"In Sniper Elite 3 the quality of certain effects and assets vary between consoles and the PC."
"On PC, tessellation is used to smooth over blocky edges and give various objects a fuller look to them, but the effect is entirely absent from the console games."
I also read that the PS4 uses a lower level of anisotropic filtering "that mildly impacts distant texture sharpness"
"In Sniper Elite 3 the quality of certain effects and assets vary between consoles and the PC."
"On PC, tessellation is used to smooth over blocky edges and give various objects a fuller look to them, but the effect is entirely absent from the console games."
I also read that the PS4 uses a lower level of anisotropic filtering "that mildly impacts distant texture sharpness"
I'm playing the PS4 version with v-sync enabled and no assists. I love the hell out of this game and its an excellent open world sniping game, but I have run into some issues:
* Very bad texture and geometry pop-in in some limited areas
Halfaya Pass motor pool is particularly bad
* Enemy rag-dolls from deaths will clip through walls and just get all mussed up in spastic physics reactions that pretzel and toss the body every which direction. This can sometimes blow your cover.
* Picking up bodies to hide will most likely get you detected since its an extremely loud thing to do in this game. I never bothered after getting detected for the fifth time. And the game seems arbitrarily restrictive in where you can drop a body.
* The game seems just as arbitrarily restrictive in terms of where you can go prone.
* Jumping down even the smallest of drops make as much noise as hiding a body and will get enemies curious if not alerted. This happens even if you crouch walk.
* Some animations don't have decent transitions - so if you do a melee takedown on a sleeping guard they'll immediately stand up to get stabbed. You see this when climbing up and down ladders and interacting with items like generators. So you might crouch walk up to a generator to disable it - and thus provide you with some noise as cover - but then when the animation finishes you're no longer crouched - so you push the stick even a little bit forward and you'll jog - which makes enough noise to alert enemies to your presence.
* I've had enemy vehicles that can seemingly see through buildings to know where I'm scrambling about. If you've ever tried to play hide and seek against an enemy AI tank in Halo: Reach this'll be a familiar feeling.
* For a game that goes into such excruciating detail when your bullet hits enemy vitals, the enemies surprisingly shrug off any other direct hit from your high powered rifle as if it was nothing. This goes for some headshots and sternum shots.
* I have a campaign progress stopping bug where I need to tag a certain enemy but I can't. I play with all assists off (custom difficulty), and tagging is one of those assists. So, if you run custom difficulty with no tagging on the consoles, you're screwed with that mission. Its a known bug though and a console patch is supposed to be coming at some point.
* According to the forums some people are still having problems joining multiplayer games, grouping for co-op, unlocking achievements/trophies, and there are even reports that rifle customizations don't actually have any in-game effect.
Here's a video an SE3 forum user made showcasing some of this stuff and more. Its from the second mission (really the first mission after the initial tutorial, so there aren't really spoilers here). SE3 Gaberoun Bugs (its a facebook link though)
Now, all that said, I still really enjoy the game. But yeah, a solid patch or two is needed.
So now instead of totally absent it's "significantly pared-back manner compared to PC, only affecting near-distance objects." Either way the article uses some very loaded phrasing that doesn't quite fit with other aspects of the article and also doesn't quite mesh with their presented data.
there's Statements like:
in practice neither console version of Sniper Elite 3 manages to achieve the perceptual 60fps
I'm playing the PS4 version with v-sync enabled and no assists. I love the hell out of this game and its an excellent open world sniping game, but I have run into some issues:
* Very bad texture and geometry pop-in in some limited areas
Halfaya Pass motor pool is particularly bad
* Enemy rag-dolls from deaths will clip through walls and just get all mussed up in spastic physics reactions that pretzel and toss the body every which direction. This can sometimes blow your cover.
* Picking up bodies to hide will most likely get you detected since its an extremely loud thing to do in this game. I never bothered after getting detected for the fifth time. And the game seems arbitrarily restrictive in where you can drop a body.
* The game seems just as arbitrarily restrictive in terms of where you can go prone.
* Jumping down even the smallest of drops make as much noise as hiding a body and will get enemies curious if not alerted. This happens even if you crouch walk.
* Some animations don't have decent transitions - so if you do a melee takedown on a sleeping guard they'll immediately stand up to get stabbed. You see this when climbing up and down ladders and interacting with items like generators. So you might crouch walk up to a generator to disable it - and thus provide you with some noise as cover - but then when the animation finishes you're no longer crouched - so you push the stick even a little bit forward and you'll jog - which makes enough noise to alert enemies to your presence.
* I've had enemy vehicles that can seemingly see through buildings to know where I'm scrambling about. If you've ever tried to play hide and seek against an enemy AI tank in Halo: Reach this'll be a familiar feeling.
* For a game that goes into such excruciating detail when your bullet hits enemy vitals, the enemies surprisingly shrug off any other direct hit from your high powered rifle as if it was nothing. This goes for some headshots and sternum shots.
* I have a campaign progress stopping bug where I need to tag a certain enemy but I can't. I play with all assists off (custom difficulty), and tagging is one of those assists. So, if you run custom difficulty with no tagging on the consoles, you're screwed with that mission. Its a known bug though and a console patch is supposed to be coming at some point.
* According to the forums some people are still having problems joining multiplayer games, grouping for co-op, unlocking achievements/trophies, and there are even reports that rifle customizations don't actually have any in-game effect.
Here's a video an SE3 forum user made showcasing some of this stuff and more. Its from the second mission (really the first mission after the initial tutorial, so there aren't really spoilers here). SE3 Gaberoun Bugs (its a facebook link though)
Now, all that said, I still really enjoy the game. But yeah, a solid patch or two is needed.
You can choose to run it with or without v-sync on the consoles, yeah. I've run v-sync from the get-go because early impressions talked about tearing issues. Now am wondering if those early impressions were from the Xbox build.
I know it is off topic, but Misterx has all the info on the new CliffyB game. It is a 2d stealth platformer in case you didn't know!
Cliffy has been shipping around a new game.. post apocalypse game.. escape one city for the freedom of another. I got told it was looking insane gfx wise . The game transitions from 1st to 3rd to 2d ... stealth and beauti with platform elements. It just felt fresh and new.. Ms are very interested in the project.
I'm playing the PS4 version with v-sync enabled and no assists. I love the hell out of this game and its an excellent open world sniping game, but I have run into some issues:
* Very bad texture and geometry pop-in in some limited areas
Halfaya Pass motor pool is particularly bad
* Enemy rag-dolls from deaths will clip through walls and just get all mussed up in spastic physics reactions that pretzel and toss the body every which direction. This can sometimes blow your cover.
* Picking up bodies to hide will most likely get you detected since its an extremely loud thing to do in this game. I never bothered after getting detected for the fifth time. And the game seems arbitrarily restrictive in where you can drop a body.
* The game seems just as arbitrarily restrictive in terms of where you can go prone.
* Jumping down even the smallest of drops make as much noise as hiding a body and will get enemies curious if not alerted. This happens even if you crouch walk.
* Some animations don't have decent transitions - so if you do a melee takedown on a sleeping guard they'll immediately stand up to get stabbed. You see this when climbing up and down ladders and interacting with items like generators. So you might crouch walk up to a generator to disable it - and thus provide you with some noise as cover - but then when the animation finishes you're no longer crouched - so you push the stick even a little bit forward and you'll jog - which makes enough noise to alert enemies to your presence.
* I've had enemy vehicles that can seemingly see through buildings to know where I'm scrambling about. If you've ever tried to play hide and seek against an enemy AI tank in Halo: Reach this'll be a familiar feeling.
* For a game that goes into such excruciating detail when your bullet hits enemy vitals, the enemies surprisingly shrug off any other direct hit from your high powered rifle as if it was nothing. This goes for some headshots and sternum shots.
* I have a campaign progress stopping bug where I need to tag a certain enemy but I can't. I play with all assists off (custom difficulty), and tagging is one of those assists. So, if you run custom difficulty with no tagging on the consoles, you're screwed with that mission. Its a known bug though and a console patch is supposed to be coming at some point.
* According to the forums some people are still having problems joining multiplayer games, grouping for co-op, unlocking achievements/trophies, and there are even reports that rifle customizations don't actually have any in-game effect.
Here's a video an SE3 forum user made showcasing some of this stuff and more. Its from the second mission (really the first mission after the initial tutorial, so there aren't really spoilers here). SE3 Gaberoun Bugs (its a facebook link though)
Now, all that said, I still really enjoy the game. But yeah, a solid patch or two is needed.
Seems like they haven't fixed the previous game's problems AT ALL just that this time they're integrated into the game no matter the difficulty you choose? Back then it was: way too easy on normal with uber short cone vision for the soldiers and such but suddenly impossible to play stealthy at higher difficulties cause of all the bullshit the AI would pull with its super hearing where even a mile away they could ear you dropping a body or see you moving with them eyes-behind-the-neck superpowers
Seems like they haven't fixed the previous game's problems AT ALL just that this time they're integrated into the game no matter the difficulty you choose? Back then it was: way too easy on normal with uber short cone vision for the soldiers and such but suddenly impossible to play stealthy at higher difficulties cause of all the bullshit the AI would pull with its super hearing where even a mile away they could ear you dropping a body or see you moving with them eyes-behind-the-neck superpowers
One thing that is very, very different from v2 is just how open the game is. Levels are huge, with a good amount of non-linearity and player choice. SE3 is as completely free form as v2 was scripted. Its not so much bullshit AI here, nor is it impossible to play on high difficulty (I'm fucking loving it). Its just a matter of watching out for some things that shouldn't really alert a guard 50 feet away but will. They don't automatically catch you once you pass a trigger volume like v2, or have eyes behind their heads - except for some of the vehicle x-ray vision I guess.
But I don't even bother to hide bodies any more and make sure that I'm prepared for even the smallest of vertical drops.
You can choose to run it with or without v-sync on the consoles, yeah. I've run v-sync from the get-go because early impressions talked about tearing issues. Now am wondering if those early impressions were from the Xbox build.
DF said:
The performance analysis suggests that Rebellion wanted to target 60fps on both platforms but simply wasn't able to closely achieve anywhere near that on the Xbox One without compromising image quality. In which case a choice was made to disable v-sync in order to get the fastest controller response possible and to allow for the higher frame-rate, albeit at the expense of some horrible screen tearing.
They should of included a comparison with v-sync enabled on the X1, 30fps with no screen tearing vs 40-60 with loads of tearing, the 30ps + vsync option is tons better
stupid DF
NO SCREEN TEAR + HIGHER LATENCY, 30PFS >>>> 40 - 60 FPS WITH A SHIT TON OF SCREEN TEAR.
I've been playing this on PS4. It's been a blast. I'm on the 4th level, and the 'save anywhere' feature makes it easy to take time and experiment.
I love that so far I haven't been forced to use my machine gun. It's been all stealth knife kills, silenced pistols and using my sni-rye to drop a chrome piece in a dome piece.
Happy with the way it looks and runs too. Coupla janky death animations here and there, but so far I adore this game.
This is why ive suggested in the past that the development paths taken by devs last year and using lower resolutions for the Xbone versions of games was the right one...because it allowed them to basically achieve asset and frame rate parity with the PS4 version...
no matter what people say, and no matter how hard people try to convince people that 720p is like smearing vaseline on my screen...it is MUCH easier to notice things like blurry textures, lower AF, lower quality shadows, juddery framerates, and screen tearing than it is to pick out resolution differences at first glance...
developers had it right the first time around, but now they are going to strive for 1080p on the Xbone because they are tired of taking heat, and its going to cost them in other areas...shame really...
developers had it right the first time around, but now they are going to strive for 1080p on the Xbone because they are tired of taking heat, and its going to cost them in other areas...shame really...
I'm playing the PS4 version with v-sync enabled and no assists. I love the hell out of this game and its an excellent open world sniping game, but I have run into some issues:
* Very bad texture and geometry pop-in in some limited areas
Halfaya Pass motor pool is particularly bad
* Enemy rag-dolls from deaths will clip through walls and just get all mussed up in spastic physics reactions that pretzel and toss the body every which direction. This can sometimes blow your cover.
* Picking up bodies to hide will most likely get you detected since its an extremely loud thing to do in this game. I never bothered after getting detected for the fifth time. And the game seems arbitrarily restrictive in where you can drop a body.
* The game seems just as arbitrarily restrictive in terms of where you can go prone.
* Jumping down even the smallest of drops make as much noise as hiding a body and will get enemies curious if not alerted. This happens even if you crouch walk.
* Some animations don't have decent transitions - so if you do a melee takedown on a sleeping guard they'll immediately stand up to get stabbed. You see this when climbing up and down ladders and interacting with items like generators. So you might crouch walk up to a generator to disable it - and thus provide you with some noise as cover - but then when the animation finishes you're no longer crouched - so you push the stick even a little bit forward and you'll jog - which makes enough noise to alert enemies to your presence.
* I've had enemy vehicles that can seemingly see through buildings to know where I'm scrambling about. If you've ever tried to play hide and seek against an enemy AI tank in Halo: Reach this'll be a familiar feeling.
* For a game that goes into such excruciating detail when your bullet hits enemy vitals, the enemies surprisingly shrug off any other direct hit from your high powered rifle as if it was nothing. This goes for some headshots and sternum shots.
* I have a campaign progress stopping bug where I need to tag a certain enemy but I can't. I play with all assists off (custom difficulty), and tagging is one of those assists. So, if you run custom difficulty with no tagging on the consoles, you're screwed with that mission. Its a known bug though and a console patch is supposed to be coming at some point.
* According to the forums some people are still having problems joining multiplayer games, grouping for co-op, unlocking achievements/trophies, and there are even reports that rifle customizations don't actually have any in-game effect.
Here's a video an SE3 forum user made showcasing some of this stuff and more. Its from the second mission (really the first mission after the initial tutorial, so there aren't really spoilers here). SE3 Gaberoun Bugs (its a facebook link though)
Now, all that said, I still really enjoy the game. But yeah, a solid patch or two is needed.
Thanks Nullpointer, quality feedback. I guess I'm used to this stuff in games. I'll buy it anyway, seeing as overall, you and many Gaf members are enjoying the game. Like the idea of open areas to get shit done. Not to mention WW ll is my thing.
Forgot to mention, the video did have some, janky (as you call it) shit going on. The part where he couldn't drop the body was weird, amongst a few others. lol
Always been kinda blind to screen tearing playing a game myself before but the way they present it here, doesn't look so hot http://a.pomf.se/chuxlz.gif
That is genuinely some of the worst tearing I've seen in a console game. Seems there is a v-sync option for the Xbox One, but it drops the frame rate down to 30fps. I'd much rather that tbh.
That reviewer thinks that everything besides the shooting in the game is "tedious stealth sections". I think the entire concept of this game has flown over the reviewer's head.
And yeah, that tearing was no joke. PS4 v-sync or PC for the win.
This is kind of what Edge said this month; Xbone has the potential to strike a better balance between resolution and framerate than PS4 is PS4 keeps trying for 1080p or bust.
You can choose to run it with or without v-sync on the consoles, yeah. I've run v-sync from the get-go because early impressions talked about tearing issues. Now am wondering if those early impressions were from the Xbox build.
Looks and plays fine. You would not notice the difference unless you had them side by side paused and had your face two inches from the screen. But hey, if that's your thing good for you. I just like to play games and enjoy them on my platform of choice.
You replied a comment about console parity saying a game is fine when it is not fine in anyway of parity... if you at least said FIFA or any other game that have a technical parity... just your example is not fine.
it absolutely is a reasonable target...but as you can see from looking here at SE3...devs are going to feel pressure to hit the same res/framerate targets on both consoles...and something has to give to achieve that...
i just hope the devs dont cave to the pressure...they are better off with asset parity than resolution parity...
So of course XBONE is a weaker system than the PS4 and so by virtue of being weaker, the games will suffer graphically.
But is this something that we can chalk up to developer incompetence? I don't mean the developer should have been able to make the game perform well at 1080p 60fps. I mean the developer should have been smart enough to identify that their game will NOT perform well at 1080p 60fps, and then scale the graphics back accordingly, to prevent this kind of screen tearing.
Why target 1080p 60fps if your game is going to perform with that kind of screen tearing? Why not go for 720p or 900p and 60fps? Why not go for 1080p and 30fps? Or, why not stick to 1080p 60fps and reduce the asset quality?
And even a PC gamer should be able to admit that the first quote is clearly in regards to the other graphical settings at native 1080p, which is what a majority of PC gamers will be playing the game at.
i dont think thats the case..but i what makes people upset is that the vast majority of the time, discussion is about console versions of the game...and some PC gamers like to drive by troll post about how the "PC version is better" or that their 5 year old Dell could runs games at 1080/60 and the consoles are pathetic because they dont...or that the PS4/Xbone have "Tablet CPUs" yadda yadda yadda...
everyone knows that a dedicated gaming rig is more powerful than the PS4 or the Xbone...i just think a lot of people get very frustrated by the minority of PC gamers that cant help but constantly troll...so when the PC is mentioned that person is lumped in with the trolls...
I definitely feel as if the dev-team made the wrong choice here. The game should have been capped at 30 fps on consoles. Perhaps the PS4 version is fast enough to warrant running unlocked (I'd have to try it myself), but the XO version is definitely too slow. It could easily have held a locked, v-sync'd 30 fps, however, which would have produced a much better experience for those owners.