Literally rage quit at the boss in the witch's castle in Secret of Mana. Forgot how bad hit detection is in this game
I've never played Secret of Mana before, and I was told it's a lovely classic that's a great 2-player experience with a loved one.
My initial impressions have been pretty jarring.
1. How long does it take to get 2-player mode available? Someone mentioned an hour, and I think after 30 minutes I only got to the
where I was told I needed to go to yet another location. My fiance got tired and went to bed. We were initially reading the text out loud but after being told the same things over and over we stopped even doing that.
2. If I remember correctly, some of the backgrounds are freaking BRIGHT. Like, blinding, hard to see things in the foreground clearly, bright.
3. This is even worse when text comes up because you're forced to choose between no textbox background (the bright backgrounds make the text hard to read) or a bunch of weird pattern overlays (the patterns make the text hard to read). Why didn't they put in a solid color option?
4. The game appears more complex than I initially thought -- multiple menus, some sort of battle grid, multi-level weapons, etc. This is nice, but the battle system itself feels weird. Some enemy attacks, particularly bosses, appear to be completely unavoidable at the start of the game. Unless there's some dash timing I need to learn, as soon as an attack name popped up on the screen, it would auto-target me, apply an effect, and deal damage. There's no way to heal unless you reach town or buy candy, and there don't seem to be any random health restore items like Zelda, or else they're very rare. Do you just have to learn to kill at maximum speed before autotarget attacks kill you?
5. Many or most enemy attacks, at least for bosses, seem to stun you. In addition to being autotarget, you will be downed / stunned / poisoned / whatever and unable to do anything at all for a second or more. Maybe there are items and stuff later that protect against this, but early game battles seem to involve significant amounts of time where you will be guaranteed to take damage and guaranteed to be stunned with many of those attacks.
6. The overworld in the early game is simultaneously very empty (no treasure chests, no rupees or hearts Zelda-style in bushes or from enemies), yet also packed with the same enemy repeatedly. A bunch of stun-flowers, or a bunch of rabites. Each such enemy would take 2-4 100% sword hits to kill, meaning you're waiting and dodging and then striking, yet gives you no reward besides an eventual weapon level-up. If you ever mess up or get hit by an auto-target effect, that also means you've taken damage that as described above, can't be healed unless you're very lucky with something like a candy chest.
I'm assuming some of the above things change, and I'm probably missing some basic mechanics, so I really hope someone experienced with this game can help point me to what I'm missing.