LevityNYC said:Is anyone else online having mic issues. I can hear people, but they can't hear me. When i press the talk button on the dpad, my name does not pop up...
While I was in a match a pop up came up saying they were going to have server maintenance in 5 minutes so that's most likely why.TTP said:Servers down? Can't connect.
gibration said:While I was in a match a pop up came up saying they were going to have server maintenance in 5 minutes so that's most likely why.
sleepykyo said:There's a talk button, I always thought it was universal open channel? What are the dpad assignments online?
magicaltrevor said:Any word on a fix for the flawed cover system?
If so, then I might buy this game after all.
LevityNYC said:Yeah, you can't use tap to talk with the sharpshooter, the move, or any other non default control options in Classic mode.
On the Socom forums, Zipper claims to be working on a fix but with no timetable.
I appreciate Zipper acknowledging the problem and working on a fix, but how they heck does that slip past QA anyway? People apparently complained about this in the Beta. If you are going to have a Beta, how don't you have a fix ready soon after launch?
I know nothing about video game programming, but this seems like one of those things that shouldn't happen, especially if you are going to release a product specificially used for the game you are releasing.
LevityNYC said:Yeah, you can't use tap to talk with the sharpshooter, the move, or any other non default control options in Classic mode.
On the Socom forums, Zipper claims to be working on a fix but with no timetable.
I appreciate Zipper acknowledging the problem and working on a fix, but how they heck does that slip past QA anyway? People apparently complained about this in the Beta. If you are going to have a Beta, how don't you have a fix ready soon after launch?
I know nothing about video game programming, but this seems like one of those things that shouldn't happen, especially if you are going to release a product specificially used for the game you are releasing.
Giriath_89 said:Ugh. The HS-36 is only accurate when you get the foregrip and ACOG scope, but fully upgraded it is the best insurgent AR by far in my opinion. It just takes so long to get there.
I don't believe so sadly.panda21 said:is there a mute all option in this? in europe often at least half the people you come across using mics arent speaking english, and its really annoying having to mute them all one by one.
Yeah, the ARs don't really show their potential until they're modded up a bit. It's unfortunate that some people will sink a couple hours into a gun that doesn't quite suit their style in the end.Giriath_89 said:Ugh. The HS-36 is only accurate when you get the foregrip and ACOG scope, but fully upgraded it is the best insurgent AR by far in my opinion. It just takes so long to get there.
The FDO-11 only has 20 bullets in a magazine and no scope or silencer but it has great stopping power at close- to mid-range.
The IW-80-A2 is a dream when staying hidden in a place with great vision of the map. You can stay prone or behind cover, pop out and be confident that your first bullet will be a headshot.
One guy running around flanking with a DK2 inspired me to start leveling it as my secondary AR for Spec-Ops, on smaller maps like Sacrifice with lots of places to hide.
That's why having to unlock stuff sucks. They should've just me put some scopes, silencers, handgrips and lasers on any gun I want, like in Confrontation and other socoms...Greg said:Yeah, the ARs don't really show their potential until they're modded up a bit. It's unfortunate that some people will sink a couple hours into a gun that doesn't quite suit their style in the end.
They still have to test the patches and I would imagine that they still use PSN for testing. Without it they couldn't make any tests. I am sure they worked on fixing things but without PSN we will not be see any of that any sooner. It could mean that the next patch has more changes in it.ChefRamsay said:And the fact that they had 3 weeks of downtime without worrying about servers to have all hands on deck working on a patch just makes this even more frustrating.
ChefRamsay said:Why can't we get a PS3 SOCOM that's ready on Day 1?
Confrontation took like 6 months of patches to be acceptable.. S4 had a much better launch, but there are still so many bugs and flaws.. The game's fun, don't get be wrong, but I hate feeling like I'm supporting lazy developers.
No shoulder switch is ridiculous.
Start-of-round freezing is ridiculous.
Weapon mod time is ridiculous.
The fundamentals of the game, like weapon balance, map design and hit detection, are all really good. It's the polish that is completely missing. It really makes (at its core) an excellent game look below average.
And the fact that they had 3 weeks of downtime without worrying about servers to have all hands on deck working on a patch just makes this even more frustrating.
So mp5 for spec ops and which one for insurgent?Greg said:Yeah, I'm not going to touch 95% of the guns now. I have an SMG on each side modded to 5, and I don't see a reason to start over from scratch in hopes that I find a better fit.
The mods should unlock for entire classes of weapons instead of having to mod each weapon individually - especially considering you have unique weapons on each side and switching sides between matches doesn't always work. I'm sure it's too late to change anything but the kill requirements now though.
Yeah, they already commented on the patch situation - there was only so much they could test internally while the network was down, and the patch couldn't be submitted for the final approval until it was back up anyways.ChefRamsay said:Why can't we get a PS3 SOCOM that's ready on Day 1?
Confrontation took like 6 months of patches to be acceptable.. S4 had a much better launch, but there are still so many bugs and flaws.. The game's fun, don't get be wrong, but I hate feeling like I'm supporting lazy developers.
And the fact that they had 3 weeks of downtime without worrying about servers to have all hands on deck working on a patch just makes this even more frustrating.
Well, technically they do because it's experience-based and you get more experience for kills in Classic. I know what you mean though... I've only been playing respawn for that exact reason, and it's definitely a pain.LevityNYC said:weapons should rank up faster in classic mode.
PDW. With the way I play and aim, I think the rate of fire is more important than the damage/range boosts that the other SMGs have.sleepykyo said:So mp5 for spec ops and which one for insurgent?
Ha yeah thanks - I was playing like sh*t, but it was fun watching you run around and clean up!BobTheFork said:Great game Bagelbeard. We absolutely smkoed them in classic bomb squad.
ChefRamsay said:Why can't we get a PS3 SOCOM that's ready on Day 1?
Confrontation took like 6 months of patches to be acceptable.. S4 had a much better launch, but there are still so many bugs and flaws.. The game's fun, don't get be wrong, but I hate feeling like I'm supporting lazy developers.
No shoulder switch is ridiculous.
Start-of-round freezing is ridiculous.
Weapon mod time is ridiculous.
The fundamentals of the game, like weapon balance, map design and hit detection, are all really good. It's the polish that is completely missing. It really makes (at its core) an excellent game look below average.
And the fact that they had 3 weeks of downtime without worrying about servers to have all hands on deck working on a patch just makes this even more frustrating.
You might have a point with shoulder switching.. If it's by design then they aren't lazy - they're just stupid :lolBattleMonkey said:I don't know if one would say that shoulder switching or the weapon mod time is a polish issue, it can easily be by their design. I wouldn't be surprised if they never put in shoulder switching.
Nah, they tweaked the mod times during a patch in the beta - the same patch they made XP tweaks/changes to the requirements for character levels. They said both during the beta and during game shows when they had the game out on display, so many of the weapons were maxed out in such a short period of time. They wanted people to stick with a gun and really work for it. Oh, and blame the guys that got to level 100 in 2 weeks during the beta and others that complained it was too easy to level.ChefRamsay said:You might have a point with shoulder switching.. If it's by design then they aren't lazy - they're just stupid :lol
Weapon mod time however, is something I would argue has to do with polish. The only testing time they had was during the beta, where the mod times were left unchanged during its duration (correct me if I'm mistaken). Only when the game launched did they tweak the mod time.
That's where my problem is.. They should have tested the current mod times in beta. They would have gotten instant feedback that it's way too long, and could have toned it down for launch.
just be glad there is no trophy for it. Although, they made the trophies stupid easy this time. you don't even need to play online for more than an hour to get them.Sethos said:The unlock times are bad but holy shiznit it'll take 15 years when all you play is Classic Suppression, damn.
BobTheFork said:Isn't that what the ambidextrous bonus is for?
Maybe, I don't pay attention to what happen when I get it, everything is so fast.Sethos said:That's for switching to secondary and killing your target I believe.
BobTheFork said:just be glad there is no trophy for it. Although, they made the trophies stupid easy this time. you don't even need to play online for more than an hour to get them.
BobTheFork said:Isn't that what the ambidextrous bonus is for?
vilmer_ said:Anyone else getting a server error when trying to view the leaderboards/your own personal stats?