Sniper Elite 3 Digital Foundry Face-Off

I beat the game sunday (14 hours) and I give a solid 8 depiste the flaws.
this game was a suprise to me and I'm happy with it, I like stealth like MGS and I have so much fun with this game .

Now I understand how the game works and my second run is way better

We are definitely on the same page :)

The game certainly is a surprise to me as well and I think that a lot of reviewers were quite harsh on it.

Sure it does have problems, it certainly isnt a masterpiece, but it is not a 5 or 6 game as well.
 
Jesus that Xbox version sounds appalling. I mean, I was always planning on getting the PC version, but even so...
 
I wonder if other titles that declare to have parity in resolution/framerate will have such differences in other departments that can make the gap seems even wider.

Like DF said, maybe it's better to get resolution down (in other games at least) instead of having such issues with tearing, framerate and the fidelity itself (AF, shadows etc.) that are far more severe than resolution.

Problem is that resolution downgrade gets bad publicity while such things that can be worse doesn't so i guess they prefer the "parity" headline instead of making the best version they can for the hardware.
 
Like DF said, maybe it's better to get resolution down (in other games at least) instead of having such issues with tearing, framerate and the fidelity itself (AF, shadows etc.) that are far more severe than resolution.

maybe?! ;)

on a more serious note - yeah, promo screenshots don't show tearing or sub-par framerate, which is why (most) devs usually go for resolution / IQ first, fluidity second
 
DF are still using the Lazy Devs (TM) excuse for XB1 performance, it's like we don't know what spec each console has.

I don't remember them last gen in any of the face-offs giving the PS3 the benefit of the doubt, every time there was a much smaller difference than what we are seeing today they presented it as a disaster for the platform, either they gone soft or i don't know what's going on.

considering when they say this
the PS3 boasts smoother-looking shadows than the Xbox One.
. The are 100% right.
 
Jesus that Xbox version sounds appalling. I mean, I was always planning on getting the PC version, but even so...

There were signs that the XB1 version was going to suffer. The devs themselves admitted that they had trouble achieving console parity.

But then again, not a lot of people expected such a big difference... it really seems like the gap is growing as the time goes by...

And we still havent seen what Team ICE is doing, or rather we have... (Uncharted 4)
 
WTF is this shit? Is this some kind of a stoner review site or something?
Cranking the RGB settings on your TV may affect this, but there still remains a certain difference and especially for those of us going “Meh.” on tweaking TV settings, the X1 definitely has a cheerier and overall better look to it.
Read more at http://gamingbolt.com/sniper-elite-...one-vs-pc-ps3-vs-xbox-360#b3s2ggS27rf34D94.99
 

Yh gamingbolt..... Don't know they have equipment now to be counting frames.... Only thing I trust personally is DF for that seeing as they have the right stuff to do it and have evidence.

Also the devs already said PS4 would have the better framerate -

"It will probably be closer to 60 on the PS4 but it drops to around 40 and 50, but you won't really feel or notice it," he said. "It may be a little bit slower on Xbox One but we are hoping to have full [parity] between the two machines."

Funny enough the evidence comes from the same source looool.
 
As much flak DF gets from GAF, they are still unparalleled when it comes to tech analyses, and because of that their verdict holds more weight.

Yea if Gamingbolt suppose to be a serious contender ("cheerier look" lol, and being factually wrong on framerate analysis) than i think that DF can sit back on their throne calmly.
 
DF manifested itself as the Anandtech of Games for me when they were the only ones to identify Mario Kart 8's micro-stutter.

it was such a non issue but still proof that DF know what they're doing.

lol @ "cheerier" look in a game about sniping Nazi testicles
 
really seems like the gap is growing as the time goes by...
Not at all. Some devs will get more or less out of either console. The power gap will always be the same, though.

This one game isn't indicative of anything as I could bring up other recent multiplatform games where the difference is smaller.
 
DF manifested itself as the Anandtech of Games for me when they were the only ones to identify Mario Kart 8's micro-stutter.

it was such a non issue but still proof that DF know what they're doing.

lol @ "cheerier" look in a game about sniping Nazi testicles

Obviously DF got the tools now, and cold hard numbers is allot more scientific than a gaming journalist having a stab.
 
Not at all. Some devs will get more or less out of either console. The power gap will always be the same, though.

This one game isn't indicative of anything as I could bring up other recent multiplatform games where the difference is smaller.

Whenever there is a 1080p resolution parity between PS4 and XB1, XB1 seems to suffer a lot in some department. Other times it is framerate, other times screen tearing, etc.

And we are still looking at cross gen material mostly. So I dont know, but when true next gen more demanding stuff appears, it looks like XB1 will have trouble.

Maybe that 10% will prove sufficient enough to achieve better parity.
 
Whenever there is a 1080p resolution parity between PS4 and XB1, XB1 seems to suffer a lot in some department. Other times it is framerate, other times screen tearing, etc.

And we are still looking at cross gen material mostly. So I dont know, but when true next gen more demanding stuff appears, it looks like XB1 will have trouble.

Maybe that 10% will prove sufficient enough to achieve better parity.
Developers always figure out how to get more out of a console as time goes on. Implying that they're already hitting the limits on the XB1 is totally sensationalist.
 
I was going to get this for Xbox One but I absolutely loath screen tearing. Is it really off-putting?
I think over time you learn what your own tolerance is. For example I think screen tearing is horrible, but only if it's in past the first or before last 10% of the image.

For me personally the tearline is too centered to not be annoying. I'd imagine if you loathed screen tearing you'd feel the same.
 
Developers always figure out how to get more out of a console as time goes on. Implying that they're already hitting the limits on the XB1 is totally sensationalist.

Who exactly said that they reached a limit on xb1?

And also yes ofc devs figure out how to get more out of a console, but that applies to PS4 as well.

XB1 certainly will provide excellent looking titles and one day perhaps Sniper Elite 3 will be nothing compared to the games we will have 2-3 years from now.

But again... the same applies to PS4.
 
Little interest in buying this game but the AO solution they use looks fantastic. Glad the days of hideous SSAO largely seem to be behind us.
 
Who exactly said that they reached a limit on xb1?

And also yes ofc devs figure out how to get more out of a console, but that applies to PS4 as well.

XB1 certainly will provide excellent looking titles and one day perhaps Sniper Elite 3 will be nothing compared to the games we will have 2-3 years from now.

But again... the same applies to PS4.
Never said it didnt. :/

You were saying that because the XB1 is currently 'struggling', that it will struggle even moreso in the future as if its hit its limit of potential already or something. Again, power gap isn't going to change and unless you want to argue that devs have more room for improvement on the PS4 than XB1, then I'd say that the 'gap' between the two should remain fairly consistent for the forseeable future.
 
', as if its hit its limit of potential already or something. Again, power gap isn't going to change and unless you want to argue that devs have more room for improvement on the PS4 than XB1, then I'd say that the 'gap' between the two should remain fairly consistent for the forseeable future.

That is your assumption, not what I said or meant. The only reason I am troubled is because of all the dev talk in regards to 1080p being tricky to achieve on XB1. Couple that with a lot of multiplatform devs not keen on really trying to push for parity and I think its fair to express doubts.

Other than that we mostly agree in terms of improvements and such. I certainly dont think Sniper Elite 3 is the epitome of XBOX1 capabilities... far far far from it.
 
This is what happens when a marketing bullet point is more important than the final product. Screen tearing is terrible on its own but pile in lower effects/textures and framerate, what's the point. Just lower the resolution.
 

Off topic, but my god that site is ugly. I had two muted videos playing on the left of the page, a pop-up banner at the bottom which grew when I went near it and a video pop-up from the bottom right which I could not dismiss or even mute until five seconds had passed. That's me done; I'm never visiting that site again.

Not to mention their tagline is Get A Bolt Of Gaming Now!
 
I think over time you learn what your own tolerance is. For example I think screen tearing is horrible, but only if it's in past the first or before last 10% of the image.

For me personally the tearline is too centered to not be annoying. I'd imagine if you loathed screen tearing you'd feel the same.

Yeah if it's mainly in the centre of the screen I think I'll pass.

You must have had a pretty bad time with the majority of 360 releases then.

I did :(

Yes this game is a hot mess on the Xbox One. Gave up playing it.

:(
 
this game is looks and plays great, everyone should buy it. the 3D makes me forget im playing on PS4 it's that good.
 
The PS4 is Superior yet again

Cilla-Black-Surprise-Surprise.jpg


Whats going on here though?


 
I don't get it. This video claims that there isn't a VSync option at all and that the PS4 version has a slower framerate than the XBO. Was there a day one patch or something because the results of this video contradict the DF article.

it contradict the real fact not just DF
maybe the x1 version was running at sub 1080p ?
 
I'm 3/4 of the way through on X1.

After the first mission, I turned V-sync on and that seemed to fix a lot of the issues. This version wasn't at consistent framerate anyways, so having it locked or more consistent around 30 is better than the tearing and glitches in the animations for me.

As for quality, when you're playing it in isolation from other consoles (or the Gaf), it's pretty damn amazing...

I had to come here to find out that I wasn't playing something amazing and a total blast...
 
I don't get it. This video claims that there isn't a VSync option at all and that the PS4 version has a slower framerate than the XBO. Was there a day one patch or something because the results of this video contradict the DF article.
DF updated their article with this:
"[Update: Thanks for the comments, yes, the Xbox One launch day patch adds a v-sync option. It's actually an adaptive v-sync that appears to lock gameplay to 30fps, with occasional tearing when the engine dips below that target. We'll have an updated comparison video later.]"

If the other video claims there is no vsync option at all I would assume it was made without the day 1 patch.
 
Their still blaming devs for PS4 having the better version despite all we know about the hardware this gen. Wow.

This fake narrative is getting old. They say it looks like it needed more time for optimization, which it clearly did, as it runs shitty. They should have tweaked things down to get it running smoother.
 
Whats going on here though?

Don't know, but often picking out a screen shot point in time where it looks as though a texture is not loaded yet (but pops in a frame later for example) does not tell us much.

Better to observe the videos running in motion.

Streaming is also faster on the PC with visible texture transitions occurring less often.

From the article, it reads as if new scenes have textures streamed in, so its possible to grab a few frames when the texture is on its way during a transition in scenes.

These are the type of images where if you go out of your way you can show over a few frames every so often a flaw, but its not really important if its just engine streaming textures at start of a level.

How the game runs over a level is more important than the first second of texture streaming.
 
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