So which do you prefer, "his/her story" or "your story"?

RevenantKioku said:
God, you must hate books and movies.

I'll take whatever, as long as I find it entertaining.

No, I hate games that don't take advantage of the fact that the medium is interactive.
 
It really depends on the overall story. I can enjoy both styles but i do a greater sense of satisfaction when playing in option 2 games. I must say that option 2 offers more linear gameplay than 1, but they usually make it up with the presentation and epic feel rather than a baren empty soul less feel that option 1 usually leaves you.

DCX
 
#3

I want to play not as me, or a predetermined other person. I want to create my avatar, and play as him. My him, not the developers him. Then he can talk etc (because he isn't actually me) - to get the proper interaction etc, but I can try and avoid traits I don't like or jarring visual representations.
 
mrklaw said:
#3

I want to play not as me, or a predetermined other person. I want to create my avatar, and play as him. My him, not the developers him. Then he can talk etc (because he isn't actually me) - to get the proper interaction etc, but I can try and avoid traits I don't like or jarring visual representations.

I think by #3 we mean more Tetris kinda games mrklaw. What you describe is a slight variation on #1 to my view.
 
DCX said:
It really depends on the overall story. I can enjoy both styles but i do a greater sense of satisfaction when playing in option 2 games. I must say that option 2 offers more linear gameplay than 1, but they usually make it up with the presentation and epic feel rather than a baren empty soul less feel that option 1 usually leaves you.

DCX

I agree with pretty much everything in this post. They both feel pretty much the same, and I enjoy games in both groups, but in the first option the main character does feel like a mute. I like story telling video games that act like a movie. A movie with a main character with no response or reactions is strange.

However, there are exceptions, like KOTOR, in which you are given choices in how you can react to people. That makes it feel like the character is more complete.
 
#2 mostly but in the end it all depends on the game. As much as I like Final Fantasy for example I still prefer Zelda.
 
Really where do Kotor style games fit in this schema? The main character is defined through your choices and is hardly mute (in fact does a lot of blathering through dialogue choices).
 
I want the sense that I'm included in the events of the game, not just an outward observer. Most cinematic games with shallow gameplay don't make me feel like I'm involved. Games like Xenosaga, GTA:VC and the first two Metal Gear Solids didn't connect me with the characters in any way, no matter how well the stories were told.

But in GTAIII, San Andreas and MGS3, I have a connection to the character. In GTAIII, I got the sense that people were talking to me. Its a small thing, its as old as Chrono Trigger or Fire Emblem, but I like that. VC tore that away and offered no feeling of roleplay in return. I was just Tommy Vercetti voiced by Ray Liotta, I preferred he just shut the hell up like GTA III Guy.

Enter San Andreas. Like Tommy Vercetti, Carl Johnson has a voice of his own. but I'm given so many ways of determining his skills and appearance that I'm able to get into his role better. Plus the nod to the silent GTA III guy was just classy.

MGS3 has such a great depth and immersion to how it plays that I finally feel like I'm Snake rather than just watching a compilation of cutscenes all the time. Tossing out the radar might have been the best thing for the series. The boss fight with The End in particular was thrilling and the codecs have yet to disrupt the gameplay flow as they did in MGS2.

Even FFX, to a small extent, made you feel like the hero. Tidus' name is never spoken between either FFX game and it generally understood to be you. Still, I like it better in FFXI or KOTOR, where the story feels like all the events fall on me and I'M the hero, not some bystander.

I prefer (1) and not (2) unless it can really excel at making itself feel like (1). I want my ego trip with the $50 dollars I pay to escape into a game. If I wanted to watch someone else's life unfold, I'd just read a bood or go see a movie. I want to interact with my game and should never be watching more than playing.
 
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