SantaC
Member
Since we almost don't know anything about the new up coming Zelda (except you can fight on horseback, and that an older Link is at service), let's think about what things Nintendo needs to adress to this awesome franchise to become even better. (I am basicly talking about the 3D zeldas here)
Follwing things would benefit from an overhaul IMO
The fighting system.
Nintendo took a small step with WW, it had slightly better combat than the earlier 3D zeldas. Still, a new fresh fighting system in Zelda 2005 would add to a great experience. I want Link to learn many different sword (or other weapons) techniques, and maybe even add a combo system to that. Something that adds depth to the fighting.
Nintendo spoke briefly on this issue at last E3, so it's an overhaul I actually expect.
The Magic system.
The magic system in OoT, MM and WW are pretty straight forward. You can use your magic meter for etc shooting special arrows or riding a leaf, and later on you can upgrade that meter. I would like to see something more complex here. Maybe Link should be able to learn different kind of magic spells and be able to mix them together to create magic summons. Make your own magic. Don't make it so basic.
The weapons/items
I would like to see some changes here as well. Of course Link should have his sword, but new type of weapons wouldn't hurt. They should add an axe, or be able to use a lance at horseback. I expect the classic weapons to appear again such as the bow or boomerang. It's fine, but some new cool weapons wouldn't hurt.
The Dungeons and its bosses
I think the dungeons need to be a little different. They need to get rid of the push a block ,standing on a switch or lighting a torch puzzle. Well that's maybe asking too much. But they should atleast use these kind of puzzles less. Making new kinds of dungeon puzzles will be quite a challenge for Nintendo, and I am not sure what kind of new puzzles they should implement. All we know now is that there will be a camera zooming between topview and behind link depending if he is fighting or not. Nintendo might actually have ditched this concept now, who knows.
Nintendo also spoke briefly on the puzzle issue at E3 2004. Miyamoto and/or Aonuma said that new types of puzzles will be implemented.
The bosses in Zelda has always been great, but can they please stop using the dungeon item as their weak spot. (Oh so I found the bow in this dungeon, maybe the bow will do that job! Yes it did!)
You get the idea.
No obligatory collectahlons please
It's Zelda, so of course you will be able to collect rupies and stuff, but that's fine as long it's optional. That mandatory fetch quest in WW bummed a lot of gamers.
Overworld, towns, minigames and villians
- Well I have nothing to say about the overworld. The little we have seen of it looks amazing. Vast fields, forests, castles and a great draw distance. Long draw distances is something Nintendo is actually very good at. Some devs should take notes. I have always liked the Zelda overworlds. (The ocean in WW was ok, atleast it was unique)
- The minigames in Zelda are usually great. Nothing tops that fishing game. Maybe EAD will add a joust tournament or something now? That would be cool.
- The Zelda towns always have a cozy feeling to it. No need for an overhaul, but I would like to see more of them! Not just one main town.
- I don't really care if Ganondorf/Ganon is the villian again. As long it's not Vaati. Dunno, but I never liked him.
Well that was some of my thoughts in order to improve an already legendary game series. Here's hoping that Zelda 2005 is another masterpiece.
EDIT: Oh yeah forgot, the games needs to be more difficult, and I think it doesn't need voices.
Follwing things would benefit from an overhaul IMO
The fighting system.
Nintendo took a small step with WW, it had slightly better combat than the earlier 3D zeldas. Still, a new fresh fighting system in Zelda 2005 would add to a great experience. I want Link to learn many different sword (or other weapons) techniques, and maybe even add a combo system to that. Something that adds depth to the fighting.
Nintendo spoke briefly on this issue at last E3, so it's an overhaul I actually expect.
The Magic system.
The magic system in OoT, MM and WW are pretty straight forward. You can use your magic meter for etc shooting special arrows or riding a leaf, and later on you can upgrade that meter. I would like to see something more complex here. Maybe Link should be able to learn different kind of magic spells and be able to mix them together to create magic summons. Make your own magic. Don't make it so basic.
The weapons/items
I would like to see some changes here as well. Of course Link should have his sword, but new type of weapons wouldn't hurt. They should add an axe, or be able to use a lance at horseback. I expect the classic weapons to appear again such as the bow or boomerang. It's fine, but some new cool weapons wouldn't hurt.
The Dungeons and its bosses
I think the dungeons need to be a little different. They need to get rid of the push a block ,standing on a switch or lighting a torch puzzle. Well that's maybe asking too much. But they should atleast use these kind of puzzles less. Making new kinds of dungeon puzzles will be quite a challenge for Nintendo, and I am not sure what kind of new puzzles they should implement. All we know now is that there will be a camera zooming between topview and behind link depending if he is fighting or not. Nintendo might actually have ditched this concept now, who knows.
Nintendo also spoke briefly on the puzzle issue at E3 2004. Miyamoto and/or Aonuma said that new types of puzzles will be implemented.
The bosses in Zelda has always been great, but can they please stop using the dungeon item as their weak spot. (Oh so I found the bow in this dungeon, maybe the bow will do that job! Yes it did!)
You get the idea.
No obligatory collectahlons please
It's Zelda, so of course you will be able to collect rupies and stuff, but that's fine as long it's optional. That mandatory fetch quest in WW bummed a lot of gamers.
Overworld, towns, minigames and villians
- Well I have nothing to say about the overworld. The little we have seen of it looks amazing. Vast fields, forests, castles and a great draw distance. Long draw distances is something Nintendo is actually very good at. Some devs should take notes. I have always liked the Zelda overworlds. (The ocean in WW was ok, atleast it was unique)
- The minigames in Zelda are usually great. Nothing tops that fishing game. Maybe EAD will add a joust tournament or something now? That would be cool.
- The Zelda towns always have a cozy feeling to it. No need for an overhaul, but I would like to see more of them! Not just one main town.
- I don't really care if Ganondorf/Ganon is the villian again. As long it's not Vaati. Dunno, but I never liked him.
Well that was some of my thoughts in order to improve an already legendary game series. Here's hoping that Zelda 2005 is another masterpiece.
EDIT: Oh yeah forgot, the games needs to be more difficult, and I think it doesn't need voices.