So what kind of overhaul does the new Zelda need?

SantaC

Member
Since we almost don't know anything about the new up coming Zelda (except you can fight on horseback, and that an older Link is at service), let's think about what things Nintendo needs to adress to this awesome franchise to become even better. (I am basicly talking about the 3D zeldas here)


Follwing things would benefit from an overhaul IMO



The fighting system.

Nintendo took a small step with WW, it had slightly better combat than the earlier 3D zeldas. Still, a new fresh fighting system in Zelda 2005 would add to a great experience. I want Link to learn many different sword (or other weapons) techniques, and maybe even add a combo system to that. Something that adds depth to the fighting.

Nintendo spoke briefly on this issue at last E3, so it's an overhaul I actually expect.


The Magic system.

The magic system in OoT, MM and WW are pretty straight forward. You can use your magic meter for etc shooting special arrows or riding a leaf, and later on you can upgrade that meter. I would like to see something more complex here. Maybe Link should be able to learn different kind of magic spells and be able to mix them together to create magic summons. Make your own magic. Don't make it so basic.


The weapons/items

I would like to see some changes here as well. Of course Link should have his sword, but new type of weapons wouldn't hurt. They should add an axe, or be able to use a lance at horseback. I expect the classic weapons to appear again such as the bow or boomerang. It's fine, but some new cool weapons wouldn't hurt.


The Dungeons and its bosses

I think the dungeons need to be a little different. They need to get rid of the push a block ,standing on a switch or lighting a torch puzzle. Well that's maybe asking too much. But they should atleast use these kind of puzzles less. Making new kinds of dungeon puzzles will be quite a challenge for Nintendo, and I am not sure what kind of new puzzles they should implement. All we know now is that there will be a camera zooming between topview and behind link depending if he is fighting or not. Nintendo might actually have ditched this concept now, who knows.

Nintendo also spoke briefly on the puzzle issue at E3 2004. Miyamoto and/or Aonuma said that new types of puzzles will be implemented.


The bosses in Zelda has always been great, but can they please stop using the dungeon item as their weak spot. (Oh so I found the bow in this dungeon, maybe the bow will do that job! Yes it did!)

You get the idea.


No obligatory collectahlons please

It's Zelda, so of course you will be able to collect rupies and stuff, but that's fine as long it's optional. That mandatory fetch quest in WW bummed a lot of gamers.


Overworld, towns, minigames and villians


- Well I have nothing to say about the overworld. The little we have seen of it looks amazing. Vast fields, forests, castles and a great draw distance. Long draw distances is something Nintendo is actually very good at. Some devs should take notes. I have always liked the Zelda overworlds. (The ocean in WW was ok, atleast it was unique)


- The minigames in Zelda are usually great. Nothing tops that fishing game. Maybe EAD will add a joust tournament or something now? That would be cool.


- The Zelda towns always have a cozy feeling to it. No need for an overhaul, but I would like to see more of them! Not just one main town.


- I don't really care if Ganondorf/Ganon is the villian again. As long it's not Vaati. Dunno, but I never liked him.


Well that was some of my thoughts in order to improve an already legendary game series. Here's hoping that Zelda 2005 is another masterpiece.


EDIT: Oh yeah forgot, the games needs to be more difficult, and I think it doesn't need voices.
 
link needs to be able to pee on the seeds so he won't have to run around collecting water.

I really appreciated the training in Minish Cap so it MUST have that.
 
I would like to see Connectivity with Nintendogs. Bringing your own dog into Zelda and training him/her to attack people would be a great addition.
 
I want another fishing game in it. Besides that, the game's fighting system could be refined a bit. I would like to see another element added to the game to make it unique. It will already feature mounted combat, but I would like a completely new weapon / magical skill in this game.
 
evilromero said:
Keep Zelda simple. That's the ideal game right there.
yeah really--while the combat could use a few new elements, I really don't want some goofy, complex magic system. In the past, magic systems have played only a small role in Zelda games, and that's the way it ought to be.
 
Cel shading..



And yes, I'm dead serious!!

(Sword shooting out shockwaves when at full strenght wouldn't be half bad either :))
 
The addition of skills upgrading ala MC will ensure the gameplay experience stays fresh. I think that's one way forward. I'd love to see new Link get High jump boots

and oh that... THE ABILITY TO JUMP.
 
I would take Ocarina simple slashing again. Just had "on the fly magic spell" ala Secret of Mana and i'm in a dream.

MORE DUNGEONS; the Zelda dungeons are the best, keep the same formula and continue to amaze me please.

Overworld: please more towns and extremely differents area, i wanna feel lost somewhere when i'm in a new country.

Nothing much to do eh? Now get to work Nintendo!!!
 
I want to see them mimic some of the interactivity in Fable and elements of other RPGs. Give me more weapons and shields, let me steal from shops and mess around with NPCs. Speaking of which, NPCs should be doing their own thing like in Majoras Mask. Some kind of training/raising aspect for your horse would be cool too.
 
Society said:
I would like to see Connectivity with Nintendogs. Bringing your own dog into Zelda and training him/her to attack people would be a great addition.

That sounds like an Idea that Nintendo would actually persue.
 
A complicated story. Zelda games have always had the same fundimental story over the years, and somehow it's good every time it's told, but I think it's time to move on and expand on the age old story.

Other than that:

Maybe make it like Fable (good Link/ bad Link)?
Voices
Alternate character quests
Recruit other heroes (Link always fights alone...)
Bigger environments
Expand combat etc...
 
You guys do understand that making Zelda more complex will steal away the very reason people have loved it for decades don't you? Giving it more interactivity, but keeping it as simple as possible, will provide the best benefit for players. Adding in complex spell systems and leveling up will just dilute this brilliant franchise and force it to shed its unique aesthetic.

Simple, beautiful, vast and intuitive. Let the player explore and discover things for what they appear to be. No voices. Let Zelda retain the very thing that makes it a game, and not a game/movie hybrid.
 
Zelda will be a cracking game. Just not as good as RE4. For a zelda i think it could be the best ever. I still dont like some of the cartoonish feel.

Voices would be great. Putting in a strong story could help. Better variety of locations and less boring parts. Make sure its clear what has to be done. Make travel not annoying.
 
From what I played, I thought that Wind Waker was one of the best games of this generation.

It's major flaw came from that it was incredibly easy. I never died once.
 
Cold-Steel said:
From what I played, I thought that Wind Waker was one of the best games of this generation.

It's major flaw came from that it was incredibly easy. I never died once.
Try a 3 heart challenge. A 3 heart challenge is the only way i can get a challenge from OOT.
 
evilromero said:
You guys do understand that making Zelda more complex will steal away the very reason people have loved it for decades don't you? Giving it more interactivity, but keeping it as simple as possible, will provide the best benefit for players. Adding in complex spell systems and leveling up will just dilute this brilliant franchise and force it to shed its unique aesthetic.

Simple, beautiful, vast and intuitive. Let the player explore and discover things for what they appear to be. No voices. Let Zelda retain the very thing that makes it a game, and not a game/movie hybrid.
I agree completely! Adding new weapons like axes or lances will only feel derived. Making the magic more complicated will only get in the way of what makes Zelda great. Also, I wholeheartedly feel that Zelda doesn't need voices.

I would like however to see a more MC style overworld, and I want the characters to be developed better. Don't make Ganondorf a one-dimensional villian. Give him various motives for doing whatever he is doing. Make it so that you want to sympathize with his cause. The characters are what really make Zelda great and I feel that the game could easily benefit with much better developed characters.
 
I also don't consider the sailing in Wind Waker to be a flaw in design.

I consider its implementation to be poorly executed.
 
Koji Kondo will shine once again! (or so I hope)

I hope Nintendo has axed the concept of 4 different composers.
 
I'd love to see it have a Ys 6 style polygonal overhead view, instead of the behind-Link perspective. I didn't like the 3D Zeldas much at all but thought games like Minish Cap, the original Zelda, the GB/C Zeldas and of course LTTP were all fantastic.
 
Mac the KNife said:
A complicated story. Zelda games have always had the same fundimental story over the years, and somehow it's good every time it's told, but I think it's time to move on and expand on the age old story.

Maybe make it like Fable (good Link/ bad Link)?
Alternate character quests
Recruit other heroes (Link always fights alone...)
*sighs and shakes head

I think the original poster nailed it. Many aspects of WW seemed stale, especially the combat system which, while still one of the best for a 3D adventure game, seems like it could be improved dramatically.
 
The story and characters in general could definitely be punched up some. It's gotten to the point where I have no desire to interact with many NPCs. They have no dimension, their dialog is simplistic, and honestly, just boring. I think Zelda can have a deeper story and yet still retain the simple pick-up-and-play gameplay that makes it great. The games needs to have a ton of potential inventory items, a la Ocarina. Part of the joy of the Zelda titles is finding hidden things, enhancing the ability of your character. Have a bunch of potential sword and shield upgrades. Make some of them optional side quests. Things like that. The basic Zelda formula works, it just needs some modern-day sheen. The 16-bit era story and writing just doesn't cut it anymore and the NPCs need fricken' voiceovers. It's disjointing to play any modern title and just have a character sit there mute while the screen poops out text boxes. Link himself shouldn't have a voiceover, as the whole point of his character is to be the every-player. Anyways, that's just my opinion...
 
Cyan said:
I'd love the return of the Bomber's Notebook/ NPC-helping quests from Majora's Mask.

Other than that, the only thing I'd want them to change is the items. Sure, they have one or two new ones each time, but I can't be the only one getting tired of bombs, bottles, boomerang, bow (and magic arrows), hammer, hookshot, musical instrument, power bracelet/glove, mirror shield, etc. They have these in every game--there's no surprises!

Sure, keep some of the most classic stuff like bombs, the boomerang and bow if you must. But change it up a little! The grappling hook in WW was a cool example of this. It was similar to the hookshot in function, but different enough to feel new. Of course, then the hookshot turned up in the game anyway. Argh.

I agree with you on getting some new items. That's one place they could innovate without really complicating the game. I just hope they don't throw in some new items just for variety's sake (like they did, as you mentioned, with the grappling hook/hookshot in WW).

p.s. There are certainly some substantial arguments for voice overs, but I'm firmly against putting voice overs in zelda game. I'll stick with the animal sounds; they add to the whimsicality of the game. Voice overs would injure the story book quality that the Zelda games have now.
 
kick ass visuals would basically negate a lot of your complaints. It's going to be good. It's a flagship Nintendo title and with greater difficulty.... it will be the GREATEST LOZ ever.

Lets see. Onimusha. Great Visuals. NPC = zzzz. Game's still pretty damn good.
a lot of stock standard RPGs had characters with like the worst dialogue. Even FF is guilty. Majora's Mask gameplay of getting you involved in their stories made them much much more than they were. Its mostly about implementation.

Why don't we all email Nintendo and ask them for difficulty modes in LOZ or at least a harder mode at the start. I mean if MGS and RE can ask a gamer how softcore you are, I'm sure LOZ can too.
 
What I want is the dungeons to be more... well, to be more atmospheric I guess you could say. Let me explain.

Imagine you're walk into a dungeon, and it's pitch dark. Can't see anything. You light up your torch from your inventory. But the light is dynamic. The light dances on your face and the general area around you, heightening tensions. As you walk, the age of the dungeon makes itself known. Every step you take a swirl of dust swooshes around your feet. Spiders make their home in cobwebs in the ceiling... and not necessarily spiders you fight, just regular ol' spiders. You look in the corner of your eye and you see little mice scurrying past your leg into a damp hole. Each wall is intricately detailed with murals about a mysterious item that you're trying to get. When you arrive in the main hall, suddenly a huge whisp of wind blows past you, your torch goes out. It's pitchdark again. You only hear your breathing. Suddenly you hear a screech and scurrying, and you stumble aimlessly in the dark.

And then suddenly one by one, the torches light up around the main hall. And, nothing is there. You start going down the left corridor, your journey only just beginning in this dungeon.

Anyway, I always imagined Zelda dungeons in a more sort of decrepid fashion, representing the time they've been around. I think that adding a level of atmosphere, however it's done, would be awesome.
 
Ironclad_Ninja said:
PoP was marred with that crap, we don't to see Zelda ruined in the same vein.

If done correectly ala ninja gaiden, its fantastic. I get the feeling you just want more of the same. You should be content though, as its all you will get from nintendo.
 
Amir0x said:
What I want is the dungeons to be more... well, to be more atmospheric I guess you could say. Let me explain.

Imagine you're walk into a dungeon, and it's pitch dark. Can't see anything. You light up your torch from your inventory. But the light is dynamic. The light dances on your face and the general area around you, heightening tensions. As you walk, the age of the dungeon makes itself known. Every step you take a swirl of dust swooshes around your feet. Spiders make their home in cobwebs in the ceiling... and not necessarily spiders you fight, just regular ol' spiders. You look in the corner of your eye and you see little mice scurrying past your leg into a damp hole. Each wall is intricately detailed with murals about a mysterious item that you're trying to get. When you arrive in the mail hall, suddenly a huge whisp of wind blows past you, your torch goes out. It's pitchdark again. You only hear your breathing. Suddenly you hear a screech and scurrying, and you stumble aimlessly in the dark.

And then suddenly one by one, the torches light up around the mail hall. And, nothing is there. You start going down the left corridor, your journey only just beginning in this dungeon.

Anyway, I always imagined Zelda dungeons in a more sort of decrepid fashion, representing the time they've been around. I think that adding a level of atmosphere, however it's done, would be awesome.

I think were ready for this kind of Zelda experience.
 
Ryudo said:
If done correectly ala ninja gaiden, its fantastic. I get the feeling you just want more of the same. You should be content though, as its all you will get from nintendo.
No, the thing is, the Zelda series doesn't need violence to make it great and whoever thinks that is horribly naive. There are much better things they can do. Take amir0x's idea for example.
 
The biggest overhaul the new Zelda needs is for them to stop listening to fans and make the game they want to.
 
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