Broadbandito said:Lets make sure mic chat works all the time too :lol
dralla said:Copy Resistance voice chat, open mic for people on your squad, push to talk for the entire team. simple, keeps things organized.
J-Rzez said:This is the best way to go. Squad being "Party Members/Clan Members" though.
I do like the idea of squads the way Resistance approaches it, especially if they are going forward with 32 player games (16 per team).dralla said:Copy Resistance voice chat, open mic for people on your squad, push to talk for the entire team. simple, keeps things organized.
Doel said:I do like the idea of squads the way Resistance approaches it, especially if they are going forward with 32 player games (16 per team).
There is confusion about this. It has been said that Confrontation is coming out in the summer, presumably June, and it has been said that Socom is coming in Q4. The theory, or at least my theory, is that both are true. Confrontation is coming in the summer, and the full Socom is coming in Q4.Gamecocks625 said:So I've heard summer as a release date and some random rumors from the conference about it being a Q4 title. Does anyone have any idea when it's coming out? And why in the world does amazon list it for $59.99??? I thought this was going to be the "5-8 maps, online only Socom" until Socom 4 comes out. $60 doesn't scream "downloadable stop gap" to me.
No way is Sony going to release two SOCOM titles within mere months of each other, regardless how different they are, they would still eat into each other's market share.Madman said:There is confusion about this. It has been said that Confrontation is coming out in the summer, presumably June, and it has been said that Socom is coming in Q4. The theory, or at least my theory, is that both are ture. Confrontation is coming in the summer, and the full Socom is coming in Q4.
They are releasing 2 large FPSs within months of eachother.Doel said:No way is Sony going to release two SOCOM titles within mere months of each other, regardless how different they are, they would still eat into each other's market share.
I still stand by my belief that Zipper is working on a new IP that will be a "large-scale online game". Possibly an MMO. And that we won't see it until 2009.
Well it went from being a fanservice for SOCOM I & II players to something else entirely, so who the fuck knows what's going on with it...Gamecocks625 said:So I've heard summer as a release date and some random rumors from the conference about it being a Q4 title. Does anyone have any idea when it's coming out? And why in the world does amazon list it for $59.99??? I thought this was going to be the "5-8 maps, online only Socom" until Socom 4 comes out. $60 doesn't scream "downloadable stop gap" to me.
J-Rzez said:See, anyone can jump into your squad though, and some of the prior SOCOM crowd followers would make even the most hard-nosed kid staying up past his bedtime on XBL cry. I'd want it to be tied as open mic for your "Party Members/Friends/Clan Members" with an option to mute the rest of the team.
Kittonwy said:It does in Resistance.
Doel said:What are your thoughts on how voice chat should be handled?
This is my feeling on it, feel free to comment or make a suggestion of your own.
Hell NO!spwolf said:only place where you can see tall, blonde italian chicks with big boobs?
Broadbandito said:NO IT WONT, 2 different audiences, 2 way different games. Everyone that plays mp on ps3 will basically get socom. Everyone will also get MGS4 (especially the people buying a ps3 just for it) but there are also people waiting to buy a ps3 for socom. Socom will be huge, and so will mgs4
I thought up an idea that I think would be very unique and especially beneficial for clan matches.
Between rounds what if the players who were dead were given the ability to interact with a topographical image of the map. Using a Mouse or just your joystick, each team could collaborate between rounds on coming up with a strategy. You could draw up plays much like one would do in Madden game, only in this it would be done on the fly between rounds. You could even save drawn up plans that you had created for that particular map, and share it with the team between rounds.
This would be an awesome way to enhance clan matches as well as giving players something to do while they are waiting.
EDIT: Further explained below
Maybe you'd invite people into your drawing board, and you'd give them the ability to interact with it as well. That way you wouldn't have unwanted people drawing curse words all over the screen. You'd actually have to invite them into your drawing board. And once in they could interact with it, with you.
In conjuction with that, there could also be a team one, which you would just switch to using to the d-pad (like how you switch players when you're dead), that everyone on the team can interact with. So if you're playing with a good group of people you don't have to go through the trouble of inviting everyone to your drawing board. And say someone comes in and is being a **bleep**, and is drawing all over it. The team can vote to have his drawings removed from the map, and disable his ability to interact with the team's drawing board.
SOCOM franchise gets a new community manager!
That's right. Today on the SOCOM Barracks, the man we only know as DevGru-Echo (previous SOCOM community manager) is "mov[ing] on to other things" while Cindy Bowens (know as Abigale on the boards) is stepping in. She makes an awesome introduction here and here, so be sure to welcome her to the community.
With that, we also get a little bit of bad news as Abigale posted, there is no update today from Slant Six employee(s), SealTeam-6, that some of you were hoping for. But with the EGM cover story on the way, this should come as no surprise. Only a month (possibly 2, depending on the issue) longer till that arrives.
Anyways, I'd like to welcome Cindy Bowens/Abigale to our wonderful community!
Ya those screens are messed up but it's looking a lot more colorfulDoel said:2 new pics!!!
And who ever re-sized those pics did a HORRIBLE job. Lets hope 1up releases the full sizes soon.
n1n9tean said:Oh my goodness. There is NOTHING LIKE SOCOM!
Just from those low-res pictures I just got a rush of that "SOCOM-emotion!" AHHHHHHHH!!!!!!!!!!!
:lolrecklessmind said:That building in the first pic reminds me of the central building in Desert Glory. I killed many a noob on that stairwell!
*Dude, he's behind you*
*what*
*he jumped out the window, he's behind y.....*
Doel said:One thing I noticed right off the bat. The time in the 2nd pic is 15:17, so I HOPE that is respawn game and not a regular game.
recklessmind said:Respawn games, imo, were cool for clan warmups. That's pretty much all they were good for. I don't think they were worth the crowd they drew into the game.
Hey, is it just me... or did the fucking launchers in Socom II ruin amazing maps like Nightstalker?
I hated that they added that crap. I could live with the noob tubes, but the fucking launchers were just obnoxious.
Doel said:2 new pics!!!
And who ever re-sized those pics did a HORRIBLE job. Lets hope 1up releases the full sizes soon.
recklessmind said:That building in the first pic reminds me of the central building in Desert Glory. I killed many a noob on that stairwell!
*Dude, he's behind you*
*what*
*he jumped out the window, he's behind y.....*
Doel said:2 new pics!!!
And who ever re-sized those pics did a HORRIBLE job. Lets hope 1up releases the full sizes soon.
~Devil Trigger~ said:Oh Shit Son!!!
hype!!!
Elbrain said:The pics don't fucking load for me! But still I am hyped!
Doel said:I don't know how you did that but those pics are MUCH cleaner. Thanks!
recklessmind said:http://img.photobucket.com/albums/v135/recklessmind/media.jpg[////IMG]
[IMG]http://img.photobucket.com/albums/v135/recklessmind/media1.jpg[////IMG]
:D I know kung fu.[/QUOTE]
wow , amazing ..
but Just release the game already because then Zipper can reveal their ""True"" next gen SOCOM
Totobeni said:but Just release the game already because then Zipper can reveal their ""True"" next gen SOCOM