No Man's Sea
It's nowhere close to release. This was one of if not the most awarded title at E3, Microsoft will market the shit out of it, and they haven't begun yet. This thing is at least 9+ months out, I assume it will launch alongside Scorpio so 12 months out. They will definitely put it in the fall if the rumored $30 price is true.Sounds awesome but I do agree that they need to start showing some of this other stuff soon assuming it's actually releasing Q1 next year.
It's nowhere close to release. This was one of if not the most awarded title at E3, Microsoft will market the shit out of it, and they haven't begun yet. This thing is at least 9+ months out, I assume it will launch alongside Scorpio so 12 months out. They will definitely put it in the fall if the rumored $30 price is true.
People have played it and have spoken about how great it is. It's not vague empty promises, grand ambition without backing up with gameplay.Sounds great
Just like NMS did. Heres to hoping they actually pull it off.
They did the same for nms. Granted I don't think this is a nms situation at all but still previews don't mean muchPeople have played it and have spoken about how great it is. And there is online vs all over the world, working and demo'd.
So no. It's not NMS situation at all.
They did the same for nms. Granted I don't think this is a nms situation at all but still previews don't mean much
I try not to ask "what do you do" questions anymore, it makes me feel old. A lot of very popular games these days don't have defined objectives. Younger players today don't really value an end screen like we used to or still do. They just want something they can get the most enjoyment out of rather than something you enjoy a little and then slog through to get to the end.
People have played it and have spoken about how great it is. It's not vague empty promises, grand ambition without backing up with gameplay.
So no. It's not NMS situation at all.
You said people have played it and praised it I said the same happened to nms? They can show more in fact Im not the one comparing it. But if it is indeed supposed to be a Q1 title yes I would like to see what they're talking about.What, completely open public access? Plus planned beta?
At the very least quests are In so it's not a simple here's the world have fun type of thingMillenials and the pursuit of "experiences"
I'm like you too though and prefer "finishing" games. Though I can see this being like mine craft where there's no game goal, just a bunch of hanging out
They haven't given me anything good in awhile to have faith but the title looks good so far yesMy Gamescom hands-on impressions from earlier this year of their demo involving PVP ship combat. There were more distinct little activities to do in that bit than in NMS as a whole some could argue. I have faith in Rare.
My Gamescom hands-on impressions from earlier this year of their demo involving PVP ship combat. There were more distinct little activities to do in that bit than in NMS as a whole some could argue. I have faith in Rare.They did the same for nms. Granted I don't think this is a nms situation at all but still previews don't mean much
I played it three times, twice the same starting point on the map (which incidentally is the one shown in the video -- was playing as "LuckyLou102" both times). The other one had you swim out to the ship.
Coordinating the ship activities, managing the sails, dropping the anchor for "hand break" turns, being the lookout up in the eagle's nest, repairing and shooting the cannons and such was great -- unless you were stuck manning the wheel. That was quite boring, you couldn't see anything due to the sails being in the way. Of course nothing forces you to stick to any one task but for one of the demos I did.
It's clear you need a competent team communicating to really make the game work. One of the times I was playing with 4 Rare developers on my own team, which unsurprisingly was the funniest session.
The demo only really showed what it was like manning the ship -- which was mostly really fun and played well, if a bit simplistic. You couldn't tell anything about the game play loop or progression outside of this particular aspect though (do you scavenge for upgrades? gear? musical instruments? how big/seamless is the world? etc.)
Sounds great
Just like NMS did. Heres to hoping they actually pull it off.
I think it would be the most vomiting inducing game ever. VR First Person sailing is probably the worst type of game to translate into VR.Assuming Scorpio is accompanied by suppoet for some VR peripheral, best-case scenario would be to have Sea of Thieves release Holiday 2017 alongside Scorpio and feature VR support.
If Sea of Thieves hits just right, I could be the AAA killer app VR is looking for.
(Obviously would need to feature VR/non-VR crossplay for player base purposes.)
I try not to ask "what do you do" questions anymore, it makes me feel old. A lot of very popular games these days don't have defined objectives. Younger players today don't really value an end screen like we used to or still do. They just want something they can get the most enjoyment out of rather than something you enjoy a little and then slog through to get to the end.
It's nowhere close to release. This was one of if not the most awarded title at E3, Microsoft will market the shit out of it, and they haven't begun yet. This thing is at least 9+ months out, I assume it will launch alongside Scorpio so 12 months out. They will definitely put it in the fall if the rumored $30 price is true.
No Man's Sea
Sounds great, but that death mechanic sounds like it will get supremely annoying if you're dying often. Interested to see how it plays out.
This is Rare. They pour love into every game, and I've never seen them not deliver what they wanted and talked about. Rare Replay is/was an obvious love letter from those guys, and I enjoyed games like Viva Pinata (which was awesome). They may not always make a game everyone wants, but I'd never call Rare out for not delivering a content rich game or environment to play in.
Sea Man's Sky
This is Rare? I thought the core Rare team left years and years ago...this is the Rare that were making kinect games.
Yes, most of the old employees are gone. Yes, today's Rare mostly consists of new employees. What's your point?
The people make the company, therefore it's not necessarily the same Rare I guess. So we can't really hold their past work as a precedent for this. Which is a healthy line of thought. Being skeptical is good.
There's no reason why the new people can't "make" the company either. People change jobs all the time. Developers move in and out of companies. Being skeptical is fine, but you can't just cling on to the same developers forever.
The people make the company, therefore it's not necessarily the same Rare I guess. So we can't really hold their past work as a precedent for this. Which is a healthy line of thought. Being skeptical is good.
The new Rare is making a Pirate based game with social features and the frame-rate of the game is near perfect. Mean while, the part of the old Rare is making a game based on nostalgia, I think I know what Rare is doing better.
There's no reason why the new people can't "make" the company either. People change jobs all the time. Developers move in and out of companies. Being skeptical is fine, but you can't just cling on to the same developers forever.
The new Rare is making a Pirate based game with social features and the frame-rate of the game is near perfect. Mean while, the part of the old Rare is making a game based on nostalgia, I think I know what Rare is doing better.
You also can't claim that this is Rare and Rare make quality games. Microsoft wasted the goodwill of the company when they bought it expected Donkey Kong.
I'm not saying they can't make amazing games, I just want to see it happen first.