olubode said:And yet, I wonder how well MS4 and 5 will do on the Xbox.
ge-man said:I'm surprised Koyama said as much as he does about the Sony approval process.
"Moving on to recent difficulties with the submissions process at Sony Computer Entertainment America, Koyama-san let the firms frustration with recent events be known. As regular readers of SPOnG will know, SNKs US offering, headed up by the infamous Ben Herman, has had some difficulties in its attempts to get games already on open sale in Japan accepted as stand-alone PlayStation 2 releases. Sony just isnt interested in 2D games anymore whatever it might be, exclaimed Koyama-san. And yet shitty games, as long as they are in 3D, trickle trough all the time. Its a crazy situation and we dont believe it reflects the needs of game consumers. This is why we decided to release Metal Slug 4 and 5 as Xbox exclusive.
MoxManiac said:I thought Metal Slug 4 and 5 were a go for PS2 as well?
Hell, I thought the whole reason behind 4 and 5 being bundled together was to get it on PS2?
I kind of doubt Sony denies that many concepts per week (at least on a consistent basis).Marconelly said:Heh, now hear this:
Posted by Qroach @ B3D (he's a developer, btw):
Sony rejects a lot of games at the concept phase, as they can afford to. You wouldn't beleive the number of games each week that get turned down by SCEA. Last year when I talked to the guys htere, they told me there were up to rejecting about 20 games each week, and that was around july. They reject more and more games each year, mainly becuase more and more are submitted. nintendo and MS rarely reject anything.
We've already been down this road too many times before.SolidSnakex said:Considering the majority of games made today are 3D, that'd mean most if not all of those are 3D. So much for "They'll let anything through just as long as they're 3D".
I have a feeling Sony wants a $20 price point while SNK probably wants to stick to their $40 price point but that's just my guess.MoxManiac said:I thought Metal Slug 4 and 5 were a go for PS2 as well?
Hell, I thought the whole reason behind 4 and 5 being bundled together was to get it on PS2?
Marconelly said:Heh, now hear this:
Posted by Qroach @ B3D (he's a developer, btw):
Sony rejects a lot of games at the concept phase, as they can afford to. You wouldn't beleive the number of games each week that get turned down by SCEA. Last year when I talked to the guys htere, they told me there were up to rejecting about 20 games each week, and that was around july. They reject more and more games each year, mainly becuase more and more are submitted. nintendo and MS rarely reject anything.
I'd believe SNK over EB or Gamestop anyday. Hell, both stores/sites had MS3 listed even after it was widely known that Sony officially rejected it.Hellraizah said:It's still in the release dates for PS2, yet, you can see the "Only for Xbox" logo on the box :
I agree.......but remember it has been said on Spong. Maybe it's true, maybe it's not. However......Mr_Furious said:I'd believe SNK over EB or Gamestop anyday. Hell, both stores/sites had MS3 listed even after it was widely known that Sony officially rejected it.
Mr_Furious said:that PR was dated 4/29 and I'm assuming the Spong interview occured more recently so I think things have changed for MS4&5's plans.
seismologist said:They probably just dont want a bunch of 16 bit ports sitting on the shelf released at full price. Which is understandable.
seismologist said:Sony's approval process doesn't have anything to do with games being 2D. Otherwise we wouldn't be getting Guilty Gear X3 and Phantom Brave.
They probably just dont want a bunch of 16 bit ports sitting on the shelf released at full price. Which is understandable.
SolidSnakex said:Winner! Whenever a game looks like it belongs on next gen systems, they don't really seem to give much trouble (if any) about releasing it. The big problem is that 2D developers aren't trying to push the graphics at all. They're just fine sticking to stuff that they've been using for years and years now. Sony does the same with 3D games, they canned Charlies Angels for example because UBI wouldn't fix it up. Yah it's being a graphics tart and all, but it could easily be fixed if 2D developers started pushing the graphics more instead of using the same engine over and over.
boutrosinit said:Though I'm still unclear as to why Greg's Horror Show was a no-show in the States.
shoplifter said:Why not let the market decide what a game is worth?
SyNapSe said:Yeah, it is kind of a crock of crap they want $39.99 for Metal Slug 3. I mean that's what Sony releases their brand new first party titles at.
shoplifter said:Yet, it's worth every damn penny.
jiji said:Quoted for emphasis.
SyNapSe said:It's perception. Sony wants people to think of their system as having tons of games and at reasonable prices.
NotMSRP said:Then why are games $50? That's not reasonably priced according to the mass consumer. Plus, b&w manuals for a $50 is unacceptable. That right there just shows companies being cheapos while charging maximum dollar.
NotMSRP said:Then why are games on the shelves $50? That's not reasonably priced according to the mass consumer. Plus, b&w manuals for a $50 game is unacceptable. That right there just shows companies being cheapos while charging maximum dollar.
SyNapSe said:It's perception. Sony wants people to think of their system as having tons of games and at reasonable prices.
DavidDayton said:Given that an Xbox only release pretty much demolishes potential sales of the Metal Slug games in Japan.... WHY is it Xbox only? I understand why it won't be released on the PS2, but what reason does SNK have for not making it a GC/Xbox release?
DavidDayton said:Given that an Xbox only release pretty much demolishes potential sales of the Metal Slug games in Japan.... WHY is it Xbox only? I understand why it won't be released on the PS2, but what reason does SNK have for not making it a GC/Xbox release?
The great serie ended with MS3, sadly. MS4 and 5 are utter recycled trash compared to the first three games.If it's true, then, it's really sad to see Sony pass on such a great serie.
ge-man said:My guess is licensing, though I am not sure how comparable Nintendo is to the other companies at the moment. All I know is that Nintendo would be less likely to block the game--Ikaruga was 40 bucks and it's actually a shorter game.
DavidDayton said:Eh. Nintendo seems to be the "loosest" as far as "budget" licensing goes... Blowout was originally given a MSRP of $10, but it only had that price on the PS2 and GC versions... MS wouldn't let Majesco sell a $10 new game...
Again, it just doesn't make any sense. If you can't get the game rele--
Wait, was Metal Slug 3 released for the PS2 in Japan?
I say SCEA because it's clear that SCEE approach is totally diferent...2 days ago I paid 30 for Hyper Street Fighter 2.
Many games get a tentative approval pending future stipulations. I think in this particular instance price might've been the deciding factor in Sony reversing their approval of MS4&5. Same happened for MS3.seismologist said:MS 4&5 has already been approved so Spong's interview is bogus. They probably meant to say MS3 will only be on Xbox.
Some of these "other" 2D games that still seem to get released either:MoxManiac said:We're getting both HSF2 -and- SF3 3rd for $30. So perhaps SCEA does know what they are doing.