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So is guild wars good? Ive head its boring.

Least thats what drinky said. Said the art book is cool tho!

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MrAngryFace said:
Said the art book is cool tho!

Can anyone please tell me how to get the art book please? If I buy the game from Gamestop or EB now would I also get a artbook as well? Is the artbook separate from the game or inside the game package?
 
The non-PvP mode is dull. Got in a day early with my PRESS PREVIEW ticket, and so far it seems like WoW + bloom filter - any reason to get levels or better equipment. Plus the chicas have scary long necks. WTF.

The artbook is in the collector's edition, and it's really nice. My wife is drooling over it right now. I want her to dress up like a Mesmer, but she says FUCK OFF.
 
Drinky Crow said:
The artbook is in the collector's edition, and it's really nice. My wife is drooling over it right now. I want her to dress up like a Mesmer, but she says FUCK OFF.

:lol

The artbook is inside the game package? I guess it's not a big artbook then huh?
 
does guild wars let you build ridiculously proportioned females ?
becuase I've found character creation lacking in most of these games, especially in that regard... well saga of ryzom was a bit better then most... not much though.
 
AniHawk said:
Sweet. Does World of Warcraft require a DVD-ROM to play? Are there different types of subscription fees? I have a Mac, thus, I don't spend a lot of time playing computer games, but I'm considering taking the plunge for this. Is it a good game for a MMORPG newbie?

Yes.
 
Oogami, the artbook is 126 pages and hardbound. The collector's edition box is pretty big.

fart, yeah, you can -- all the women have ridiculously-proportioned NECKS! If yer into spinal disorders, HUBBA HUBBA.
 
MrAngryFace said:
WoW doesnt require dvdrom I dont think

It doesn't. In fact, the only way to get WoW on DVD is to buy the collector's edition. The regular version comes on 4 CDs, which you also get if you have the collector's edition.
 
I'd say something about how seeing the same pic is getting old now and write about the fun I'm having in GW, but why bother? I'll just get back to playing the game instead of getting involved with this nonsense. :D
 
Drinky Crow said:
The bear pic NEVER gets old.

It does, I'm sorry. :( But your DS bashing is always top notch in my book if that's any consolation. :D

You aren't kidding about the necks, either. :lol
 
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Been playing all damn day. The time I spent with the BWE, I came away with a negative impression, but I'm really starting to like it now. The PvP is most excellent with a well rounded group and I'm starting to like the PvE a lot more now I've gone on some of the missions they've got setup for group play.
 
Tip you can trick the computer over at COMPUSA by placing the sticker from the regular version onto the CE version. Just dont get caught. Plus you get 10 bucks back. They didnt have pricetags on the ones i found today. Thats why it was easy to put the sticker over the regular sku.
 
Obviously there are different tastes in games, and everyone has an opinion on what is fun or not, but I'm siding with Lyte on this one. GW is a lot of fun, even if the women do look they are giraffes. :)

The beginning is fairly generic, that I'll grant you. Some simple early quests to get your skills built up, a few levels under your belt, and act as a tutorial of sorts. Once you join the acedemy and proceed to Post-Searing Ascalon however, everything changes. The challenge level goes up quite a bit, the game world goes all to hell, and the real missions begin.

Arena Net has said that their technology will allow them to make changes to the world on the fly, and patch the game, even as you play, so it will be interesting to see how they use that within the context of the story to change things up.

Having both a PvP and a PvE offerin in the game actually makes it feel like you have two very different games, both have a lot to offer and both are a lot of fun.

BTW, where did that pic of the bear come from anyway? My version of GW doesn't look anything like that. Are you running the game on a Voodoo Banshee card?
 
I played for about 3-4 hours last night and here are some observations:

The Good:
+ Beautiful graphics and landscapes.
+ Very small loading times.
+ Great music! (Jeremy Soule was the composer, and the OST is really good.)
+ Dual class system allows for a great variety of options.

The Bad:
- Lack of health/energy potions makes the game somewhat frustrating, more specifically, when every damn mob decides to parade where you're attacking another one, and then decides that 3 mobs attacking at once isn't enough and joins in.
- Mob control or lack of...
- Yes, mob control... it's a really frustrating helpless situation.
- It might be that I'm too early within the game, but there doesn't seem to be too much variety for weapons and armor.
- Quests feel as generic as they come.
- Story... well, who cares for story in a Diablo-meets-mmorpg game?

I like the combat so far, but won't make up my mind about it until I play more than the 3-4 hours I've experienced.
 
- Mob control or lack of...
- Yes, mob control... it's a really frustrating helpless situation.

It's intentional. You don't have mob control when you play PvP either; it'd be pretty bad to pamper you in PvE while it is kind of like a training ground for PvP. However I do find their mobs behavior usually having the strongest guy going after main healer interesting because that's kind of what you have to deal with in PvP situation as well.

- It might be that I'm too early within the game, but there doesn't seem to be too much variety for weapons and armor.

There isn't a whole lot of variety relatively speaking. If you are lucky you can get some items that do a little bit more damage than normal and such but nothing too drastic. Again, a little bit of balancing issue for PvP.
 
I'd agree with the issues about the items. They seem fairly generic, at least early on, although the special item I got for pre-order looks pretting interesting, deals a ton of damage, and is more unique than the stuff I've found so far. I'm hoping the items get better later in the game though.

Potions/scrolls for healing doesn't really bother me to much since you re-gen at such a high rate when not in combat. It also stresses the importance of the healing classes and makes you think a little bit more whenyou go into combat. Pulling mobs can be tough, as you often end up with a bigger group than you expected. Watch the little circleon the mini-map that surrounds your character. It's the range at which mobs will get aggressive with you.

Have you entered Post-Searing Ascalon yet? I do think things get much more interesting there, with the real missions opening up, not just the simple quests. But the mobs get tougher as well, so beware.
 
RuGalz said:
It's intentional. You don't have mob control when you play PvP either; it'd be pretty bad to pamper you in PvE while it is kind of like a training ground for PvP. However I do find their mobs behavior usually having the strongest guy going after main healer interesting because that's kind of what you have to deal with in PvP situation as well.

This doesn't make sense. I mean it does, but why sacrifice having fun in one aspect of the game to ensure players get used to another aspect? Why not have different expectations for both?
 
It seems like it has the potential to go somewhere interesting. I am only level 6 right now. Maybe once I start grouping and fighting tougher mobs it will pick up. Its not bad, its just not as good as world of warcraft on the pve side of things.
 
The bear pic's from GW, albeit with reduced quality settings. It's from the county SW of Lakeside County, near the Wall. There's a couple bears there.
 
This doesn't make sense. I mean it does, but why sacrifice having fun in one aspect of the game to ensure players get used to another aspect? Why not have different expectations for both?
Cus that's not the team work dynamics they are shooting for. They made the game mainly for PvP. Why train a bunch of players through 20 levels just to become crappy PvP players and ruin the pickup PvP games? There's very different team work strategy when you can simply have tank gather aggro and not having one. The team work can get pretty complex in PvP games depends on your party's setup and the opponent party's setup.

In PvE situation, when you are ambushed, the AI always have like 1 or 2 mobs going after the mages. You have a couple choices. If they also have healer in the back, you can either take it out asap or focuse on killing the mobs hitting your mages if you think you can kill it faster than they can heal themselves. If they don't have healer in the back, just take out the mobs hitting the mages. Have mages call target when they are getting hit if they are not henchmen so everyone knows what to do. Just remember mobs don't have res, you do.
 
Is there a trial version for download to play for a couple days?

I don't know if I want to stick 50 bucks in a game I may not like.
 
RuGalz said:
Cus that's not the team work dynamics they are shooting for. They made the game mainly for PvP. Why train a bunch of players through 20 levels just to become crappy PvP players and ruin the pickup PvP games? There's very different team work strategy when you can simply have tank gather aggro and not having one. The team work can get pretty complex in PvP games depends on your party's setup and the opponent party's setup.

In PvE situation, when you are ambushed, the AI always have like 1 or 2 mobs going after the mages. You have a couple choices. If they also have healer in the back, you can either take it out asap or focuse on killing the mobs hitting your mages if you think you can kill it faster than they can heal themselves. If they don't have healer in the back, just take out the mobs hitting the mages. Have mages call target when they are getting hit if they are not henchmen so everyone knows what to do. Just remember mobs don't have res, you do.

But the characters are separated. You can't used a PvE char in PvP. It's somewhat pointless as you are going to use different tactics when in PvP. Besides, PvP is definitely a more team based effort.

I really just wished the game had a better solo content for the single player. As it is, it tries to mimic a MMORPG in single player (well, even those have freaking potions) and it's even more punishing at it with the agro area being so wide.

Oh well, I do like the game. It just seems like a wasted opportunity to make a really awesome pseudo-Diablo for single player, and the reasons why it doesn't do it, simply aren't good enough.
 
But the characters are separated. You can't used a PvE char in PvP. It's somewhat pointless as you are going to use different tactics when in PvP. Besides, PvP is definitely a more team based effort.

You can bring PvE char into PvP not the other way around.

I really just wished the game had a better solo content for the single player. As it is, it tries to mimic a MMORPG in single player (well, even those have freaking potions) and it's even more punishing at it with the agro area being so wide.

Lol. I solo about 70% of my quests so far. Almost lv 11 now mind you.
 
I do understand your complaint about the potions, It would be nice to be able fire one up in the middle of a battle to get some quick healing. After the battle you do heal very quickly, but in the heat of the fight, if you don't have some healing abilties or partied with someone who can heal, you could have some problems. Early on, I never really had to ever worry about it. Pre-Searing is definetly easy to solo, and they even limit the party to 2 members, but Post-Searing is tough to solo.
 
Ah! My bad, I didn't realize you could PvP with your PvE characters. That's good at least. Still, doesn't compensate for having an extensive single player campaign that's negatively impacted by mechanics that serve for an entirely different aspect of the game.

Again, these are my first impressions based on 3-4 hours of gameplay. I did like the game for all it's worth and will continue to play it. Hopefully it grows more on me.
 
You guys know that you can hire henchmen to go fight with you whenever you leave the city or go on a mission, right? That way you can "solo" but still have a healer and mage to back you up.
 
Tortfeasor said:
You guys know that you can hire henchmen to go fight with you whenever you leave the city or go on a mission, right? That way you can "solo" but still have a healer and mage to back you up.

Yep! And the henchman are actually useful too. I found them, at least in beta, to be helpful, and intelligent in the way they react.
 
ok, my thoughts on the game.. first the bad:

zoning - ok, seriously, WTF!?!? you zone and you take your other party members with you? one of them zones and they take you with them? already, not even 5 levels into the game, we have screwed up two quests and hampered each other greatly by zoning at the wrong time and abandoning the zone. and the zone lines, while clearly delineated on the minimap, are not so on the main screen you are actually looking at, so sometimes you end up zoning without realizing you are about to zone thus possibly screwing up some missions inside your current zone.. and heaven forbid your teammate is doing anything important when you do zone. they need to change this ASAP, unless someone can provide me a reason on why it is the way it is.

looting - also seems seriously wrecked. my brother and I were going through a zone and he was getting ALL of the loot. am I just jealous and was it all in my head. nope. scientific reasoning. he had a freaking extra bag for crying out loud and would STILL fill up entirely before I even had my main inventory filled. I mean like he would be filled and I would still have over a quarter of my inventory available. again if someone can provide me logic on this it would be appreciated.. otherwise looting just seems bugged.

invisible walls - yeah I know they aren't specific to this game, but they are ALWAYS annoying, and in this game they seem even more so. there is a 4 foot hill leading down to another path. you try walking to the path OOPS WALL!!! you walk forward and there is some low rubble ahead. you expect to walk over it OOPS WALL!! very frustrating. I have finally figured out though that if something is more than .5' feet different in height, expect there to be a wall there.

so the good things about the game?

combat is relatively harmless. you get a constant auto-attack and then fire off your skills as needed.

loot graphics seem to be varied... hopefully it won't be too long and you won't have 60 guys in a town sector running around looking the same. I have no problems with weapons all being around the same stats, as long as they look different.

difficulty level is enjoyable. have leveled up reasonably well and died a few times.. enough to keep me a little cautious but at the same time not enough to frustrate the everliving shit out of me.

and the graphics.. oh the graphics..... significantly better art direction than EQ2 and quite a bit more level of detail than WoW. I would almost argue the graphics are ALMOST better than WoW (which is currently the best IMHO) simply because even though art direction is a little lesser, the level of detail is so much higher that it almost overcomes the less art. anyway, just a nice looking game.. is there a lot of blooming? yeah, but it reminds me of high fantasy covers back in the Forgotten Realms/Dragonlance/Shanara book days.. I really love the graphics.

anywho.. a perfectly harmless game. it was frustrating to a small degree with the points above, but overall I enjoyed playing it and I am not paying for it beyond the $50 which is a pretty big point. Yes Diablo II is free as well, but D2 is WAYYY played out.. this is a little fresher and no monthly fee means I will always come back once in a while and can't cancel.

haven't tried pvp yet.. will get to level 20 first I think.. or maybe not.. anyway, a pretty fun game.
 
After you stop soloing and the 4 man partys open up the game gets alot better. So far grouping seems more like a faster paced FFXI than diablo 2 or world of warcraft. Its pretty fun and challeging. Nobody is going to convince me it looks better than WoW though, and I have all the settings turned to max. The animation sucks, the scale of certian things seem off and the environment could not be any less interactive.
 
Sticking with World of Warcraft. The honor system is really great now. I hope Guild Wars does well though. I may jump into later in the year.
 
TheDuce22 said:
After you stop soloing and the 4 man partys open up the game gets alot better. So far grouping seems more like a faster paced FFXI than diablo 2 or world of warcraft. Its pretty fun and challeging. Nobody is going to convince me it looks better than WoW though, and I have all the settings turned to max. The animation sucks, the scale of certian things seem off and the environment could not be any less interactive.
when I talk about graphics, mind you that IMHO world of warcraft's art direction is second to none. it's architectural and world design are just breathtaking in almost every area. however, the limits of the game's graphics' technical prowess can't help but be mentioned. Low resolution textures, low poly count models.. the game NEEDS fabulous art direction because it certainly doesn't have much technical merit. now I fully realize that is so the game can run on lower end systems, thus widening the games install base, but let's not act like WoW is the end all be all.. as Guild wars has shown, a game with modest art direction and great technical detail can come close to WoW's graphics which have much better direction to them.

as for the interactivity of the world and whatnot, that really has nothing to do with graphics or art. on just graphics alone, GW comes close to WoW. What Guild Wars lacks in art direction (though not bad, just typical) it more than makes up for in detail and high quality models and textures.

as for the quality of the game, imho the negatives so far are outweighed by the positives. it is fun to play, and not paying a monthly fee is a HUGE bonus. The $50 I payed for the game will disolve away in a very short time, and to not be stung by a monthly fee on top of everything is pretty awesome. I would say so far it is an above average game that if it develops a great following could be a really great game. comparing it to wow is pretty difficult because while wow certainly has more depth in some parts and larger content updates, you are paying $230 for WoW over the course of the first year, as opposed to $50 for this.

It is a shame that you can't get a trial though. I don't get why companies are so opposed to giving out trials of games.
 
WoW art direction good WoW brilliant direction art direction WoW superb WoW direction art WoW. Direction art best WoW art art direction WoW.

WoW art direction posts make my eyes glaze over.
 
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