well... Ok, I guess. I only do that if I don't have the game/s. If I do I just check myself.
 
Playing Super Metroid on a big TV for the first time is a really pleasant experience.
This is such a nice piece of hardware, it's a real shame stocks aren't plentiful enough for them to be an easy Christmas gift.
 
This is a picture of a grey image in GIMP after two rounds in F-Zero. My monitor must really love it since he won't let it go for a few minutes.

Wow, i had the same thing and thought it was just a bug with my Monitor and the HDMI Port. But i can't remember what game i played, because i just tested a few.

I noticed it with the dark neogaf design.
 
It's definitely worse.. In smw at least. I'm waiting for DF's take too.

You guys are nuts! The slowdown is identical to what it was on the real console. SNES games in general had a lot of slowdown. You guys just don’t remember it.

Edit: One thing that it does have though is at least one frame of input lag compared to real hardware. I’m connected to a CRT HDTV, so the input lag I’m feeling is from the machine, not the TV.
 
I checked it and it is worrisome after just 1 F-Zero race.

qAt95Fk.jpg


I wonder if all games do that to the monitor, i'm scared to try it on an oled now ...
 
So I was noticing some slowdown on SMW Yoshi's Island 4, specifically near mid level when you hit the star and let it bounce around, slowdown I didn't remember.. . I fired it up on original hardware and replicated it. It was actually a little worse on the original hardware.
 
Mhhhhh which option should I use? 4:3 or original? 4:3 seems a bit stretched?


And with which resolution is it running? 1080p or 720p? Cause it doesn't fit the whole screen of course.
 
I just got mine. My best friend managed to snag one (in addition to one for himself); he and my SO colluded to make it a surprise drop today. :D

Yeah, I have the best friends. :)
 
Mhhhhh which option should I use? 4:3 or original? 4:3 seems a bit stretched?


And with which resolution is it running? 1080p or 720p? Cause it doesn't fit the whole screen of course.

4:3 is what you would have seen on your TV when the SNES was originally released. The pixel perfect setting is what the SNES has always output but it wouldn't have been seen that way on anyones monitor so its nostalgia would only be there for those who played these games first on an emulator.

And the screen is a 720p output for much smoother scaling even into 4K sets.
 
Mhhhhh which option should I use? 4:3 or original? 4:3 seems a bit stretched?


And with which resolution is it running? 1080p or 720p? Cause it doesn't fit the whole screen of course.

Well it's all a matter of preference.

The snes ouputs a smaller aspect ratio than a television and back in the day, CRT televisions would stretch it out. It's a bit like anamorphic widescreen.

Nowadays things are a bit different. The pixelgrid nature of todays HDTVs make it difficult to do subtle stretching on low resolution pixel art without artifacting.

For your other question: 720p
 
4:3 is what you would have seen on your TV when the SNES was originally released. The pixel perfect setting is what the SNES has always output but it wouldn't have been seen that way on anyones monitor so its nostalgia would only be there for those who played these games first on an emulator.

And the screen is a 720p output for much smoother scaling even into 4K sets.


Ah alright, now I understand. So because 720p scales very good to 1080p and 4K it's still razor sharp on my 1080p screen? I was wondering how it looks razor sharp native if it's still 720p.
 
You guys are nuts! The slowdown is identical to what it was on the real console. SNES games in general had a lot of slowdown. You guys just don’t remember it.

Edit: One thing that it does have though is at least one frame of input lag compared to real hardware. I’m connected to a CRT HDTV, so the input lag I’m feeling is from the machine, not the TV.
I don't recall slowdowns in smw at all, honestly.

Also, did SF2Turbo slow down briefly after every hadouken on the original hardware? Honest question, I don't know

I Believe i was facing Honda in the first japanese stage, don't know if that matters at all
 
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