I was very unimpressed. It's not that I think the 360 sucks, but the results of what this game shows is totally unacceptable to me. Especially for a console that costs $300-400. I hope no one here is willing to fork over $50+ for this game if you buy a 360.
This game in itself could easily pass for being a part of the PS2/XBox gen. That's basically what it is. The models for the most part are fairly impressive; however, the textures are so very bland that it completely takes away from the overall look of the game. To begin with, the textures are extremely undetailed. And on top of that, they mipmap it to death. I've seen better texturing on the PS2 and XBox at lower resolutions. I also notice a lack of AA for a game that needs it very much.
What I don't understand is why the textures are extremely undetailed to begin with, but then also mipmapped to death. There should be NO NEED for that on the XBox 360, considering the hardware specs. For a console that costs $300-400 this is unacceptable IMO. MS needs to get a playable PGR3 demo on the 360 and into stores, and soon.
This game in itself could easily pass for being a part of the PS2/XBox gen. That's basically what it is. The models for the most part are fairly impressive; however, the textures are so very bland that it completely takes away from the overall look of the game. To begin with, the textures are extremely undetailed. And on top of that, they mipmap it to death. I've seen better texturing on the PS2 and XBox at lower resolutions. I also notice a lack of AA for a game that needs it very much.
What I don't understand is why the textures are extremely undetailed to begin with, but then also mipmapped to death. There should be NO NEED for that on the XBox 360, considering the hardware specs. For a console that costs $300-400 this is unacceptable IMO. MS needs to get a playable PGR3 demo on the 360 and into stores, and soon.