puebla
Member
u make it sound like he's some peon & really i don't know but here's his resume:BlueTsunami said:1) He mainly just worked with the Art direction (not an actual developer) and wasn't involved with anything technical (he even states that hes not that technical :lol in that blog)
PROFILE:
I am a 27 year old 3D artist with 9 years of professional experience. I have been very busy this last year trying to make a name for myself within the industry. I am even wrapping up the last few chapters of an "Essentials" book for a major 3D application that will be announced in the very near future. After the book is complete I will be releasing a series of instructional DVDs through the same publishing company.
As busy as I am on the side with my teaching and writing I have never stopped working. I have done high and low polygon production work. I've developed for the PC, Portable Play Station (PSP), Playstation 2 and the soon to be released Playstation 3. I have never focused on one aspect of the industry. As a result, I feel I am extremely rounded and very comfortable creating anything that is required of me.
TECHNICAL SKILLS:
3D Studio Max
Silo
Maya
Photoshop
Multiple Proprietary Software Packages that go hand and hand with my work at Sony.
EXPERIENCE:
SONY ONLINE ENTERTAINMENT
My responsibilities at Sony vary from month to month. I can be creating organic character models one day and then texture painting, creating special effects or lighting a scene the next day. I have a wide range of talents and I have had my hand in almost every aspect of production. My productivity is high and as a result I tend to get moved to teams that need help. This has allowed me to spend a lot of time on multiple projects within the company.
Playstation3 Engine Demo: (High quality cinematic to be viewed in HD at Electronics Convention for SONY).
PSP: Untold Legends (Created 4 levels in an 8 week period to help team make their projected ship date.)
PSP: Untold Legends 2: (Character Models from Concept).
PSP: Title to be announced (Lead Character Modeler/terrain generation and texturing)
PC: Everquest 2 (Character Development Team)
PC: War Game (Lead Character Modeler)
PC: Planetside (lighting, character creation, Weapon creation, environment modeling, texturing, FX)
NUFX (contract company creating games for EA Sports)
March Madness 2002: (my responsibilities were increased for this product to include character work as well as the work I did on the previous title. I relocated for my position at SONY however before I could complete the bulk of production).
March Madness 2001: (I was responsible for creating all the stadiums, environments and background characters from start to finish)
NBA Street: (environment modeling)
ENVISION DIGITAL IMAGING
I was responsible for creating photo-realistic renders and cinematic fly throughs for architecture companies. I worked on a very small team, which allowed my skills to flourish. I was modeling, creating special fx (when needed) texturing, animating, video editing, composting, managing tens of thousands of frames, foley art, video editing and sound editing all the way up to the finished product.
EDUCATION
I originally enrolled to get a Bachelors degree from the Illinois Institute of Art. However I was working professionally before I had even finished up my Associates deg. I decided to finish out my associates degree and continue working within the industry. I never looked back. I graduated in 1998 with an associate's degree in Computer Animation from the Illinois Institute of Art.