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So, what's next for the revolution?

They won't call it the NES or any variations of that.. They have enough problems already with an "underpowered" image, without having to bring back 8-bit memories. Although I really think they SHOULD bring back the NES name, I don't see it happening.

I'd love for them to keep the name Revolution, but they won't. They always have great project names but crummy final names: Reality (N64), Dolphin (GCN), Atlantis (GBA), Nitro (NDS) and Revolution...

I do hope they go with something appropriately cool sounding to appease the teenage "mature" crowd. Lets face it, a console's name can really be a make-or-break selling point for some of those kids =)

Here's my pick:

USA/EU:

Nintendo Alpha - Sounds powerful but not in a dark way, and denotes success. The Alpha name tells people it is the first console of its kind, heralding a new era. It has a very Genesis vibe to it.

Japan:

Famicom 5. Does that sound as cool in Japanese as it does in English? =)

or.. Final Famicom
 
argon said:
Japan:

Famicom 5. Does that sound as cool in Japanese as it does in English? =)

or.. Final Famicom


They would never user the word final. That would be a PR disaster... NES can go out the door as well. THe final name will probably something mundate.
 
Nintendo Nexus will release in Fall 2006 . The controller has the function to turn on/off the console just like the other two consoles will be able to do. There are all the answers you seek, now close this thread.
 
I've always thought that the 3d glasses rumours were too good to be true, but one rumour totally unconnected to this one made me think a bit more about it... The Rev wil supposely be able to connect wirelessly to tv screens, if true this will only make sense for multiplayer games even in different rooms, or if there's some sort of helmet. Oh well, I don't wanna believe it myself...
 
Nintendo's working with Mozilla Foundation on a web browser for Rev. But they're calling it the "Web Bowser" They're hoping to include a messenger service too.
 
Nintendo should call it the Nintendo Ownage (NO) in homage to the victims of hurricane Katrina.


Nintendo HAS to reveal something before the end of the year. If I remember correctly, Jim Merrick said more news will come out before next year. I don't see why they won't just release a video or something, in order to show how the controller really works. Pics would probably cause too much commotion from graphics whores and the likes.
 
Hm, I had forgotten about the PPU. While it would definitely be helpful, it might also be too expensive to put into the system.

As for the name, I'd like them to keep Revolution. Revo is not too bad, kind of has an ipod vibe to it. Another name I could see them using is Nintendo Freestyle.
 
Full details, (i.e. games) won't appear until E3, there's no point showing off games with revolutionary control methods without actually giving the press a chance to play them. That, or Nintendo will announce a mini-Spaceworld for the day before the XBox360 launch, and show absolutely everything.

That being said, while I'd hope for full force-feedback on the controller, I don't quite see it happening, not for the cost or feasability of the technology itself, but for the price of the Lith-Ion batteries that would be required to run such a system for sustained periods of play on a wireless controller.

The reason we haven't seen any pics or details of the sensor bar is that the bar itself is meant to be discreet and almost invisible underneath your TV, you don't create that impression by releasing 4000x3000 press photos of the device. Besides, the physical size and shape probably hasn't yet been finalised.

In terms of the name, limiting it to 10 letters (that of the code name, Revolution), the English alphabet allows for 141,167,095,653,376 different possibilties, so we can keep guessing, but it will take us a good while to get anywhere with it.
 
Stereoscopic 3D just won't die will it!

You couldn't use the cheap glasses they have at themeparks as they work with polarised light and custom projectors. TV's can't output polarised light. As far as cheap glasses go, all you could do is the old red/blue thing, which is crap.

Metal Gear Acid 2 is just doing a very simple trick of splitting the widescreen display in 2. The left half of the screen renders what your left eye sees, and the right half of the screen your right eye. The cheap little cardboard visor then makes sure each eye only sees it's half of the screen. It works very well but obviously isn't possible with consoles.

For strereoscopic 3D on the consoles you'd need LCD shuttered glasses alternately block the vision of one eye while displaying the image for the other. This means the glasses have to be very well synced with the console. The connector on the bottom of the controller does make this more possible than before, as you won't be trailing a lead across the room and you don't have the hassles of making it wireless. A headset wouldn't be hugely expensive, but it won't be throwaway cheap either. If we ever see one on Revolution I think it would just be as an add-on for a certain game(s) not a core feature of the system.
 
Nintendo should just put the first 5 episodes of DBZ on the Revolution's internal flash memory. (in their orginial Japanese version)


Instant success!
 
By force Feedback, we are talking about traditional rumble right?

http://cube.ign.com/articles/651/651301p1.html

cube.ign.com said:
-Remote control design: constructed to appeal to a wide variety of potential players
-3D Pointing: Sensors understand up, down, left, right, forward and backward.
-Tilt Sensitive: Controller can be rotated or rolled from side-to-side.
-Buttons Included: Has a trigger on its backside, face buttons, and a D-Pad.
-Multifunctional: Has an expansion port which can be used with different types of controller peripherals. Analog stick with two trigger buttons planned for left hand.
-Wireless: Totally wire-free. Currently there are no details on the max distance, source or power, or otherwise.
-Rumble Built-in. Included standard in all the controllers.

When I said Lithium ion, i was talking about the controllers. I want the controllers to use L-Ion not the console itself.
 
At E3 2K6 Nintendo will announce their next GameBoy system.. It will have an internal 512MB of flash memory (just like the Revolution) and you will be able to transfer your virtual console games to it so you can play all of Nintendo's library (N64 and back) on the road without having to bring carts along.

The next GameBoy will also use GoD's (full GCN backwards compatibility).. For games that rely on heavy streaming - the system will need to use the flash mem.. You can also increase storage space with more SD cards.

New GameBoy games will come on GoD's so in turn you'll be able to play ALL the new GB games on the Nintendo REV.. Not to mention with connectivity you'll be able to play all portable games on your TV (ie. hold the handheld, it will transmit video to REV->TV).
 
From Eurogamer

Eurogamer said:
Eurogamer: Is the freehand-style controller your trump card, or have we got more exciting stuff to look forward to?

Jim Merrick: Let's just say we have more surprises in store.

Some people say true 3D can't be done on Revolution, but there's plenty of proof to support it can be done. Here's some stuff I found on the internet that uses 3D. Notice, it's all done on a computer, and you could still play games without the glasses, they are just an additional bouns. Who's to say Revolution couldn't be made with these features in mind?

From Digital Archealogoy

Technology in use:

- Advanced gaming technology used as a base for this project
- Optimizations of 3D modeling to suit the real-time environment
- OpenGL technology for real-time movement and display
- Realistic shadows
- DualHead stereo view through nVidia Quadro FX3000 professional 3D card
- Stereoscopic projection with usage of polarized 3D glasses (a technology used in new special IMAX cinemas)

Image000007.jpg
 
PhoenixDark said:
I am 100% positive the controller will have some sort of new force feedback feature. Remember shortly before TGS when CVG (or some site) posted a story in which they claimed the controller would "pull" back and stuff? Watching the Revolution videos at TGS sold me on this concept. The video where the old man is playing a fishing game with his grandson? He falls back trying the reel in the fish. Well, what if the controller actually emitted a force feedback like this?

If anyone doesn't know, this guy is aries. so I think we can safely say that there will be no force feedback in any way shape or form.

SHUT UP
SHUT UP
SHUT UP
SHUT UP
SHUT UP
SHUT UP
 
Why is no one mentioning the fact that Nintendo said the Rev would 'make use of a computer monitor, but not in the way you would expect' (or something to that effect)? I think that may be the key to the other revolutionary feature of the rev.

Also, didn't Speilberg or Lucas or someone say that a videogame console would be beating the movie industry to the punch on mainstream adaptation of Stereoscopic technology?





And as for the name: I'll say it again, N5 FTW.
 
PlayStation Tree said:
Why is no one mentioning the fact that Ninteno said the Rev would 'make use of a computer monitor, but not in the way you would expect' (or something to that effect)? I think that may be the key to the other revolutionary feature of the rev.

Also, didn't Speilberg or Lucas or someone say that a videogame console would be beating the movie industry to the punch on mainstream adaptation of Stereoscopic technology?

The PC monitor thing was one of the first things mentioned about the system. When questioned about it Nintendo said that Revolution would NOT be a two screen system like the NDS...meaning Revolution wouldn't use your TV screen as the "top screen" and your PC monitor as the "bottom screen". This was the quote alot of people used in arguing that the controller would not include a screen. I think Nintendo just meant that even though you can hook it up to your PC monitor, didn't mean they were going to require 2 screen (TV + PC) gaming.

It is puzzling why Nintendo mentioned it being able to hook up to a PC monitor as one of the first features of the system? Maybe so that they were assuring players (back then) that the system would be capable of higher (PC monitor) resolutions or that the system itself was a mobile system that could be carried from & hooked up to different screens? Speculation & rumors suggest that they mentioned it because of allowing output to multiple screens at once (each player has their own screen, for example) which is doable.

As far as the 3D comments go, yes it was mentioned at a film festival where alot of industry figureheads were talking about Hollywood's movement towards 3D. Stereoscopic 3D or whatever though, I dunno...but I believe James Cameran specifically said there would be a (2006) game system that was going to beat them to the 3D punch.

If you search some of my past posts you'll see lot's of off-the-wall theories on how Nintendo may be going towards 3D. Ultimatly, despite all the actual & theorized evidence, I think the main reason I believe some form of 3D is going to be a part of Revolution is because Nintendo has yet to show the games yet...like as if they don't want people to know something. There only be 3 reasons why they would be holding out on showing games/visuals:
1) they're way below X-BOX 360 level...which wouldn't be good to hold back info on for so long, might as well have already dropped that bomb
2) they're at X-BOX 360 level and they're just waiting to show them off and surprize us with that info since everyone is expecting below x-BOX 360 level visuals...however, Nintendo has been suggesting for a while that graphics & HDTV aren't that important, and this would up the cost of the system too
3) there's some kind of "hook" (most likely some form of new 3D) involved that they're holding out on that will make the lack of HDTV & visual prowess seem less important...this would be more Nintendo's style and would explain why they've waited longer to show games than they have the actual "revolutionary" interface

I mean really, most of us expected them to show games before the controller didn't we? And why...because Nintendo always talked about keeping things secret from the competition! If all the Revolution was was just the remote-controller, then why did they show it before they even show the games?
 
If the remote style design is meant to encourage people to play games, a headset of any kind just has the opposite effect.

Also, it's not like you could just turn it on or off depending on the game - stereoscopic 3D would halve the framerate as it has to show the left eye's image and then the right eye's image. Also, ironically it would work best on HD televisions, as on a standard TV you'd effectively have 640x240 (RRV-stylee). I don't think filtering the image to get round the interlacing would work when you are combining 2 images for stereoscopic 3D.

I can see Nintendo doing more one-off peripherals, like the NES days and Sega with the Dreamcast, but I don't know why everyone wants something like this as a standard feature. The controller on it's own potentially opens up lots of new possibilities, we just have to wait and see how it's applied to games as opposed to concept demos. That's the only reason they haven't shown anything yet, if they have a genre-defining game up their sleeve like Mario64 it would be silly to show it now.
 
Iwata has already explained why we haven't seen any graphics yet. He wanted to showcase the revmote and make it the highlight of the show. If they revealed some demos or showcased some graphics, people would, as usual, put too much focus on the graphics and ignore the revmote.

The only thing I find strange is the Monitor support (which may not be the case anymore) and the comments on how super mario bros will look "enhanced" on the revolution versus the NES game. That could just be a mistranslation of him trying to say that some games will have enhanced graphics on the Revolution (i.e N64 games at higher res).
 
Nash said:
If the remote style design is meant to encourage people to play games, a headset of any kind just has the opposite effect.

Also, it's not like you could just turn it on or off depending on the game - stereoscopic 3D would halve the framerate as it has to show the left eye's image and then the right eye's image. Also, ironically it would work best on HD televisions, as on a standard TV you'd effectively have 640x240 (RRV-stylee). I don't think filtering the image to get round the interlacing would work when you are combining 2 images for stereoscopic 3D.

I can see Nintendo doing more one-off peripherals, like the NES days and Sega with the Dreamcast, but I don't know why everyone wants something like this as a standard feature. The controller on it's own potentially opens up lots of new possibilities, we just have to wait and see how it's applied to games as opposed to concept demos. That's the only reason they haven't shown anything yet, if they have a genre-defining game up their sleeve like Mario64 it would be silly to show it now.

Woah woah...headset? I know some people are suggesting a VR helmet stereoscopic goggles or some form of a headset, but that's not what I'm suggesting. You're right, stuff like that would be detrimental to Nintendo's philosophy of entry level gaming with Revolution. But I don't even think what I'm suggesting is stereoscopic 3D. Just a more advanced 3D than the old red'n'blue glasses from the past...and it's doable and very cheap IMO.

I'm also not suggesting all games will forever use this 3D or anything either...but it could be a "hook", like I suggested, to downplay the lack of X-BOX 360 level visuals and HDTV resolutions. And if the system is made with this in mind then it could add alot of depth to games that would only compliment the 3D control aspect of the interface.

So what am I suggesting? Well, for the games that use it, I'd say two options: 1) just some black'n'white 3D glasses, super cheap and allows spectators to see what players are doing or 2) a communication headset/3D eyepeice combo, not too expensive and no more restrictive than playing a game with the Live! or Socom headsets. Nintendo is using Bluetooth to communicate with the remote-controller, so why not a wireless communication headset as well...pop it on one ear and both your hands are still free so I don't see how this is a problem. Flip down a small tinted eyepeice and BAM, the headset doubles as a 3D veiwer. Nothing too fancy but, in combination with the new control interface, it could make for a neat-o experience for gamers & non-gamers alike. Cheap thrills.

And I don't get what your reason is for Nintendo not showing visuals? I mean...they already showed the interface, something they were so worried about being copied, and yet still no in-game visuals? A better reason they showed the interface off first would be that they wanted to show it off officially before outside developers started talking about it unofficially and perhaps giving it a negative or untrue impression of what it is. A likely reason, but you think they would've shown SOME kind of visuals with it...but they didn't, which goes back to the 3 reasons why they didn't in my previous post: 1) visuals are below par...no reason to wait, 2) visuals are on par...waiting to surprize or 3) something special about the visuals...waiting so as to make us say "wow" and to keep it secret from the competition.

I think we'll know an answer soon before the X-BOX 360 launches...Nintendo will say something (and likely so will Sony) to counter the launch and it would be best to do so with possitive news so as to downplay Microsoft's efforts of course.
 
koam said:
Iwata has already explained why we haven't seen any graphics yet. He wanted to showcase the revmote and make it the highlight of the show. If they revealed some demos or showcased some graphics, people would, as usual, put too much focus on the graphics and ignore the revmote.

The only thing I find strange is the Monitor support (which may not be the case anymore) and the comments on how super mario bros will look "enhanced" on the revolution versus the NES game. That could just be a mistranslation of him trying to say that some games will have enhanced graphics on the Revolution (i.e N64 games at higher res).

Good points as well. Iwata said that people are still pointlessly arguing PS3 vs X-BOX 360/real time vs FMV visuals (and they are) so that makes sense. He also said that the way they unveil Revolution will be in a puzzle peice like fasion. So of course it would make sense to reveal the interface and the graphics seperatly...BUT...you would think from all their worry about the "revolutionary" features being copied that they'd show the interface last?
 
Red/blue glasses *is* stereoscopic 3D. As said before the black/white glasses work with polarised light and aren't possible at home.

The only alternative are shuttered-LCD glasses which aren't supercheap. Also, all forms of stereoscopic 3D would look like a blurry mess to anyone watching as they are showing both left and right eye images alternately or at the same time. Any spectators would have to have the glasses and also a controller for the glasses to sync with the display. A flip down display would need to have it's own screen and visuals streamed from the Revolution (unlikely to be done wirelessly), or have it's own display hardware (expensive). Any of these things are possible as add-ons (although problematic), but I don't think they'll be a major focus or supplied with the console.

And I just don't see the need for Nintendo to have any more 'hook' than the controller. It's already radically different from what's come before. And because of the controller there really is no point in showing the games unless you also show how they play. They said they'd wait until the games were ready to be shown, and that's all they are doing in my opinion. They may have shown the interface, and tech-demos, but not how it would be used in say a Mario or Zelda game. If they have a Mario64 style game in devlopment that uses the controller to create a new genre then it's understandable that they'd keep it under wraps until it's playable/close to release.
 
Nash said:
If the remote style design is meant to encourage people to play games, a headset of any kind just has the opposite effect.

Also, it's not like you could just turn it on or off depending on the game - stereoscopic 3D would halve the framerate as it has to show the left eye's image and then the right eye's image. Also, ironically it would work best on HD televisions, as on a standard TV you'd effectively have 640x240 (RRV-stylee). I don't think filtering the image to get round the interlacing would work when you are combining 2 images for stereoscopic 3D.

I can see Nintendo doing more one-off peripherals, like the NES days and Sega with the Dreamcast, but I don't know why everyone wants something like this as a standard feature. The controller on it's own potentially opens up lots of new possibilities, we just have to wait and see how it's applied to games as opposed to concept demos. That's the only reason they haven't shown anything yet, if they have a genre-defining game up their sleeve like Mario64 it would be silly to show it now.
That's the whole point behind it. It's not required but an added bonus. Everyone I've talked to about Revolution said they would buy one hands down if it was 3D. I don't see while it can't be done on a game console if it's done with a PC.

Nash said:
Red/blue glasses *is* stereoscopic 3D. As said before the black/white glasses work with polarised light and aren't possible at home.

The only alternative are shuttered-LCD glasses which aren't supercheap. Also, all forms of stereoscopic 3D would look like a blurry mess to anyone watching as they are showing both left and right eye images alternately or at the same time. Any spectators would have to have the glasses and also a controller for the glasses to sync with the display. A flip down display would need to have it's own screen and visuals streamed from the Revolution (unlikely to be done wirelessly), or have it's own display hardware (expensive). Any of these things are possible as add-ons (although problematic), but I don't think they'll be a major focus or supplied with the console.

And I just don't see the need for Nintendo to have any more 'hook' than the controller. It's already radically different from what's come before. And because of the controller there really is no point in showing the games unless you also show how they play. They said they'd wait until the games were ready to be shown, and that's all they are doing in my opinion. They may have shown the interface, and tech-demos, but not how it would be used in say a Mario or Zelda game. If they have a Mario64 style game in devlopment that uses the controller to create a new genre then it's understandable that they'd keep it under wraps until it's playable/close to release.

The controller is begging to be used in true 3D. Everyone that uses it says it's like using it in a 3D space. Imagine manuevering an Arwing through a 3D asteroid field and you can see how much depth (no pun intended) could add to gameplay.

Here are some shudder glasses I found. This isn't really the type of technology I think they would use, but it's possible, especially if it were wireless. The glasses are actually pretty cheap and a set could be sold for around $35 a piece.

Here's some quotes:
"The new VR Visualizers are an economical line of LC shutter glasses designed for 3D stereo viewing on a CRT monitor at home or in the office."

"The novel fold up design allows easy packaging for a wide variety of distribution methods. The VR Visualizers are customizable to your specifications including color and logo. In addition, the system is easy to set up and 6 units can be attached at one time allowing you to share 3D content with a group."
http://www.vrex.com/products/images/sglass_1.jpg
sglass_1.jpg
 
No glasses or headgear - it goes too much against the group-oriented, family/friends around the console that Nintendo is constantly showing. Nintendo has always talked about people playing together - glasses make gaming a more isolating experience - not going to happen.

I'd love to see force feedback, and think it would be a brilliant thing for the controller... I don't know how tricky this would be (intuitively: a lot tricky). My bet is no, but fingers crossed.

A web browser would be great, but it really needs HD to work well (which they've been downplaying). Guessing no.
 
man, i went to a stereoscopic Imax theatre (in san jose) today, and it was fucking SWEET. I was imagining playing a game while floating in space like that. It would be so awesome.
 
Nash said:
Red/blue glasses *is* stereoscopic 3D. As said before the black/white glasses work with polarised light and aren't possible at home.

The only alternative are shuttered-LCD glasses which aren't supercheap. Also, all forms of stereoscopic 3D would look like a blurry mess to anyone watching as they are showing both left and right eye images alternately or at the same time. Any spectators would have to have the glasses and also a controller for the glasses to sync with the display. A flip down display would need to have it's own screen and visuals streamed from the Revolution (unlikely to be done wirelessly), or have it's own display hardware (expensive). Any of these things are possible as add-ons (although problematic), but I don't think they'll be a major focus or supplied with the console.

And I just don't see the need for Nintendo to have any more 'hook' than the controller. It's already radically different from what's come before. And because of the controller there really is no point in showing the games unless you also show how they play. They said they'd wait until the games were ready to be shown, and that's all they are doing in my opinion. They may have shown the interface, and tech-demos, but not how it would be used in say a Mario or Zelda game. If they have a Mario64 style game in devlopment that uses the controller to create a new genre then it's understandable that they'd keep it under wraps until it's playable/close to release.

Well...you sound like you know more about how 3D works than I do...but I *sware* I've seen black'n'white glasses packed in a movie somewhere. Yes...yes I did...can't remember which movie, but they were cardboard (like the red'n'blue ones) with celiphan lenses. The one lense was basically see-thru, while the other was tinted. From the way I saw it the movie was normal without the glasses on, but with them, the left eye (clear lense) saw the normal picture while the right eye (tinted lense) is how certain images jumped out at you. That's where I got the idea of just one eye-peice that flips down from a communication headset, 'cos the other eye didn't even need anything special when I fooled around with the black'n'white glasses I used.

The 3D wasn't *that* great with the black'n'white glasses, but the overall color of the picture was less distorted than with red'n'blue 3D glasses. The best results I got from them were when the lights were out like in a theater.

You're saying that stereoscopic 3D is what red'n'blue glasses use, yet stereoscopic 3D is undoable? The NES, PS2 & PSP have all done it, so I don't see how the Revolution can't? You're also saying that spectaters would have to have 3D glasses or else it'd be blurry to them, which is something I already agreed to in my theory...cheap-o 3D glasses wouldn't be too much of a problem. I'm not suggesting a flip-down screen or LCD or anything either so I dunno what you mean to say there either.

The MAIN problem I see with my 3D theory is that it'd be hard to advertise the 3D aspect of it...that was a big problem with Virtual Boy too...you really couldn't get the point with a screenshot or even a commersial. So maybe that kills the idea just from a practical stand-point. Plus, if Nintendo made a big deal about it, it would make no difference 'cos the competiting systems would also be able to do it too.

Maybe I'm wrong about 3D being the "surprize" as to why the games/visuals haven't been shown yet. I would love a 3D Star Fox though, even if was just with some goofy red'n'blue glasses. Maybe you're right, the controller is already pretty revolutionary and while 3D would be bad-ass for some games, it wouldn't really be a selling point for every other game.

The only other visual related theories are:
1) an official Revolution LCD that makes the system double as a mobile gaming system/portable DVD player...would explain what happened to that old GCN LCD project Nintendo was working on, the lack of a next GameBoy for the time being, the 480p stance (cheaper) & the systems small/quiet/low power consuming design would fit well with this
2) outputting to multiple screens for intant LAN gaming...would explain the PC monitor feature & the 480p stance (it might be too expensive to output to multiple screens at higher resolutions)
3) some form of hardware specific feature (like that cube-mapping idea) that helps give Revolution an edge despite being the "less powerful" of the 3...would explain the "wow" comment, why they've waited 'til after they unveiled the interface & fits with the Miyamoto clue in where he said that the controller would be easy to copy, but not the chipset
4) somehow, some way, the Revolution is easily on par power wise & visually with the other 2, thus surprizing us...doesn't fit with what Nintendo's whole philopophy or what they've been saying though & would be totally expensive to fit that into the Revolution shell
 
MadOdorMachine said:
That's the whole point behind it. It's not required but an added bonus. Everyone I've talked to about Revolution said they would buy one hands down if it was 3D. I don't see while it can't be done on a game console if it's done with a PC.

The controller is begging to be used in true 3D. Everyone that uses it says it's like using it in a 3D space. Imagine manuevering an Arwing through a 3D asteroid field and you can see how much depth (no pun intended) could add to gameplay.

Here are some shudder glasses I found. This isn't really the type of technology I think they would use, but it's possible, especially if it were wireless. The glasses are actually pretty cheap and a set could be sold for around $35 a piece.

Here's some quotes:
"The new VR Visualizers are an economical line of LC shutter glasses designed for 3D stereo viewing on a CRT monitor at home or in the office."

"The novel fold up design allows easy packaging for a wide variety of distribution methods. The VR Visualizers are customizable to your specifications including color and logo. In addition, the system is easy to set up and 6 units can be attached at one time allowing you to share 3D content with a group."
sglass_1.jpg

I agree with you. My original theory was to just have lot's of games use basic 3D and that it would be a basic Revolution standerd option. But the more I think of it, the idea of only a couple of games needing it and thus it being sold seperatly like the Rumble Pak or the Eye Toy in the past gives it room to be more than just basic 3D. But at the same time, it wouldn't really be a Revolution standerd 'cos only a couple of games would use it. But really...only a couple of games would really need it...like Star Fox. Yeah...especially Star Fox!

So, I guess it could be an optional hook for some people and some games...but not a main standerd selling point. It's also not the reason Nintendo is waiting to show off the visuals or whatnot. But man oh man...the Revolution controller + these 3D shudder glasses + Bluetooth communication headset = cheap mainstream virtual reality guys!

That company Nintendo was talking to, eMagine (or was it iMagine), is that what kind of glasses they're working on?
 
Yeah if it did happen, it would be as an Eyetoy-style add-on. Stereoscopic 3D with shuttered glasses impacts too much on framerate (and resolution on a standard TV) for it to be a toggleable on/off thing for every game. Shuttered glasses work better with PC monitors because of the higher refresh rate and non-interlaced display. So that could explain the mysterious Revolution will connect to your PC monitor comment.

DrGakman, I'm not sure what those glasses with that film were, they sound like polarised glasses. But films can only be shown like that using 2 projectors, not on a normal television. And the 3D would be perfect, it's what's used at most Imax theatres/theme parks.

The connector on the bottom of the remote does atleast make the shuttered-glasses thing possible, because the glasses need to be wired to something to be able to sync to the display and get power. Even if we don't see glasses I think we will see some interesting uses of that connector.
 
Well...they looked like regular ol' 3D glasses, only they were black'n'white not red'n'blue. Maybe I shouldn't say black'n'white...they were more clear'n'tinted. That's why I thought having a simple eyepeice would work 'cos the clear side didn't seem to have any use. They weren't advertised with the movie as anything special...and really the only difference I noticed from the old red'n'blue type were that the colors weren't distorted. The movie had an option for playing the movie with or without the 3D glasses.
 
You know what; I'm releasing this idea just now; I wanted to keep it for myself but I think I'll never get money or something for it lol (and maybe it already exists :/)

So: Those shutter-3D-glasses work like this, right?:

* Image for right eye shown on screen - left eye is blocked from view to screen
* Image for left eye shown on screen - right eye is blocked from view to screen
* repeat quickly

So my idea is to attach 2 glasses for multiplayer on one screen without splitscreen.
Technically it's the same:

* Image for Player one shown on screen - Player two's sight is blocked from view to screen
* Image for Player two shown on screen - Player one's sight is blocked from view to screen
* repeat quickly

So both players play at 30 fps. But it won't work on TV due to interlacing eh?

------------------------------------------------

Then my next idea is something that would be easier to execute on the other 2 consoles; not Revoltuion due to the sensors at the TV:

Why not make the console capable of sending out different Video and Audio signals? You have 2 or 4 Cables (or better: Wireless AV-Recievers) that go into 2 or 4 different TVs. This way you could play games LAN-Style with just one console. It would be just like sending the splitscreen-sections to the different outputs. Hm; the PS3 could have this easily (I think). And Sony would have something to reduce in later PS3-models :D

My thoughts...
 
That would work but it would be flickery, and at a lower resolution than normal because of interlacing. If you imagine playing a 30fps racing game but with a black screen flashing up 30 times a second, you would notice it. And it would probably induce epileptic fits in Japanese school-children ;)
 
:Motorbass said:
You know what; I'm releasing this idea just now; I wanted to keep it for myself but I think I'll never get money or something for it lol (and maybe it already exists :/)

So: Those shutter-3D-glasses work like this, right?:

* Image for right eye shown on screen - left eye is blocked from view to screen
* Image for left eye shown on screen - right eye is blocked from view to screen
* repeat quickly

So my idea is to attach 2 glasses for multiplayer on one screen without splitscreen.
Technically it's the same:

* Image for Player one shown on screen - Player two's sight is blocked from view to screen
* Image for Player two shown on screen - Player one's sight is blocked from view to screen
* repeat quickly

So both players play at 30 fps. But it won't work on TV due to interlacing eh?

------------------------------------------------

Then my next idea is something that would be easier to execute on the other 2 consoles; not Revoltuion due to the sensors at the TV:

Why not make the console capable of sending out different Video and Audio signals? You have 2 or 4 Cables (or better: Wireless AV-Recievers) that go into 2 or 4 different TVs. This way you could play games LAN-Style with just one console. It would be just like sending the splitscreen-sections to the different outputs. Hm; the PS3 could have this easily (I think). And Sony would have something to reduce in later PS3-models :D

My thoughts...

Your same screen/split images for multiplayer is clever in theory, but would induce seizures.

The idea of outputting a game to multiple screens is still doable with Revolution. Basically, each screen would need a "kit" consisting of a power source, wireless A/V receiver & sensor bar. The trick would be to output the same signal to all receivers, but certain games would require a splitscreen filter selecter so each person could have their own screen. That splitscreen image would either have to be centered in the screen with black bars all around it or blown up to full screen veiw losing resolution value. This would probably be more doable on the Revolution since 480p would be easier to output than the HDTV signals of the PS3 & X360.

While JUNKER (Johnny Nighttrain), myself and others have kicked that can around, I think it'd just be more doable to have one Revolution system per screen and just have them communicate in a W-LAN fasion. Some games might even be doable with one disc (like NDS) and since the Revolution is mobile, has built-in WiFi and can hook up to a PC monitor...that makes things simpler for LAN gaming right there. What would be even cooler is if Nintendo makes an official Revolution LCD that can wirelessly display the A/V signal from a nearby Revolution on it's own. That way if player 1 used the TV and players 2, 3 & 4 each had their own LCD...each person would have their own screen!
 
What would be the point of all that? Nintendo wants a cheap console not something with 30 outputs. No need to overcomplicate the entire thing, besides, how can you possibly play on a lcd screen if you need sensors? Ain't gonna happen, sorry.

If you want to play multiplayer, split screen is the way to go.. or lan.. or online. :p
 
The LCD idea is just to make the system "mobile". And the sensor could be built in 'cos it would be made by Nintendo officially. The idea is to give a psuedo-alternative to PSP while giving an extra selling point to the Revolution. The LCD would have WiFi, could play "virtual console" games on it's own & have SD card/Play-Yan capabilities. When communicating to a nearby Revolution it can act as a screen for it, make the Revolution a portable DVD player or download/upload games.
 
DrGAKMAN said:
The LCD idea is just to make the system "mobile". And the sensor could be built in 'cos it would be made by Nintendo officially. The idea is to give a psuedo-alternative to PSP while giving an extra selling point to the Revolution. The LCD would have WiFi, could play "virtual console" games on it's own & have SD card/Play-Yan capabilities. When communicating to a nearby Revolution it can act as a screen for it, make the Revolution a portable DVD player or download/upload games.

But how would that compete against the PSP? You'd need a revolution near you all the time which means you can't leave the house. Assuming having the sensors built-in to the lcd which I doubt is possible since they need to be a foot apart, how you be able to hold the LCD and use the controller at the same time? I dunno, for me, that sounds very cumbersome and impractical. I can't see a single time when I'd need that. I'd much rather play on my TV 4 players with one revolution than spend hundreds of dollars on lcds/sensors and all that stuff just so that my friends can have their own tiny screen.
 
koam said:
But how would that compete against the PSP? You'd need a revolution near you all the time which means you can't leave the house. Assuming having the sensors built-in to the lcd which I doubt is possible since they need to be a foot apart, how you be able to hold the LCD and use the controller at the same time? I dunno, for me, that sounds very cumbersome and impractical. I can't see a single time when I'd need that. I'd much rather play on my TV 4 players with one revolution than spend hundreds of dollars on lcds/sensors and all that stuff just so that my friends can have their own tiny screen.

It would just be an option. And it wouldn't compete *directly* with PSP, but for those who want better than NDS portable gaming, there ya go. Basically where I'm going is it'd be better to just make an official Revolution LCD than to make an all new GameBoy. Not really a permanant answer to PSP, but then again, Nintendo doesn't wanna hurt NDS & Revolution sales with an all new GameBoy either. So, that's where the idea stems from.

I would imagine that the LCD would be about portable DVD screen size and at 480p I don't see it costing too much over $100. And I'd imagine you could mount it dirrectly to a Revolution system (flip-top, like a portable DVD player), hold it in your lap like a GameBoy (of course this would be for "virtual console" games that don't require the Revolution controller) or set it up on a stand like as it it were a flat panel PC monitor. The sensor bars could be built into either side of the screen no biggy.
 
Here we go guys, THE OFFICIAL SPECS
according to this inept blogger

http://nintendo-centrum.blogspot.com/

Okay here is the deal. There is a post on my forums talking about possible specs for the Revolution from Atari. The only problem is it is in French and I cannot read that however I did get some information out of the post from the translation bots. If you know french and english tell me more about the specs from the post here.

Here is what I can make out.

Specs from Atari:

Cpu:
Two core 2.4 - 2.5 Ghz
About equal to Xbox 360
30% increase of performance?
Cpu has its own memory of 28 MB + 8 MB 1T-Sram
GC CPU @ +/- 550 Mhz

Graphics:
128MB + 4 MB 1T-Sram
1:4 or 4:1 - hardware compression
Allows 512 MB transfer using 128MB of Ram
Super Super Fast

Game Prices for Revolution equal to current games.
Can optimise graphics for past games?
Small Developers can use newer GC processor with special effects
^ equals cheaper low end games.

--

As I said it was a little hard for me to decipher. I guess I should get lessons for French, Japanese, and Spanish. Hehehe

:lol
 
those specs are quite plausible actually...

I would not be surprised if it eded up beig something like that.

I'm also wondering about what Hollywood and Broadway are all about.
 
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